Merge pull request #7000 from lioncash/wii-extension

WiimoteEmu: Get rid of pointer casting in extension GetState() functions
This commit is contained in:
Léo Lam 2018-05-28 12:39:01 +02:00 committed by GitHub
commit 0cba9bb218
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 83 additions and 78 deletions

View file

@ -131,8 +131,7 @@ Classic::Classic(ExtensionReg& reg) : Attachment(_trans("Classic"), reg)
void Classic::GetState(u8* const data)
{
wm_classic_extension* const ccdata = reinterpret_cast<wm_classic_extension*>(data);
ccdata->bt.hex = 0;
wm_classic_extension classic_data = {};
// not using calibration data, o well
@ -141,48 +140,50 @@ void Classic::GetState(u8* const data)
ControlState x, y;
m_left_stick->GetState(&x, &y);
ccdata->regular_data.lx =
classic_data.regular_data.lx =
static_cast<u8>(Classic::LEFT_STICK_CENTER_X + (x * Classic::LEFT_STICK_RADIUS));
ccdata->regular_data.ly =
classic_data.regular_data.ly =
static_cast<u8>(Classic::LEFT_STICK_CENTER_Y + (y * Classic::LEFT_STICK_RADIUS));
}
// right stick
{
ControlState x, y;
u8 x_, y_;
m_right_stick->GetState(&x, &y);
x_ = static_cast<u8>(Classic::RIGHT_STICK_CENTER_X + (x * Classic::RIGHT_STICK_RADIUS));
y_ = static_cast<u8>(Classic::RIGHT_STICK_CENTER_Y + (y * Classic::RIGHT_STICK_RADIUS));
const u8 x_ =
static_cast<u8>(Classic::RIGHT_STICK_CENTER_X + (x * Classic::RIGHT_STICK_RADIUS));
const u8 y_ =
static_cast<u8>(Classic::RIGHT_STICK_CENTER_Y + (y * Classic::RIGHT_STICK_RADIUS));
ccdata->rx1 = x_;
ccdata->rx2 = x_ >> 1;
ccdata->rx3 = x_ >> 3;
ccdata->ry = y_;
classic_data.rx1 = x_;
classic_data.rx2 = x_ >> 1;
classic_data.rx3 = x_ >> 3;
classic_data.ry = y_;
}
// triggers
{
ControlState trigs[2] = {0, 0};
u8 lt, rt;
m_triggers->GetState(&ccdata->bt.hex, classic_trigger_bitmasks.data(), trigs);
m_triggers->GetState(&classic_data.bt.hex, classic_trigger_bitmasks.data(), trigs);
lt = static_cast<u8>(trigs[0] * Classic::LEFT_TRIGGER_RANGE);
rt = static_cast<u8>(trigs[1] * Classic::RIGHT_TRIGGER_RANGE);
const u8 lt = static_cast<u8>(trigs[0] * Classic::LEFT_TRIGGER_RANGE);
const u8 rt = static_cast<u8>(trigs[1] * Classic::RIGHT_TRIGGER_RANGE);
ccdata->lt1 = lt;
ccdata->lt2 = lt >> 3;
ccdata->rt = rt;
classic_data.lt1 = lt;
classic_data.lt2 = lt >> 3;
classic_data.rt = rt;
}
// buttons
m_buttons->GetState(&ccdata->bt.hex, classic_button_bitmasks.data());
m_buttons->GetState(&classic_data.bt.hex, classic_button_bitmasks.data());
// dpad
m_dpad->GetState(&ccdata->bt.hex, classic_dpad_bitmasks.data());
m_dpad->GetState(&classic_data.bt.hex, classic_dpad_bitmasks.data());
// flip button bits
ccdata->bt.hex ^= 0xFFFF;
classic_data.bt.hex ^= 0xFFFF;
std::memcpy(data, &classic_data, sizeof(wm_classic_extension));
}
bool Classic::IsButtonPressed() const

View file

@ -6,6 +6,7 @@
#include <array>
#include <cassert>
#include <cstring>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
@ -67,8 +68,7 @@ Drums::Drums(ExtensionReg& reg) : Attachment(_trans("Drums"), reg)
void Drums::GetState(u8* const data)
{
wm_drums_extension* const ddata = reinterpret_cast<wm_drums_extension*>(data);
ddata->bt = 0;
wm_drums_extension drum_data = {};
// calibration data not figured out yet?
@ -77,8 +77,8 @@ void Drums::GetState(u8* const data)
ControlState x, y;
m_stick->GetState(&x, &y);
ddata->sx = static_cast<u8>((x * 0x1F) + 0x20);
ddata->sy = static_cast<u8>((y * 0x1F) + 0x20);
drum_data.sx = static_cast<u8>((x * 0x1F) + 0x20);
drum_data.sy = static_cast<u8>((y * 0x1F) + 0x20);
}
// TODO: softness maybe
@ -86,12 +86,14 @@ void Drums::GetState(u8* const data)
data[3] = 0xFF;
// buttons
m_buttons->GetState(&ddata->bt, drum_button_bitmasks.data());
m_buttons->GetState(&drum_data.bt, drum_button_bitmasks.data());
// pads
m_pads->GetState(&ddata->bt, drum_pad_bitmasks.data());
m_pads->GetState(&drum_data.bt, drum_pad_bitmasks.data());
// flip button bits
ddata->bt ^= 0xFFFF;
drum_data.bt ^= 0xFFFF;
std::memcpy(data, &drum_data, sizeof(wm_drums_extension));
}
bool Drums::IsButtonPressed() const

View file

@ -6,7 +6,7 @@
#include <array>
#include <cassert>
#include <cstring>
#include <map>
#include "Common/Common.h"
@ -100,8 +100,7 @@ Guitar::Guitar(ExtensionReg& reg) : Attachment(_trans("Guitar"), reg)
void Guitar::GetState(u8* const data)
{
wm_guitar_extension* const gdata = reinterpret_cast<wm_guitar_extension*>(data);
gdata->bt = 0;
wm_guitar_extension guitar_data = {};
// calibration data not figured out yet?
@ -110,8 +109,8 @@ void Guitar::GetState(u8* const data)
ControlState x, y;
m_stick->GetState(&x, &y);
gdata->sx = static_cast<u8>((x * 0x1F) + 0x20);
gdata->sy = static_cast<u8>((y * 0x1F) + 0x20);
guitar_data.sx = static_cast<u8>((x * 0x1F) + 0x20);
guitar_data.sy = static_cast<u8>((y * 0x1F) + 0x20);
}
// slider bar
@ -119,28 +118,30 @@ void Guitar::GetState(u8* const data)
{
ControlState slider_bar;
m_slider_bar->GetState(&slider_bar);
gdata->sb = s_slider_bar_control_codes.lower_bound(slider_bar)->second;
guitar_data.sb = s_slider_bar_control_codes.lower_bound(slider_bar)->second;
}
else
{
// if user has not mapped controls for slider bar, tell game it's untouched
gdata->sb = 0x0F;
guitar_data.sb = 0x0F;
}
// whammy bar
ControlState whammy;
m_whammy->GetState(&whammy);
gdata->whammy = static_cast<u8>(whammy * 0x1F);
guitar_data.whammy = static_cast<u8>(whammy * 0x1F);
// buttons
m_buttons->GetState(&gdata->bt, guitar_button_bitmasks.data());
m_buttons->GetState(&guitar_data.bt, guitar_button_bitmasks.data());
// frets
m_frets->GetState(&gdata->bt, guitar_fret_bitmasks.data());
m_frets->GetState(&guitar_data.bt, guitar_fret_bitmasks.data());
// strum
m_strum->GetState(&gdata->bt, guitar_strum_bitmasks.data());
m_strum->GetState(&guitar_data.bt, guitar_strum_bitmasks.data());
// flip button bits
gdata->bt ^= 0xFFFF;
guitar_data.bt ^= 0xFFFF;
std::memcpy(data, &guitar_data, sizeof(wm_guitar_extension));
}
bool Guitar::IsButtonPressed() const

View file

@ -6,6 +6,7 @@
#include <array>
#include <cassert>
#include <cstring>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
@ -59,15 +60,14 @@ Nunchuk::Nunchuk(ExtensionReg& reg) : Attachment(_trans("Nunchuk"), reg)
void Nunchuk::GetState(u8* const data)
{
wm_nc* const ncdata = reinterpret_cast<wm_nc*>(data);
ncdata->bt.hex = 0;
wm_nc nc_data = {};
// stick
double jx, jy;
m_stick->GetState(&jx, &jy);
ncdata->jx = u8(STICK_CENTER + jx * STICK_RADIUS);
ncdata->jy = u8(STICK_CENTER + jy * STICK_RADIUS);
nc_data.jx = u8(STICK_CENTER + jx * STICK_RADIUS);
nc_data.jy = u8(STICK_CENTER + jy * STICK_RADIUS);
// Some terribly coded games check whether to move with a check like
//
@ -77,12 +77,12 @@ void Nunchuk::GetState(u8* const data)
// With keyboard controls, these games break if you simply hit
// of the axes. Adjust this if you're hitting one of the axes so that
// we slightly tweak the other axis.
if (ncdata->jx != STICK_CENTER || ncdata->jy != STICK_CENTER)
if (nc_data.jx != STICK_CENTER || nc_data.jy != STICK_CENTER)
{
if (ncdata->jx == STICK_CENTER)
++ncdata->jx;
if (ncdata->jy == STICK_CENTER)
++ncdata->jy;
if (nc_data.jx == STICK_CENTER)
++nc_data.jx;
if (nc_data.jy == STICK_CENTER)
++nc_data.jy;
}
AccelData accel;
@ -95,10 +95,10 @@ void Nunchuk::GetState(u8* const data)
// shake
EmulateShake(&accel, m_shake, m_shake_step.data());
// buttons
m_buttons->GetState(&ncdata->bt.hex, nunchuk_button_bitmasks.data());
m_buttons->GetState(&nc_data.bt.hex, nunchuk_button_bitmasks.data());
// flip the button bits :/
ncdata->bt.hex ^= 0x03;
nc_data.bt.hex ^= 0x03;
// We now use 2 bits more precision, so multiply by 4 before converting to int
s16 accel_x = (s16)(4 * (accel.x * ACCEL_RANGE + ACCEL_ZERO_G));
@ -109,12 +109,14 @@ void Nunchuk::GetState(u8* const data)
accel_y = MathUtil::Clamp<s16>(accel_y, 0, 1024);
accel_z = MathUtil::Clamp<s16>(accel_z, 0, 1024);
ncdata->ax = (accel_x >> 2) & 0xFF;
ncdata->ay = (accel_y >> 2) & 0xFF;
ncdata->az = (accel_z >> 2) & 0xFF;
ncdata->bt.acc_x_lsb = accel_x & 0x3;
ncdata->bt.acc_y_lsb = accel_y & 0x3;
ncdata->bt.acc_z_lsb = accel_z & 0x3;
nc_data.ax = (accel_x >> 2) & 0xFF;
nc_data.ay = (accel_y >> 2) & 0xFF;
nc_data.az = (accel_z >> 2) & 0xFF;
nc_data.bt.acc_x_lsb = accel_x & 0x3;
nc_data.bt.acc_y_lsb = accel_y & 0x3;
nc_data.bt.acc_z_lsb = accel_z & 0x3;
std::memcpy(data, &nc_data, sizeof(wm_nc));
}
bool Nunchuk::IsButtonPressed() const

View file

@ -6,6 +6,7 @@
#include <array>
#include <cassert>
#include <cstring>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
@ -85,54 +86,50 @@ Turntable::Turntable(ExtensionReg& reg) : Attachment(_trans("Turntable"), reg)
void Turntable::GetState(u8* const data)
{
wm_turntable_extension* const ttdata = reinterpret_cast<wm_turntable_extension*>(data);
ttdata->bt = 0;
wm_turntable_extension tt_data = {};
// stick
{
ControlState x, y;
m_stick->GetState(&x, &y);
ttdata->sx = static_cast<u8>((x * 0x1F) + 0x20);
ttdata->sy = static_cast<u8>((y * 0x1F) + 0x20);
tt_data.sx = static_cast<u8>((x * 0x1F) + 0x20);
tt_data.sy = static_cast<u8>((y * 0x1F) + 0x20);
}
// left table
{
ControlState tt;
s8 tt_;
m_left_table->GetState(&tt);
tt_ = static_cast<s8>(tt * 0x1F);
const s8 tt_ = static_cast<s8>(tt * 0x1F);
ttdata->ltable1 = tt_;
ttdata->ltable2 = tt_ >> 5;
tt_data.ltable1 = tt_;
tt_data.ltable2 = tt_ >> 5;
}
// right table
{
ControlState tt;
s8 tt_;
m_right_table->GetState(&tt);
tt_ = static_cast<s8>(tt * 0x1F);
const s8 tt_ = static_cast<s8>(tt * 0x1F);
ttdata->rtable1 = tt_;
ttdata->rtable2 = tt_ >> 1;
ttdata->rtable3 = tt_ >> 3;
ttdata->rtable4 = tt_ >> 5;
tt_data.rtable1 = tt_;
tt_data.rtable2 = tt_ >> 1;
tt_data.rtable3 = tt_ >> 3;
tt_data.rtable4 = tt_ >> 5;
}
// effect dial
{
ControlState dial;
u8 dial_;
m_effect_dial->GetState(&dial);
dial_ = static_cast<u8>(dial * 0x0F);
const u8 dial_ = static_cast<u8>(dial * 0x0F);
ttdata->dial1 = dial_;
ttdata->dial2 = dial_ >> 3;
tt_data.dial1 = dial_;
tt_data.dial2 = dial_ >> 3;
}
// crossfade slider
@ -140,15 +137,17 @@ void Turntable::GetState(u8* const data)
ControlState cfs;
m_crossfade->GetState(&cfs);
ttdata->slider = static_cast<u8>((cfs * 0x07) + 0x08);
tt_data.slider = static_cast<u8>((cfs * 0x07) + 0x08);
}
// buttons
m_buttons->GetState(&ttdata->bt, turntable_button_bitmasks.data());
m_buttons->GetState(&tt_data.bt, turntable_button_bitmasks.data());
// flip button bits :/
ttdata->bt ^= (BUTTON_L_GREEN | BUTTON_L_RED | BUTTON_L_BLUE | BUTTON_R_GREEN | BUTTON_R_RED |
tt_data.bt ^= (BUTTON_L_GREEN | BUTTON_L_RED | BUTTON_L_BLUE | BUTTON_R_GREEN | BUTTON_R_RED |
BUTTON_R_BLUE | BUTTON_MINUS | BUTTON_PLUS | BUTTON_EUPHORIA);
std::memcpy(data, &tt_data, sizeof(wm_turntable_extension));
}
bool Turntable::IsButtonPressed() const