Merge pull request #6190 from JosJuice/is-trivially-copyable-vs

Remove IsTriviallyCopyable hack for VS
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Markus Wick 2017-12-19 11:15:58 +01:00 committed by GitHub
commit 0bf24f549a
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4 changed files with 36 additions and 9 deletions

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@ -124,15 +124,18 @@ public:
// so that we can use this within unions
constexpr BitField() = default;
// Visual Studio (as of VS2017) considers BitField to not be trivially
// copyable if we delete this copy assignment operator.
// https://developercommunity.visualstudio.com/content/problem/101208/c-compiler-is-overly-strict-regarding-whether-a-cl.html
#ifndef _MSC_VER
// We explicitly delete the copy assignment operator here, because the
// default copy assignment would copy the full storage value, rather than
// just the bits relevant to this particular bit field.
// Ideally, we would just implement the copy assignment to copy only the
// relevant bits, but this requires compiler support for unrestricted
// unions.
// TODO: Implement this operator properly once all target compilers
// support unrestricted unions.
// relevant bits, but we're prevented from doing that because the savestate
// code expects that this class is trivially copyable.
BitField& operator=(const BitField&) = delete;
#endif
__forceinline BitField& operator=(T val)
{

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@ -41,14 +41,11 @@
#if (__has_feature(is_trivially_copyable) && \
(defined(_LIBCPP_VERSION) || defined(__GLIBCXX__))) || \
(defined(__GNUC__) && __GNUC__ >= 5)
(defined(__GNUC__) && __GNUC__ >= 5) || defined(_MSC_VER)
#define IsTriviallyCopyable(T) \
std::is_trivially_copyable<typename std::remove_volatile<T>::type>::value
#elif __GNUC__
#define IsTriviallyCopyable(T) std::has_trivial_copy_constructor<T>::value
#elif _MSC_VER
// (shuffle2) see https://github.com/dolphin-emu/dolphin/pull/2218
#define IsTriviallyCopyable(T) 1
#else
#error No version of is_trivially_copyable
#endif

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@ -50,6 +50,31 @@ static void UpdateInterrupts_Wrapper(u64 userdata, s64 cyclesLate)
UpdateInterrupts(userdata);
}
void SCPFifoStruct::DoState(PointerWrap& p)
{
p.Do(CPBase);
p.Do(CPEnd);
p.Do(CPHiWatermark);
p.Do(CPLoWatermark);
p.Do(CPReadWriteDistance);
p.Do(CPWritePointer);
p.Do(CPReadPointer);
p.Do(CPBreakpoint);
p.Do(SafeCPReadPointer);
p.Do(bFF_GPLinkEnable);
p.Do(bFF_GPReadEnable);
p.Do(bFF_BPEnable);
p.Do(bFF_BPInt);
p.Do(bFF_Breakpoint);
p.Do(bFF_LoWatermarkInt);
p.Do(bFF_HiWatermarkInt);
p.Do(bFF_LoWatermark);
p.Do(bFF_HiWatermark);
}
void DoState(PointerWrap& p)
{
p.DoPOD(m_CPStatusReg);
@ -60,7 +85,7 @@ void DoState(PointerWrap& p)
p.Do(m_bboxright);
p.Do(m_bboxbottom);
p.Do(m_tokenReg);
p.Do(fifo);
fifo.DoState(p);
p.Do(s_interrupt_set);
p.Do(s_interrupt_waiting);

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@ -38,6 +38,8 @@ struct SCPFifoStruct
volatile u32 bFF_LoWatermark;
volatile u32 bFF_HiWatermark;
void DoState(PointerWrap& p);
};
// This one is shared between gfx thread and emulator thread.