Convert to/from old EFB scale numbering

This commit is contained in:
JosJuice 2017-07-03 22:44:13 +02:00
parent f090a94319
commit 1fc910b3ea
8 changed files with 99 additions and 16 deletions

View file

@ -19,6 +19,6 @@ EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with bl
[Video_Settings]
SafeTextureCacheColorSamples = 0
InternalResolution = 1
EFBScale = 2
MSAA = 0
MaxAnisotropy = 0

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@ -56,7 +56,7 @@ public final class SettingsFile
public static final String KEY_AUDIO_STRETCH = "AudioStretch";
public static final String KEY_SHOW_FPS = "ShowFPS";
public static final String KEY_INTERNAL_RES = "InternalResolution";
public static final String KEY_INTERNAL_RES = "EFBScale";
public static final String KEY_FSAA = "MSAA";
public static final String KEY_ANISOTROPY = "MaxAnisotropy";
public static final String KEY_POST_SHADER = "PostProcessingShader";

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@ -111,12 +111,12 @@
<item>6x Native (3840x3168) for 4K</item>
</string-array>
<integer-array name="internalResolutionValues" translatable="false">
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
<item>5</item>
<item>6</item>
<item>7</item>
<item>8</item>
<item>9</item>
</integer-array>
<!-- FSAA Preference -->

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@ -224,10 +224,10 @@ void DolphinAnalytics::MakePerGameBuilder()
builder.AddData("cfg-gfx-vsync", g_Config.bVSync);
builder.AddData("cfg-gfx-aspect-ratio", g_Config.iAspectRatio);
builder.AddData("cfg-gfx-efb-access", g_Config.bEFBAccessEnable);
builder.AddData("cfg-gfx-efb-scale", g_Config.iEFBScale);
builder.AddData("cfg-gfx-efb-copy-format-changes", g_Config.bEFBEmulateFormatChanges);
builder.AddData("cfg-gfx-efb-copy-ram", !g_Config.bSkipEFBCopyToRam);
builder.AddData("cfg-gfx-efb-copy-scaled", g_Config.bCopyEFBScaled);
builder.AddData("cfg-gfx-internal-resolution", g_Config.iEFBScale);
builder.AddData("cfg-gfx-tc-samples", g_Config.iSafeTextureCache_ColorSamples);
builder.AddData("cfg-gfx-stereo-mode", g_Config.iStereoMode);
builder.AddData("cfg-gfx-per-pixel-lighting", g_Config.bEnablePixelLighting);

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@ -4,13 +4,48 @@
#include "Core/Config/GraphicsSettings.h"
#include <optional>
#include <string>
#include "Common/Config/Config.h"
#include "Common/StringUtil.h"
#include "VideoCommon/VideoConfig.h"
namespace Config
{
std::optional<int> ConvertFromLegacyEFBScale(int efb_scale)
{
// In game INIs, -1 was used as a special value meaning
// "use the value from the base layer but round it to an integer scale".
// We only support integer scales nowadays, so we can simply ignore -1
// in game INIs in order to automatically use a previous layer's value.
if (efb_scale < 0)
return {};
return efb_scale - (efb_scale > 0) - (efb_scale > 2) - (efb_scale > 4);
}
std::optional<int> ConvertFromLegacyEFBScale(const std::string& efb_scale)
{
int efb_scale_int;
if (!TryParse(efb_scale, &efb_scale_int))
return {};
return ConvertFromLegacyEFBScale(efb_scale_int);
}
int ConvertToLegacyEFBScale(int efb_scale)
{
return efb_scale + (efb_scale >= 0) + (efb_scale > 1) + (efb_scale > 2);
}
std::optional<int> ConvertToLegacyEFBScale(const std::string& efb_scale)
{
int efb_scale_int;
if (!TryParse(efb_scale, &efb_scale_int))
return {};
return ConvertToLegacyEFBScale(efb_scale_int);
}
// Configuration Information
// Graphics.Hardware
@ -60,7 +95,7 @@ const ConfigInfo<bool> GFX_ENABLE_PIXEL_LIGHTING{{System::GFX, "Settings", "Enab
const ConfigInfo<bool> GFX_FAST_DEPTH_CALC{{System::GFX, "Settings", "FastDepthCalc"}, true};
const ConfigInfo<u32> GFX_MSAA{{System::GFX, "Settings", "MSAA"}, 1};
const ConfigInfo<bool> GFX_SSAA{{System::GFX, "Settings", "SSAA"}, false};
const ConfigInfo<int> GFX_EFB_SCALE{{System::GFX, "Settings", "InternalResolution"}, 1};
const ConfigInfo<int> GFX_EFB_SCALE{{System::GFX, "Settings", "EFBScale"}, 1};
const ConfigInfo<bool> GFX_TEXFMT_OVERLAY_ENABLE{{System::GFX, "Settings", "TexFmtOverlayEnable"},
false};
const ConfigInfo<bool> GFX_TEXFMT_OVERLAY_CENTER{{System::GFX, "Settings", "TexFmtOverlayCenter"},

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@ -4,12 +4,18 @@
#pragma once
#include <optional>
#include <string>
#include "Common/Config/Config.h"
namespace Config
{
std::optional<int> ConvertFromLegacyEFBScale(int efb_scale);
std::optional<int> ConvertFromLegacyEFBScale(const std::string& efb_scale);
int ConvertToLegacyEFBScale(int efb_scale);
std::optional<int> ConvertToLegacyEFBScale(const std::string& efb_scale);
// Configuration Information
// Graphics.Hardware

View file

@ -17,6 +17,7 @@
#include "Common/Logging/Log.h"
#include "Common/Config/Config.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigLoaders/IsSettingSaveable.h"
namespace ConfigLoaders
@ -53,10 +54,22 @@ public:
const IniFile::Section::SectionMap& section_map = section.GetValues();
for (const auto& value : section_map)
{
const Config::ConfigLocation location{system.first, section_name, value.first};
if (location == Config::GFX_EFB_SCALE.location)
{
std::optional<int> efb_scale = Config::ConvertFromLegacyEFBScale(value.second);
if (efb_scale)
config_section->Set(value.first, *efb_scale);
}
else
{
config_section->Set(value.first, value.second);
}
}
}
}
}
void Save(Config::Layer* config_layer) override
{
@ -83,12 +96,22 @@ public:
for (const auto& value : section_values)
{
if (!IsSettingSaveable({system.first, section->GetName(), value.first}))
const Config::ConfigLocation location{system.first, section->GetName(), value.first};
if (!IsSettingSaveable(location))
continue;
if (location == Config::GFX_EFB_SCALE.location)
{
std::optional<int> efb_scale = Config::ConvertToLegacyEFBScale(value.second);
if (efb_scale)
ini_section->Set(value.first, *efb_scale);
}
else
{
ini_section->Set(value.first, value.second);
}
}
}
ini.Save(File::GetUserPath(mapping->second));
}

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@ -84,7 +84,7 @@ static const INIToLocationMap& GetINIToLocationMap()
{{"Video_Settings", "MSAA"}, {Config::GFX_MSAA.location}},
{{"Video_Settings", "SSAA"}, {Config::GFX_SSAA.location}},
{{"Video_Settings", "ForceTrueColor"}, {Config::GFX_ENHANCE_FORCE_TRUE_COLOR.location}},
{{"Video_Settings", "InternalResolution"}, {Config::GFX_EFB_SCALE.location}},
{{"Video_Settings", "EFBScale"}, {Config::GFX_EFB_SCALE.location}},
{{"Video_Settings", "DisableFog"}, {Config::GFX_DISABLE_FOG.location}},
{{"Video_Settings", "BackendMultithreading"}, {Config::GFX_BACKEND_MULTITHREADING.location}},
{{"Video_Settings", "CommandBufferExecuteInterval"},
@ -312,9 +312,19 @@ private:
auto* config_section =
config_layer->GetOrCreateSection(mapped_config.system, mapped_config.section);
if (mapped_config == Config::GFX_EFB_SCALE.location)
{
std::optional<int> efb_scale = Config::ConvertFromLegacyEFBScale(value.second);
if (efb_scale)
config_section->Set(mapped_config.key, *efb_scale);
}
else
{
config_section->Set(mapped_config.key, value.second);
}
}
}
const std::string m_id;
const u16 m_revision;
@ -335,19 +345,28 @@ void INIGameConfigLayerLoader::Save(Config::Layer* config_layer)
{
for (const auto& value : section->GetValues())
{
if (!IsSettingSaveable({system.first, section->GetName(), value.first}))
const Config::ConfigLocation location{system.first, section->GetName(), value.first};
if (!IsSettingSaveable(location))
continue;
const auto ini_location =
GetINILocationFromConfig({system.first, section->GetName(), value.first});
const auto ini_location = GetINILocationFromConfig(location);
if (ini_location.first.empty() && ini_location.second.empty())
continue;
IniFile::Section* ini_section = ini.GetOrCreateSection(ini_location.first);
if (location == Config::GFX_EFB_SCALE.location)
{
std::optional<int> efb_scale = Config::ConvertToLegacyEFBScale(value.second);
if (efb_scale)
ini_section->Set(ini_location.second, *efb_scale);
}
else
{
ini_section->Set(ini_location.second, value.second);
}
}
}
}
// Try to save to the revision specific INI first, if it exists.
const std::string gameini_with_rev =