Merge pull request #4339 from lioncash/wx-menu

DolphinWX: Move debugger menu item creation to CFrame
This commit is contained in:
Mat M 2016-10-13 15:45:20 -04:00 committed by GitHub
commit 14facbc438
6 changed files with 414 additions and 377 deletions

View file

@ -459,110 +459,6 @@ void CCodeWindow::UpdateCallstack()
callstack->Append(StrToWxStr("invalid callstack"));
}
// Create CPU Mode menus
void CCodeWindow::CreateMenu(const SConfig& core_startup_parameter, wxMenuBar* pMenuBar)
{
// CPU Mode
wxMenu* pCoreMenu = new wxMenu;
wxMenuItem* interpreter = pCoreMenu->Append(
IDM_INTERPRETER, _("&Interpreter Core"),
_("This is necessary to get break points"
" and stepping to work as explained in the Developer Documentation. But it can be very"
" slow, perhaps slower than 1 fps."),
wxITEM_CHECK);
interpreter->Check(core_startup_parameter.iCPUCore == PowerPC::CORE_INTERPRETER);
pCoreMenu->AppendSeparator();
pCoreMenu->Append(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"),
_("Provide safer execution by not linking the JIT blocks."), wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
_("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n[This option must be selected before a game is started.]"),
wxITEM_CHECK);
pCoreMenu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache"));
pCoreMenu->AppendSeparator();
pCoreMenu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage"));
pCoreMenu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Instruction"));
pCoreMenu->AppendSeparator();
pCoreMenu->Append(IDM_JIT_OFF, _("&JIT Off (JIT Core)"),
_("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LS_OFF, _("&JIT LoadStore Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSLBZX_OFF, _(" &JIT LoadStore lbzx Off"), wxEmptyString,
wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSLXZ_OFF, _(" &JIT LoadStore lXz Off"), wxEmptyString,
wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_I_OFF, _("&JIT Integer Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_P_OFF, _("&JIT Paired Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_SR_OFF, _("&JIT SystemRegisters Off"), wxEmptyString, wxITEM_CHECK);
pMenuBar->Append(pCoreMenu, _("&JIT"));
// Debug Menu
wxMenu* pDebugMenu = new wxMenu;
pDebugMenu->Append(IDM_STEP, _("Step &Into\tF11"));
pDebugMenu->Append(IDM_STEPOVER, _("Step &Over\tF10"));
pDebugMenu->Append(IDM_STEPOUT, _("Step O&ut\tSHIFT+F11"));
pDebugMenu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9"));
pDebugMenu->AppendSeparator();
wxMenu* pPerspectives = new wxMenu;
Parent->m_SavedPerspectives = new wxMenu;
pDebugMenu->AppendSubMenu(pPerspectives, _("Perspectives"), _("Edit Perspectives"));
pPerspectives->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"),
_("Save currently-toggled perspectives"));
pPerspectives->Append(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"),
_("Toggle editing of perspectives"), wxITEM_CHECK);
pPerspectives->AppendSeparator();
pPerspectives->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective"));
pPerspectives->AppendSubMenu(Parent->m_SavedPerspectives, _("Saved Perspectives"));
Parent->PopulateSavedPerspectives();
pPerspectives->AppendSeparator();
wxMenu* pAddPane = new wxMenu;
pPerspectives->AppendSubMenu(pAddPane, _("Add New Pane To"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
pPerspectives->Append(IDM_TAB_SPLIT, _("Tab Split"), "", wxITEM_CHECK);
pPerspectives->Append(IDM_NO_DOCKING, _("Disable Docking"),
"Disable docking of perspective panes to main window", wxITEM_CHECK);
pMenuBar->Append(pDebugMenu, _("&Debug"));
CreateMenuSymbols(pMenuBar);
}
void CCodeWindow::CreateMenuOptions(wxMenu* pMenu)
{
wxMenuItem* boottopause =
pMenu->Append(IDM_BOOT_TO_PAUSE, _("Boot to Pause"),
_("Start the game directly instead of booting to pause"), wxITEM_CHECK);
boottopause->Check(bBootToPause);
wxMenuItem* automaticstart = pMenu->Append(
IDM_AUTOMATIC_START, _("&Automatic Start"),
_("Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
" if you have not given it an elf file with the --elf command line. [This can be"
" convenient if you are bug-testing with a certain game and want to rebuild"
" and retry it several times, either with changes to Dolphin or if you are"
" developing a homebrew game.]"),
wxITEM_CHECK);
automaticstart->Check(bAutomaticStart);
pMenu->Append(IDM_FONT_PICKER, _("&Font..."));
}
// CPU Mode and JIT Menu
void CCodeWindow::OnCPUMode(wxCommandEvent& event)
{
@ -572,10 +468,10 @@ void CCodeWindow::OnCPUMode(wxCommandEvent& event)
PowerPC::SetMode(UseInterpreter() ? PowerPC::MODE_INTERPRETER : PowerPC::MODE_JIT);
break;
case IDM_BOOT_TO_PAUSE:
bBootToPause = !bBootToPause;
SConfig::GetInstance().bBootToPause = event.IsChecked();
return;
case IDM_AUTOMATIC_START:
bAutomaticStart = !bAutomaticStart;
SConfig::GetInstance().bAutomaticStart = event.IsChecked();
return;
case IDM_JIT_OFF:
SConfig::GetInstance().bJITOff = event.IsChecked();

View file

@ -97,9 +97,6 @@ public:
void Repopulate();
void NotifyMapLoaded();
void CreateMenu(const SConfig& _LocalCoreStartupParameter, wxMenuBar* pMenuBar);
void CreateMenuOptions(wxMenu* pMenu);
void CreateMenuSymbols(wxMenuBar* pMenuBar);
void PopulateToolbar(wxToolBar* toolBar);
void UpdateButtonStates();
void OpenPages();
@ -130,8 +127,6 @@ public:
}
// Settings
bool bAutomaticStart;
bool bBootToPause;
bool bShowOnStart[IDM_DEBUG_WINDOW_LIST_END - IDM_DEBUG_WINDOW_LIST_START];
int iNbAffiliation[IDM_DEBUG_WINDOW_LIST_END - IDM_DEBUG_WINDOW_LIST_START];

View file

@ -56,10 +56,12 @@ void CCodeWindow::Load()
// The font to override DebuggerFont with
std::string fontDesc;
auto& config_instance = SConfig::GetInstance();
IniFile::Section* general = ini.GetOrCreateSection("General");
general->Get("DebuggerFont", &fontDesc);
general->Get("AutomaticStart", &bAutomaticStart, false);
general->Get("BootToPause", &bBootToPause, true);
general->Get("AutomaticStart", &config_instance.bAutomaticStart, false);
general->Get("BootToPause", &config_instance.bBootToPause, true);
if (!fontDesc.empty())
DebuggerFont.SetNativeFontInfoUserDesc(StrToWxStr(fontDesc));
@ -115,68 +117,6 @@ void CCodeWindow::Save()
ini.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
}
// Symbols, JIT, Profiler
// ----------------
void CCodeWindow::CreateMenuSymbols(wxMenuBar* pMenuBar)
{
wxMenu* pSymbolsMenu = new wxMenu;
pSymbolsMenu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
_("Remove names from all functions and variables."));
pSymbolsMenu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"),
_("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ "
"names for other functions."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
_("Try to load this game's function names automatically - but doesn't check "
".map files stored on the disc image yet."));
pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
_("Save the function names for each address to a .map file in your user "
"settings map folder, named after the title id."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(
IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
_("Load any .map file containing the function names and addresses for this game."));
pSymbolsMenu->Append(
IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
_("Try to load a .map file that might be from a slightly different version."));
pSymbolsMenu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
_("Save the function names and addresses for this game as a .map file. If "
"you want to open it in IDA pro, use the .idc script."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(
IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
_("Save the entire disassembled code. This may take a several seconds"
" and may require between 50 and 100 MB of hard drive space. It will only save code"
" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
" that from SymbolDB::SaveMap()."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(
IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
_("Create a .dsy file that can be used to recognise these same functions in other games."));
pSymbolsMenu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
_("Add any named functions missing from a .dsy file, so it can also "
"recognise these additional functions in other games."));
pSymbolsMenu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
_("Make a new .dsy file which can recognise more functions, by combining "
"two existing files. The first input file has priority."));
pSymbolsMenu->Append(
IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
_("Must use Generate symbol map first! Recognise names of any standard library functions "
"used in multiple games, by loading them from a .dsy file."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));
pSymbolsMenu->Append(IDM_RENAME_SYMBOLS, _("&Rename Symbols from File..."));
pMenuBar->Append(pSymbolsMenu, _("&Symbols"));
wxMenu* pProfilerMenu = new wxMenu;
pProfilerMenu->Append(IDM_PROFILE_BLOCKS, _("&Profile Blocks"), wxEmptyString, wxITEM_CHECK);
pProfilerMenu->AppendSeparator();
pProfilerMenu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, Show"));
pMenuBar->Append(pProfilerMenu, _("&Profiler"));
}
void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
{
switch (event.GetId())

View file

@ -401,10 +401,10 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geo
GetStatusBar()->Hide();
// Give it a menu bar
wxMenuBar* menubar_active = CreateMenu();
wxMenuBar* menubar_active = CreateMenuBar();
SetMenuBar(menubar_active);
// Create a menubar to service requests while the real menubar is hidden from the screen
m_menubar_shadow = CreateMenu();
m_menubar_shadow = CreateMenuBar();
// ---------------
// Main panel
@ -1306,7 +1306,7 @@ void CFrame::DoFullscreen(bool enable_fullscreen)
// Recreate the menubar if needed.
if (wxFrame::GetMenuBar() == nullptr)
{
SetMenuBar(CreateMenu());
SetMenuBar(CreateMenuBar());
}
// Show statusbar if enabled

View file

@ -199,7 +199,18 @@ private:
void PopulateToolbar(wxToolBar* toolBar);
void RecreateToolbar();
wxMenuBar* CreateMenu();
wxMenuBar* CreateMenuBar();
wxMenu* CreateFileMenu();
wxMenu* CreateEmulationMenu();
wxMenu* CreateMovieMenu();
wxMenu* CreateOptionsMenu();
wxMenu* CreateToolsMenu();
wxMenu* CreateViewMenu();
wxMenu* CreateJITMenu();
wxMenu* CreateDebugMenu();
wxMenu* CreateSymbolsMenu();
wxMenu* CreateProfilerMenu();
wxMenu* CreateHelpMenu();
// Utility
wxString GetMenuLabel(int Id);

View file

@ -101,156 +101,267 @@ const wxSize& CFrame::GetToolbarBitmapSize() const
// Create menu items
// ---------------------
wxMenuBar* CFrame::CreateMenu()
wxMenuBar* CFrame::CreateMenuBar()
{
wxMenuBar* menubar = new wxMenuBar();
auto* const menu_bar = new wxMenuBar;
menu_bar->Append(CreateFileMenu(), _("&File"));
menu_bar->Append(CreateEmulationMenu(), _("&Emulation"));
menu_bar->Append(CreateMovieMenu(), _("&Movie"));
menu_bar->Append(CreateOptionsMenu(), _("&Options"));
menu_bar->Append(CreateToolsMenu(), _("&Tools"));
menu_bar->Append(CreateViewMenu(), _("&View"));
// file menu
wxMenu* fileMenu = new wxMenu;
fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
fileMenu->Append(IDM_CHANGE_DISC, GetMenuLabel(HK_CHANGE_DISC));
if (UseDebugger)
{
menu_bar->Append(CreateJITMenu(), _("&JIT"));
menu_bar->Append(CreateDebugMenu(), _("&Debug"));
menu_bar->Append(CreateSymbolsMenu(), _("&Symbols"));
menu_bar->Append(CreateProfilerMenu(), _("&Profiler"));
}
wxMenu* externalDrive = new wxMenu;
fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Backup"), externalDrive);
menu_bar->Append(CreateHelpMenu(), _("&Help"));
return menu_bar;
}
wxMenu* CFrame::CreateFileMenu()
{
auto* const external_drive_menu = new wxMenu;
drives = cdio_get_devices();
// Windows Limitation of 24 character drives
for (unsigned int i = 0; i < drives.size() && i < 24; i++)
{
externalDrive->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
external_drive_menu->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
}
fileMenu->AppendSeparator();
fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
fileMenu->AppendSeparator();
fileMenu->Append(wxID_EXIT, _("E&xit") + wxString("\tAlt+F4"));
menubar->Append(fileMenu, _("&File"));
auto* const file_menu = new wxMenu;
file_menu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
file_menu->Append(IDM_CHANGE_DISC, GetMenuLabel(HK_CHANGE_DISC));
file_menu->Append(IDM_DRIVES, _("&Boot from DVD Backup"), external_drive_menu);
file_menu->AppendSeparator();
file_menu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
file_menu->AppendSeparator();
file_menu->Append(wxID_EXIT, _("E&xit") + "\tAlt+F4");
// Emulation menu
wxMenu* emulationMenu = new wxMenu;
emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
return file_menu;
}
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
wxMenu* CFrame::CreateEmulationMenu()
{
auto* const load_state_menu = new wxMenu;
load_state_menu->Append(IDM_LOAD_STATE_FILE, GetMenuLabel(HK_LOAD_STATE_FILE));
load_state_menu->Append(IDM_LOAD_SELECTED_SLOT, GetMenuLabel(HK_LOAD_STATE_SLOT_SELECTED));
load_state_menu->Append(IDM_UNDO_LOAD_STATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
load_state_menu->AppendSeparator();
emulationMenu->AppendSeparator();
wxMenu* saveMenu = new wxMenu;
wxMenu* loadMenu = new wxMenu;
wxMenu* slotSelectMenu = new wxMenu;
emulationMenu->Append(IDM_LOAD_STATE, _("&Load State"), loadMenu);
emulationMenu->Append(IDM_SAVE_STATE, _("Sa&ve State"), saveMenu);
emulationMenu->Append(IDM_SELECT_SLOT, _("Select State Slot"), slotSelectMenu);
auto* const save_state_menu = new wxMenu;
save_state_menu->Append(IDM_SAVE_STATE_FILE, GetMenuLabel(HK_SAVE_STATE_FILE));
save_state_menu->Append(IDM_SAVE_SELECTED_SLOT, GetMenuLabel(HK_SAVE_STATE_SLOT_SELECTED));
save_state_menu->Append(IDM_SAVE_FIRST_STATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
save_state_menu->Append(IDM_UNDO_SAVE_STATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
save_state_menu->AppendSeparator();
saveMenu->Append(IDM_SAVE_STATE_FILE, GetMenuLabel(HK_SAVE_STATE_FILE));
saveMenu->Append(IDM_SAVE_SELECTED_SLOT, GetMenuLabel(HK_SAVE_STATE_SLOT_SELECTED));
saveMenu->Append(IDM_SAVE_FIRST_STATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
saveMenu->Append(IDM_UNDO_SAVE_STATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
saveMenu->AppendSeparator();
loadMenu->Append(IDM_LOAD_STATE_FILE, GetMenuLabel(HK_LOAD_STATE_FILE));
loadMenu->Append(IDM_LOAD_SELECTED_SLOT, GetMenuLabel(HK_LOAD_STATE_SLOT_SELECTED));
loadMenu->Append(IDM_UNDO_LOAD_STATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
loadMenu->AppendSeparator();
auto* const slot_select_menu = new wxMenu;
for (unsigned int i = 0; i < State::NUM_STATES; i++)
{
loadMenu->Append(IDM_LOAD_SLOT_1 + i, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i));
saveMenu->Append(IDM_SAVE_SLOT_1 + i, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i));
slotSelectMenu->Append(IDM_SELECT_SLOT_1 + i, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i));
load_state_menu->Append(IDM_LOAD_SLOT_1 + i, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i));
save_state_menu->Append(IDM_SAVE_SLOT_1 + i, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i));
slot_select_menu->Append(IDM_SELECT_SLOT_1 + i, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i));
}
loadMenu->AppendSeparator();
load_state_menu->AppendSeparator();
for (unsigned int i = 0; i < State::NUM_STATES; i++)
loadMenu->Append(IDM_LOAD_LAST_1 + i, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i));
load_state_menu->Append(IDM_LOAD_LAST_1 + i, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i));
menubar->Append(emulationMenu, _("&Emulation"));
auto* const emulation_menu = new wxMenu;
emulation_menu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
emulation_menu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
emulation_menu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
emulation_menu->AppendSeparator();
emulation_menu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
emulation_menu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE));
emulation_menu->AppendSeparator();
emulation_menu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
emulation_menu->AppendSeparator();
emulation_menu->Append(IDM_LOAD_STATE, _("&Load State"), load_state_menu);
emulation_menu->Append(IDM_SAVE_STATE, _("Sa&ve State"), save_state_menu);
emulation_menu->Append(IDM_SELECT_SLOT, _("Select State Slot"), slot_select_menu);
// Movie menu
wxMenu* movieMenu = new wxMenu;
movieMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
movieMenu->Append(IDM_PLAY_RECORD, GetMenuLabel(HK_PLAY_RECORDING));
movieMenu->Append(IDM_RECORD_EXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
movieMenu->Append(IDM_RECORD_READ_ONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString,
wxITEM_CHECK);
movieMenu->Append(IDM_TAS_INPUT, _("TAS Input"));
movieMenu->AppendSeparator();
movieMenu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
movieMenu->Check(IDM_TOGGLE_PAUSE_MOVIE, SConfig::GetInstance().m_PauseMovie);
movieMenu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
movieMenu->Check(IDM_SHOW_LAG, SConfig::GetInstance().m_ShowLag);
movieMenu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
movieMenu->Check(IDM_SHOW_FRAME_COUNT, SConfig::GetInstance().m_ShowFrameCount);
movieMenu->Check(IDM_RECORD_READ_ONLY, true);
movieMenu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
movieMenu->Check(IDM_SHOW_INPUT_DISPLAY, SConfig::GetInstance().m_ShowInputDisplay);
movieMenu->AppendCheckItem(IDM_SHOW_RTC_DISPLAY, _("Show System Clock"));
movieMenu->Check(IDM_SHOW_RTC_DISPLAY, SConfig::GetInstance().m_ShowRTC);
movieMenu->AppendSeparator();
movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
movieMenu->Check(IDM_TOGGLE_DUMP_FRAMES, SConfig::GetInstance().m_DumpFrames);
movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
movieMenu->Check(IDM_TOGGLE_DUMP_AUDIO, SConfig::GetInstance().m_DumpAudio);
menubar->Append(movieMenu, _("&Movie"));
return emulation_menu;
}
// Options menu
wxMenu* pOptionsMenu = new wxMenu;
pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
pOptionsMenu->AppendSeparator();
pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
pOptionsMenu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
pOptionsMenu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
if (g_pCodeWindow)
wxMenu* CFrame::CreateMovieMenu()
{
auto* const movie_menu = new wxMenu;
const auto& config_instance = SConfig::GetInstance();
movie_menu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
movie_menu->Append(IDM_PLAY_RECORD, GetMenuLabel(HK_PLAY_RECORDING));
movie_menu->Append(IDM_RECORD_EXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
movie_menu->AppendCheckItem(IDM_RECORD_READ_ONLY, GetMenuLabel(HK_READ_ONLY_MODE));
movie_menu->Append(IDM_TAS_INPUT, _("TAS Input"));
movie_menu->AppendSeparator();
movie_menu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
movie_menu->Check(IDM_TOGGLE_PAUSE_MOVIE, config_instance.m_PauseMovie);
movie_menu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
movie_menu->Check(IDM_SHOW_LAG, config_instance.m_ShowLag);
movie_menu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
movie_menu->Check(IDM_SHOW_FRAME_COUNT, config_instance.m_ShowFrameCount);
movie_menu->Check(IDM_RECORD_READ_ONLY, true);
movie_menu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
movie_menu->Check(IDM_SHOW_INPUT_DISPLAY, config_instance.m_ShowInputDisplay);
movie_menu->AppendCheckItem(IDM_SHOW_RTC_DISPLAY, _("Show System Clock"));
movie_menu->Check(IDM_SHOW_RTC_DISPLAY, config_instance.m_ShowRTC);
movie_menu->AppendSeparator();
movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
movie_menu->Check(IDM_TOGGLE_DUMP_FRAMES, config_instance.m_DumpFrames);
movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
movie_menu->Check(IDM_TOGGLE_DUMP_AUDIO, config_instance.m_DumpAudio);
return movie_menu;
}
wxMenu* CFrame::CreateOptionsMenu()
{
auto* const options_menu = new wxMenu;
options_menu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
options_menu->AppendSeparator();
options_menu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
options_menu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
options_menu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
options_menu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
if (UseDebugger)
{
pOptionsMenu->AppendSeparator();
g_pCodeWindow->CreateMenuOptions(pOptionsMenu);
options_menu->AppendSeparator();
const auto& config_instance = SConfig::GetInstance();
auto* const boot_to_pause =
options_menu->AppendCheckItem(IDM_BOOT_TO_PAUSE, _("Boot to Pause"),
_("Start the game directly instead of booting to pause"));
boot_to_pause->Check(config_instance.bBootToPause);
auto* const automatic_start = options_menu->AppendCheckItem(
IDM_AUTOMATIC_START, _("&Automatic Start"),
_("Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
" if you have not given it an elf file with the --elf command line. [This can be"
" convenient if you are bug-testing with a certain game and want to rebuild"
" and retry it several times, either with changes to Dolphin or if you are"
" developing a homebrew game.]"));
automatic_start->Check(config_instance.bAutomaticStart);
options_menu->Append(IDM_FONT_PICKER, _("&Font..."));
}
menubar->Append(pOptionsMenu, _("&Options"));
// Tools menu
wxMenu* toolsMenu = new wxMenu;
toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
toolsMenu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
toolsMenu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
toolsMenu->Append(IDM_CHEATS, _("&Cheat Manager"));
return options_menu;
}
toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
wxMenu* CFrame::CreateToolsMenu()
{
auto* const wiimote_menu = new wxMenu;
wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
wiimote_menu->AppendSeparator();
wiimote_menu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
toolsMenu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD..."));
UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy"));
auto* const tools_menu = new wxMenu;
tools_menu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
tools_menu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
tools_menu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
tools_menu->Append(IDM_CHEATS, _("&Cheat Manager"));
tools_menu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
tools_menu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD..."));
toolsMenu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
UpdateWiiMenuChoice(tools_menu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy"));
toolsMenu->AppendSeparator();
wxMenu* wiimoteMenu = new wxMenu;
toolsMenu->AppendSubMenu(wiimoteMenu, _("Connect Wiimotes"));
wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
wiimoteMenu->AppendSeparator();
wiimoteMenu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
tools_menu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
tools_menu->AppendSeparator();
tools_menu->AppendSubMenu(wiimote_menu, _("Connect Wiimotes"));
menubar->Append(toolsMenu, _("&Tools"));
return tools_menu;
}
wxMenu* viewMenu = new wxMenu;
viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Status Bar"));
viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
viewMenu->AppendSeparator();
viewMenu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
viewMenu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
viewMenu->AppendSeparator();
wxMenu* CFrame::CreateViewMenu()
{
const auto& config_instance = SConfig::GetInstance();
auto* const platform_menu = new wxMenu;
platform_menu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
platform_menu->Check(IDM_LIST_WII, config_instance.m_ListWii);
platform_menu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
platform_menu->Check(IDM_LIST_GC, config_instance.m_ListGC);
platform_menu->AppendCheckItem(IDM_LIST_WAD, _("Show WAD"));
platform_menu->Check(IDM_LIST_WAD, config_instance.m_ListWad);
platform_menu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show ELF/DOL"));
platform_menu->Check(IDM_LIST_ELFDOL, config_instance.m_ListElfDol);
auto* const region_menu = new wxMenu;
region_menu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
region_menu->Check(IDM_LIST_JAP, config_instance.m_ListJap);
region_menu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
region_menu->Check(IDM_LIST_PAL, config_instance.m_ListPal);
region_menu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
region_menu->Check(IDM_LIST_USA, config_instance.m_ListUsa);
region_menu->AppendSeparator();
region_menu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
region_menu->Check(IDM_LIST_AUSTRALIA, config_instance.m_ListAustralia);
region_menu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
region_menu->Check(IDM_LIST_FRANCE, config_instance.m_ListFrance);
region_menu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
region_menu->Check(IDM_LIST_GERMANY, config_instance.m_ListGermany);
region_menu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
region_menu->Check(IDM_LIST_ITALY, config_instance.m_ListItaly);
region_menu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
region_menu->Check(IDM_LIST_KOREA, config_instance.m_ListKorea);
region_menu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
region_menu->Check(IDM_LIST_NETHERLANDS, config_instance.m_ListNetherlands);
region_menu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
region_menu->Check(IDM_LIST_RUSSIA, config_instance.m_ListRussia);
region_menu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
region_menu->Check(IDM_LIST_SPAIN, config_instance.m_ListSpain);
region_menu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
region_menu->Check(IDM_LIST_TAIWAN, config_instance.m_ListTaiwan);
region_menu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
region_menu->Check(IDM_LIST_WORLD, config_instance.m_ListWorld);
region_menu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
region_menu->Check(IDM_LIST_UNKNOWN, config_instance.m_ListUnknown);
auto* const columns_menu = new wxMenu;
columns_menu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
columns_menu->Check(IDM_SHOW_SYSTEM, config_instance.m_showSystemColumn);
columns_menu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
columns_menu->Check(IDM_SHOW_BANNER, config_instance.m_showBannerColumn);
columns_menu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
columns_menu->Check(IDM_SHOW_MAKER, config_instance.m_showMakerColumn);
columns_menu->AppendCheckItem(IDM_SHOW_FILENAME, _("File Name"));
columns_menu->Check(IDM_SHOW_FILENAME, config_instance.m_showFileNameColumn);
columns_menu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
columns_menu->Check(IDM_SHOW_ID, config_instance.m_showIDColumn);
columns_menu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
columns_menu->Check(IDM_SHOW_REGION, config_instance.m_showRegionColumn);
columns_menu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
columns_menu->Check(IDM_SHOW_SIZE, config_instance.m_showSizeColumn);
columns_menu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
columns_menu->Check(IDM_SHOW_STATE, config_instance.m_showStateColumn);
auto* const view_menu = new wxMenu;
view_menu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
view_menu->Check(IDM_TOGGLE_TOOLBAR, config_instance.m_InterfaceToolbar);
view_menu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Status Bar"));
view_menu->Check(IDM_TOGGLE_STATUSBAR, config_instance.m_InterfaceStatusbar);
view_menu->AppendSeparator();
view_menu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
view_menu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
view_menu->AppendSeparator();
if (g_pCodeWindow)
{
viewMenu->Check(IDM_LOG_WINDOW, g_pCodeWindow->bShowOnStart[0]);
view_menu->Check(IDM_LOG_WINDOW, g_pCodeWindow->bShowOnStart[0]);
static const wxString menu_text[] = {_("&Registers"), _("&Watch"), _("&Breakpoints"),
_("&Memory"), _("&JIT"), _("&Sound"),
@ -258,103 +369,187 @@ wxMenuBar* CFrame::CreateMenu()
for (int i = IDM_REGISTER_WINDOW; i <= IDM_VIDEO_WINDOW; i++)
{
viewMenu->AppendCheckItem(i, menu_text[i - IDM_REGISTER_WINDOW]);
viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOG_WINDOW]);
view_menu->AppendCheckItem(i, menu_text[i - IDM_REGISTER_WINDOW]);
view_menu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOG_WINDOW]);
}
viewMenu->AppendSeparator();
view_menu->AppendSeparator();
}
else
{
viewMenu->Check(IDM_LOG_WINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
viewMenu->Check(IDM_LOG_CONFIG_WINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow);
view_menu->Check(IDM_LOG_WINDOW, config_instance.m_InterfaceLogWindow);
view_menu->Check(IDM_LOG_CONFIG_WINDOW, config_instance.m_InterfaceLogConfigWindow);
}
wxMenu* platformMenu = new wxMenu;
viewMenu->AppendSubMenu(platformMenu, _("Show Platforms"));
platformMenu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
platformMenu->Check(IDM_LIST_WII, SConfig::GetInstance().m_ListWii);
platformMenu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
platformMenu->Check(IDM_LIST_GC, SConfig::GetInstance().m_ListGC);
platformMenu->AppendCheckItem(IDM_LIST_WAD, _("Show WAD"));
platformMenu->Check(IDM_LIST_WAD, SConfig::GetInstance().m_ListWad);
platformMenu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show ELF/DOL"));
platformMenu->Check(IDM_LIST_ELFDOL, SConfig::GetInstance().m_ListElfDol);
view_menu->AppendSubMenu(platform_menu, _("Show Platforms"));
view_menu->AppendSubMenu(region_menu, _("Show Regions"));
wxMenu* regionMenu = new wxMenu;
viewMenu->AppendSubMenu(regionMenu, _("Show Regions"));
regionMenu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
regionMenu->Check(IDM_LIST_JAP, SConfig::GetInstance().m_ListJap);
regionMenu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
regionMenu->Check(IDM_LIST_PAL, SConfig::GetInstance().m_ListPal);
regionMenu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
regionMenu->Check(IDM_LIST_USA, SConfig::GetInstance().m_ListUsa);
regionMenu->AppendSeparator();
regionMenu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
regionMenu->Check(IDM_LIST_AUSTRALIA, SConfig::GetInstance().m_ListAustralia);
regionMenu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
regionMenu->Check(IDM_LIST_FRANCE, SConfig::GetInstance().m_ListFrance);
regionMenu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
regionMenu->Check(IDM_LIST_GERMANY, SConfig::GetInstance().m_ListGermany);
regionMenu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
regionMenu->Check(IDM_LIST_ITALY, SConfig::GetInstance().m_ListItaly);
regionMenu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
regionMenu->Check(IDM_LIST_KOREA, SConfig::GetInstance().m_ListKorea);
regionMenu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
regionMenu->Check(IDM_LIST_NETHERLANDS, SConfig::GetInstance().m_ListNetherlands);
regionMenu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
regionMenu->Check(IDM_LIST_RUSSIA, SConfig::GetInstance().m_ListRussia);
regionMenu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
regionMenu->Check(IDM_LIST_SPAIN, SConfig::GetInstance().m_ListSpain);
regionMenu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
regionMenu->Check(IDM_LIST_TAIWAN, SConfig::GetInstance().m_ListTaiwan);
regionMenu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
regionMenu->Check(IDM_LIST_WORLD, SConfig::GetInstance().m_ListWorld);
regionMenu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
regionMenu->Check(IDM_LIST_UNKNOWN, SConfig::GetInstance().m_ListUnknown);
view_menu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
view_menu->Check(IDM_LIST_DRIVES, config_instance.m_ListDrives);
viewMenu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
viewMenu->Check(IDM_LIST_DRIVES, SConfig::GetInstance().m_ListDrives);
viewMenu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
view_menu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
view_menu->AppendSubMenu(columns_menu, _("Select Columns"));
wxMenu* columnsMenu = new wxMenu;
viewMenu->AppendSubMenu(columnsMenu, _("Select Columns"));
columnsMenu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
columnsMenu->Check(IDM_SHOW_SYSTEM, SConfig::GetInstance().m_showSystemColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
columnsMenu->Check(IDM_SHOW_BANNER, SConfig::GetInstance().m_showBannerColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
columnsMenu->Check(IDM_SHOW_MAKER, SConfig::GetInstance().m_showMakerColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_FILENAME, _("File Name"));
columnsMenu->Check(IDM_SHOW_FILENAME, SConfig::GetInstance().m_showFileNameColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
columnsMenu->Check(IDM_SHOW_ID, SConfig::GetInstance().m_showIDColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
columnsMenu->Check(IDM_SHOW_REGION, SConfig::GetInstance().m_showRegionColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
columnsMenu->Check(IDM_SHOW_SIZE, SConfig::GetInstance().m_showSizeColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
columnsMenu->Check(IDM_SHOW_STATE, SConfig::GetInstance().m_showStateColumn);
return view_menu;
}
menubar->Append(viewMenu, _("&View"));
wxMenu* CFrame::CreateJITMenu()
{
auto* const jit_menu = new wxMenu;
const auto& config_instance = SConfig::GetInstance();
if (g_pCodeWindow)
{
g_pCodeWindow->CreateMenu(SConfig::GetInstance(), menubar);
}
auto* const interpreter = jit_menu->AppendCheckItem(
IDM_INTERPRETER, _("&Interpreter Core"),
_("This is necessary to get break points"
" and stepping to work as explained in the Developer Documentation. But it can be very"
" slow, perhaps slower than 1 fps."));
interpreter->Check(config_instance.iCPUCore == PowerPC::CORE_INTERPRETER);
// Help menu
wxMenu* helpMenu = new wxMenu;
// Re-enable when there's something useful to display */
// helpMenu->Append(wxID_HELP, _("&Help"));
helpMenu->Append(IDM_HELP_WEBSITE, _("&Website"));
helpMenu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
helpMenu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
helpMenu->AppendSeparator();
helpMenu->Append(wxID_ABOUT, _("&About"));
menubar->Append(helpMenu, _("&Help"));
jit_menu->AppendSeparator();
jit_menu->AppendCheckItem(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"),
_("Provide safer execution by not linking the JIT blocks."));
return menubar;
jit_menu->AppendCheckItem(
IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
_("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n[This option must be selected before a game is started.]"));
jit_menu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache"));
jit_menu->AppendSeparator();
jit_menu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage"));
jit_menu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Instruction"));
jit_menu->AppendSeparator();
jit_menu->AppendCheckItem(
IDM_JIT_OFF, _("&JIT Off (JIT Core)"),
_("Turn off all JIT functions, but still use the JIT core from Jit.cpp"));
jit_menu->AppendCheckItem(IDM_JIT_LS_OFF, _("&JIT LoadStore Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSLBZX_OFF, _("&JIT LoadStore lbzx Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSLXZ_OFF, _("&JIT LoadStore lXz Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off"));
jit_menu->AppendCheckItem(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off"));
jit_menu->AppendCheckItem(IDM_JIT_I_OFF, _("&JIT Integer Off"));
jit_menu->AppendCheckItem(IDM_JIT_P_OFF, _("&JIT Paired Off"));
jit_menu->AppendCheckItem(IDM_JIT_SR_OFF, _("&JIT SystemRegisters Off"));
return jit_menu;
}
wxMenu* CFrame::CreateDebugMenu()
{
m_SavedPerspectives = new wxMenu;
PopulateSavedPerspectives();
auto* const add_pane_menu = new wxMenu;
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
auto* const perspective_menu = new wxMenu;
perspective_menu->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"),
_("Save currently-toggled perspectives"));
perspective_menu->AppendCheckItem(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"),
_("Toggle editing of perspectives"));
perspective_menu->AppendSeparator();
perspective_menu->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective"));
perspective_menu->AppendSubMenu(m_SavedPerspectives, _("Saved Perspectives"));
perspective_menu->AppendSeparator();
perspective_menu->AppendSubMenu(add_pane_menu, _("Add New Pane To"));
perspective_menu->AppendCheckItem(IDM_TAB_SPLIT, _("Tab Split"));
perspective_menu->AppendCheckItem(IDM_NO_DOCKING, _("Disable Docking"),
_("Disable docking of perspective panes to main window"));
auto* const debug_menu = new wxMenu;
debug_menu->Append(IDM_STEP, _("Step &Into\tF11"));
debug_menu->Append(IDM_STEPOVER, _("Step &Over\tF10"));
debug_menu->Append(IDM_STEPOUT, _("Step O&ut\tSHIFT+F11"));
debug_menu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9"));
debug_menu->AppendSeparator();
debug_menu->AppendSubMenu(perspective_menu, _("Perspectives"), _("Edit Perspectives"));
return debug_menu;
}
wxMenu* CFrame::CreateSymbolsMenu()
{
auto* const symbols_menu = new wxMenu;
symbols_menu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
_("Remove names from all functions and variables."));
symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"),
_("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ "
"names for other functions."));
symbols_menu->AppendSeparator();
symbols_menu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
_("Try to load this game's function names automatically - but doesn't check "
".map files stored on the disc image yet."));
symbols_menu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
_("Save the function names for each address to a .map file in your user "
"settings map folder, named after the title id."));
symbols_menu->AppendSeparator();
symbols_menu->Append(
IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
_("Load any .map file containing the function names and addresses for this game."));
symbols_menu->Append(
IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
_("Try to load a .map file that might be from a slightly different version."));
symbols_menu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
_("Save the function names and addresses for this game as a .map file. If "
"you want to open it in IDA pro, use the .idc script."));
symbols_menu->AppendSeparator();
symbols_menu->Append(
IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
_("Save the entire disassembled code. This may take a several seconds"
" and may require between 50 and 100 MB of hard drive space. It will only save code"
" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
" that from SymbolDB::SaveMap()."));
symbols_menu->AppendSeparator();
symbols_menu->Append(
IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
_("Create a .dsy file that can be used to recognise these same functions in other games."));
symbols_menu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
_("Add any named functions missing from a .dsy file, so it can also "
"recognise these additional functions in other games."));
symbols_menu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
_("Make a new .dsy file which can recognise more functions, by combining "
"two existing files. The first input file has priority."));
symbols_menu->Append(
IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
_("Must use Generate symbol map first! Recognise names of any standard library functions "
"used in multiple games, by loading them from a .dsy file."));
symbols_menu->AppendSeparator();
symbols_menu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));
symbols_menu->Append(IDM_RENAME_SYMBOLS, _("&Rename Symbols from File..."));
return symbols_menu;
}
wxMenu* CFrame::CreateProfilerMenu()
{
auto* const profiler_menu = new wxMenu;
profiler_menu->AppendCheckItem(IDM_PROFILE_BLOCKS, _("&Profile Blocks"));
profiler_menu->AppendSeparator();
profiler_menu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, Show"));
return profiler_menu;
}
wxMenu* CFrame::CreateHelpMenu()
{
auto* const help_menu = new wxMenu;
help_menu->Append(IDM_HELP_WEBSITE, _("&Website"));
help_menu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
help_menu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
help_menu->AppendSeparator();
help_menu->Append(wxID_ABOUT, _("&About"));
return help_menu;
}
wxString CFrame::GetMenuLabel(int Id)