InputCommon: Mark GetStateLock with [[nodiscard]] and fix discarding calls.

This commit is contained in:
Jordan Woyak 2020-02-23 09:34:31 -06:00
parent 25d5f0d9ef
commit 1a3b4d91bf
2 changed files with 5 additions and 5 deletions

View file

@ -71,7 +71,7 @@ MappingWindow::MappingWindow(QWidget* parent, Type type, int port_num)
timer->start(1000 / INDICATOR_UPDATE_FREQ);
GetController()->GetStateLock();
const auto lock = GetController()->GetStateLock();
emit ConfigChanged();
}
@ -245,7 +245,7 @@ void MappingWindow::OnLoadProfilePressed()
m_controller->LoadConfig(ini.GetOrCreateSection("Profile"));
m_controller->UpdateReferences(g_controller_interface);
GetController()->GetStateLock();
const auto lock = GetController()->GetStateLock();
emit ConfigChanged();
}
@ -438,7 +438,7 @@ void MappingWindow::OnDefaultFieldsPressed()
m_controller->LoadDefaults(g_controller_interface);
m_controller->UpdateReferences(g_controller_interface);
GetController()->GetStateLock();
const auto lock = GetController()->GetStateLock();
emit ConfigChanged();
emit Save();
}
@ -455,7 +455,7 @@ void MappingWindow::OnClearFieldsPressed()
m_controller->UpdateReferences(g_controller_interface);
GetController()->GetStateLock();
const auto lock = GetController()->GetStateLock();
emit ConfigChanged();
emit Save();
}

View file

@ -153,7 +153,7 @@ public:
// references and GetState(), by extension. This prevents a race condition
// which happens while handling a hotplug event because a control reference's State()
// could be called before we have finished updating the reference.
static std::unique_lock<std::recursive_mutex> GetStateLock();
[[nodiscard]] static std::unique_lock<std::recursive_mutex> GetStateLock();
std::vector<std::unique_ptr<ControlGroup>> groups;