diff --git a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex index 0bc130f70c..da2304291e 100644 --- a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex +++ b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex @@ -46,7 +46,7 @@ % Document front page material \title{\textbf{\Huge GameCube DSP User's Manual}} \author{Reverse-engineered and documented by Duddie \\ \href{mailto:duddie@walla.com}{duddie@walla.com}} -\date{\today\\v0.0.5} +\date{\today\\v0.0.6} % Title formatting commands \newcommand{\OpcodeTitle}[1]{\subsection{\textbf{\Large #1}}} @@ -238,6 +238,7 @@ The purpose of this documentation is purely academic and it aims at understandin 0.0.3 & 2005.05.09 & Duddie & Fixed BLOOP and BLOOPI and added description of the loop stack. \\ \hline 0.0.4 & 2005.05.12 & Duddie & Added preliminary DSP memory map and opcode syntax. \\ \hline 0.0.5 & 2018.04.09 & Lioncache & Converted document over to LaTeX. \\ \hline +0.0.6 & 2018.04.13 & BhaaL & Updated register tables, fixed opcode operations \\ \hline \end{tabular} \end{table}