DolphinQt2: add indentation back to ControllerWindow

This commit is contained in:
Michael Maltese 2017-05-27 03:05:00 -07:00
parent cb235cf142
commit 0cc88342d6

View file

@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <QApplication>
#include <QBoxLayout>
#include <QCheckBox>
#include <QComboBox>
@ -14,6 +15,7 @@
#include <QMessageBox>
#include <QPushButton>
#include <QRadioButton>
#include <QScreen>
#include <QVBoxLayout>
#include <unordered_map>
@ -110,10 +112,49 @@ void ControllersWindow::CreateGamecubeLayout()
m_gc_box->setLayout(m_gc_layout);
}
static int GetRadioButtonIndicatorWidth()
{
const QStyle* style = QApplication::style();
QStyleOptionButton opt;
// TODO: why does the macOS style act different? Is it because of the magic with
// Cocoa widgets it does behind the scenes?
if (style->objectName() == QStringLiteral("macintosh"))
return style->subElementRect(QStyle::SE_RadioButtonIndicator, &opt).width();
return style->subElementRect(QStyle::SE_RadioButtonContents, &opt).left();
}
static int GetLayoutHorizontalSpacing(const QGridLayout* layout)
{
// TODO: shouldn't layout->horizontalSpacing() do all this? Why does it return -1?
int hspacing = layout->horizontalSpacing();
if (hspacing >= 0)
return hspacing;
// According to docs, this is the fallback if horizontalSpacing() isn't set.
auto style = layout->parentWidget()->style();
hspacing = style->pixelMetric(QStyle::PM_LayoutHorizontalSpacing);
if (hspacing >= 0)
return hspacing;
// Docs claim this is deprecated, but on macOS with Qt 5.8 this is the only one that actually
// works.
float pixel_ratio = QGuiApplication::primaryScreen()->devicePixelRatio();
hspacing = pixel_ratio * style->pixelMetric(QStyle::PM_DefaultLayoutSpacing);
if (hspacing >= 0)
return hspacing;
// Ripped from qtbase/src/widgets/styles/qcommonstyle.cpp
return pixel_ratio * 6;
}
void ControllersWindow::CreateWiimoteLayout()
{
m_wiimote_box = new QGroupBox(tr("Wii Remotes"));
m_wiimote_layout = new QGridLayout();
m_wiimote_box = new QGroupBox(tr("Wii Remotes"));
m_wiimote_box->setLayout(m_wiimote_layout);
m_wiimote_passthrough = new QRadioButton(tr("Use Bluetooth Passthrough"));
m_wiimote_sync = new QPushButton(tr("Sync"));
m_wiimote_reset = new QPushButton(tr("Reset"));
@ -126,18 +167,20 @@ void ControllersWindow::CreateWiimoteLayout()
m_wiimote_speaker_data = new QCheckBox(tr("Enable Speaker Data"));
m_wiimote_layout->setVerticalSpacing(7);
m_wiimote_layout->setColumnStretch(1, 1);
m_wiimote_layout->setColumnMinimumWidth(0, GetRadioButtonIndicatorWidth() -
GetLayoutHorizontalSpacing(m_wiimote_layout));
m_wiimote_layout->setColumnStretch(2, 1);
// Passthrough BT
m_wiimote_layout->addWidget(m_wiimote_passthrough, m_wiimote_layout->rowCount(), 0, 1, -1);
int sync_row = m_wiimote_layout->rowCount();
m_wiimote_layout->addWidget(m_wiimote_pt_labels[0], sync_row, 0, 1, 2);
m_wiimote_layout->addWidget(m_wiimote_sync, sync_row, 2);
m_wiimote_layout->addWidget(m_wiimote_pt_labels[0], sync_row, 1, 1, 2);
m_wiimote_layout->addWidget(m_wiimote_sync, sync_row, 3);
int reset_row = m_wiimote_layout->rowCount();
m_wiimote_layout->addWidget(m_wiimote_pt_labels[1], reset_row, 0, 1, 2);
m_wiimote_layout->addWidget(m_wiimote_reset, reset_row, 2);
m_wiimote_layout->addWidget(m_wiimote_pt_labels[1], reset_row, 1, 1, 2);
m_wiimote_layout->addWidget(m_wiimote_reset, reset_row, 3);
// Emulated BT
m_wiimote_layout->addWidget(m_wiimote_emu, m_wiimote_layout->rowCount(), 0, 1, -1);
@ -155,19 +198,17 @@ void ControllersWindow::CreateWiimoteLayout()
}
int wm_row = m_wiimote_layout->rowCount();
m_wiimote_layout->addWidget(wm_label, wm_row, 0);
m_wiimote_layout->addWidget(wm_box, wm_row, 1);
m_wiimote_layout->addWidget(wm_button, wm_row, 2);
m_wiimote_layout->addWidget(wm_label, wm_row, 1);
m_wiimote_layout->addWidget(wm_box, wm_row, 2);
m_wiimote_layout->addWidget(wm_button, wm_row, 3);
}
int continuous_scanning_row = m_wiimote_layout->rowCount();
m_wiimote_layout->addWidget(m_wiimote_continuous_scanning, continuous_scanning_row, 0, 1, 2);
m_wiimote_layout->addWidget(m_wiimote_refresh, continuous_scanning_row, 2);
m_wiimote_layout->addWidget(m_wiimote_continuous_scanning, continuous_scanning_row, 1, 1, 2);
m_wiimote_layout->addWidget(m_wiimote_refresh, continuous_scanning_row, 3);
m_wiimote_layout->addWidget(m_wiimote_real_balance_board, m_wiimote_layout->rowCount(), 0, 1, -1);
m_wiimote_layout->addWidget(m_wiimote_speaker_data, m_wiimote_layout->rowCount(), 0, 1, -1);
m_wiimote_box->setLayout(m_wiimote_layout);
m_wiimote_layout->addWidget(m_wiimote_real_balance_board, m_wiimote_layout->rowCount(), 1, 1, -1);
m_wiimote_layout->addWidget(m_wiimote_speaker_data, m_wiimote_layout->rowCount(), 1, 1, -1);
}
void ControllersWindow::CreateAdvancedLayout()