Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5889 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2010-07-16 21:56:40 +00:00
parent aa88d8b790
commit 25efe443ea
6 changed files with 216 additions and 312 deletions

View file

@ -22,34 +22,23 @@
#include "Render.h"
#include "GLUtil.h"
#if defined(_WIN32)
#include "OS/Win32.h"
static HDC hDC = NULL; // Private GDI Device Context
static HGLRC hRC = NULL; // Permanent Rendering Context
extern HINSTANCE g_hInstance;
#else
struct RECT
{
int left, top;
int right, bottom;
};
GLWindow GLWin;
#endif
#include "GLUtil.h"
// Handles OpenGL and the window
// Window dimensions.
static int s_backbuffer_width;
static int s_backbuffer_height;
#ifndef _WIN32
GLWindow GLWin;
#endif
#if defined(_WIN32)
static HDC hDC = NULL; // Private GDI Device Context
static HGLRC hRC = NULL; // Permanent Rendering Context
extern HINSTANCE g_hInstance;
#endif
void OpenGL_SwapBuffers()
{
#if defined(USE_WX) && USE_WX
@ -76,15 +65,15 @@ u32 OpenGL_GetBackbufferHeight()
void OpenGL_SetWindowText(const char *text)
{
#if defined(USE_WX) && USE_WX
// GLWin.frame->SetTitle(wxString::FromAscii(text));
// GLWin.frame->SetTitle(wxString::FromAscii(text));
#elif defined(__APPLE__)
cocoaGLSetTitle(GLWin.cocoaWin, text);
#elif defined(_WIN32)
// TODO convert text to unicode and change SetWindowTextA to SetWindowText
SetWindowTextA(EmuWindow::GetWnd(), text);
#elif defined(HAVE_X11) && HAVE_X11 // GLX
// Tell X to ask the window manager to set the window title. (X
// itself doesn't provide window title functionality.)
#elif defined(HAVE_X11) && HAVE_X11
// Tell X to ask the window manager to set the window title.
// (X itself doesn't provide window title functionality.)
XStoreName(GLWin.dpy, GLWin.win, text);
#endif
}
@ -127,8 +116,7 @@ void CreateXWindow (void)
GLWin.attr.colormap = XCreateColormap(GLWin.dpy,
GLWin.parent, GLWin.vi->visual, AllocNone);
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
StructureNotifyMask | ResizeRedirectMask | EnterWindowMask |
LeaveWindowMask | FocusChangeMask;
StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask;
GLWin.attr.background_pixel = BlackPixel(GLWin.dpy, GLWin.screen);
GLWin.attr.border_pixel = 0;
@ -147,7 +135,6 @@ void CreateXWindow (void)
void DestroyXWindow(void)
{
/* switch back to original desktop resolution if we were in fullscreen */
XUnmapWindow(GLWin.dpy, GLWin.win);
GLWin.win = 0;
XFreeColormap(GLWin.dpy, GLWin.attr.colormap);
@ -366,7 +353,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
/* get an appropriate visual */
// Get an appropriate visual
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
if (GLWin.vi == NULL)
{
@ -428,16 +415,12 @@ bool OpenGL_MakeCurrent()
void OpenGL_Update()
{
#if defined(USE_WX) && USE_WX
RECT rcWindow = {0};
rcWindow.right = GLWin.width;
rcWindow.bottom = GLWin.height;
// TODO fill in
GLWin.glCanvas->GetSize((int *)&GLWin.width, (int *)&GLWin.height);
s_backbuffer_width = GLWin.width;
s_backbuffer_height = GLWin.height;
#elif defined(__APPLE__)
RECT rcWindow = {0};
rcWindow.right = GLWin.width;
rcWindow.bottom = GLWin.height;
// Is anything needed here?
#elif defined(_WIN32)
RECT rcWindow;
@ -452,11 +435,8 @@ void OpenGL_Update()
GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
}
// ---------------------------------------------------------------------------------------
// Get the new window width and height
// ------------------
// See below for documentation
// ------------------
int width = rcWindow.right - rcWindow.left;
int height = rcWindow.bottom - rcWindow.top;
@ -467,8 +447,6 @@ void OpenGL_Update()
s_backbuffer_width = width;
s_backbuffer_height = height;
}
#elif defined(HAVE_X11) && HAVE_X11
#endif
}

View file

@ -71,11 +71,15 @@
#include <sys/types.h>
typedef struct {
int screen;
#if defined(__APPLE__)
#if defined(USE_WX) && USE_WX
wxGLCanvas *glCanvas;
wxPanel *panel;
wxGLContext *glCtxt;
#elif defined(__APPLE__)
NSWindow *cocoaWin;
NSOpenGLContext *cocoaCtx;
#elif defined(HAVE_X11) && HAVE_X11
int screen;
Window win;
Window parent;
Display *dpy;
@ -83,13 +87,8 @@ typedef struct {
GLXContext ctx;
XSetWindowAttributes attr;
Common::Thread *xEventThread;
#endif // X11
#if defined(USE_WX) && USE_WX
wxGLCanvas *glCanvas;
wxPanel *panel;
wxGLContext *glCtxt;
#endif
int x, y;
#endif
unsigned int width, height;
} GLWindow;

View file

@ -1,11 +1,7 @@
# -*- python -*-
Import('env')
# can we import path in one place?
import sys
sys.path.append(env['base_dir']+'SconsTests')
import utils
import platform
name = "Plugin_VideoOGL"
@ -24,41 +20,32 @@ files = [
'XFB.cpp',
'PostProcessing.cpp',
'FramebufferManager.cpp',
'main.cpp',
'GLUtil.cpp'
]
linkFlags = [
]
libs = [
'videocommon', 'GLEW', 'SOIL', 'common'
]
gfxenv = env.Clone()
files += [
'main.cpp',
'GLUtil.cpp',
]
if sys.platform != 'darwin':
if gfxenv['HAVE_OPENCL']:
libs += [ 'OpenCL']
if gfxenv['HAVE_WX']:
files += [
'GUI/ConfigDlg.cpp',
'GUI/ConfigDlg.cpp',
'Debugger/Debugger.cpp',
]
]
if sys.platform == 'darwin':
files += [ 'cocoaGL.m' ]
files += [ 'cocoaGL.m' ]
if sys.platform == 'win32':
files += [ 'OS/Win32.cpp' ]
if sys.platform == 'win32':
files += [
'OS/Win32.cpp'
]
libs += [
env['base_dir'] + '/Externals/Cg/'
]
files += [ 'OS/Win32.cpp' ]
libs += [ env['base_dir'] + '/Externals/Cg/' ]
gfxenv['CPPPATH'] += libs
gfxenv.SharedLibrary(

View file

@ -20,150 +20,120 @@
#include "IniFile.h"
#include "Setup.h"
//#include "Render.h"
#include "GLUtil.h"
#if defined(_WIN32)
#include "Win32.h"
static HDC hDC = NULL; // Private GDI Device Context
static HGLRC hRC = NULL; // Permanent Rendering Context
extern HINSTANCE g_hInstance;
#else
struct RECT
{
int left, top;
int right, bottom;
};
GLWindow GLWin;
#endif
#include "GLUtil.h"
// Handles OpenGL and the window
// Window dimensions.
static int s_backbuffer_width;
static int s_backbuffer_height;
#ifndef _WIN32
GLWindow GLWin;
#endif
#if defined(_WIN32)
static HDC hDC = NULL; // Private GDI Device Context
static HGLRC hRC = NULL; // Permanent Rendering Context
extern HINSTANCE g_hInstance;
#endif
void OpenGL_SwapBuffers()
{
#if defined(USE_WX) && USE_WX
GLWin.glCanvas->SwapBuffers();
GLWin.glCanvas->SwapBuffers();
#elif defined(_WIN32)
SwapBuffers(hDC);
SwapBuffers(hDC);
#elif defined(HAVE_X11) && HAVE_X11
glXSwapBuffers(GLWin.dpy, GLWin.win);
glXSwapBuffers(GLWin.dpy, GLWin.win);
#endif
}
u32 OpenGL_GetBackbufferWidth()
{
return s_backbuffer_width;
return s_backbuffer_width;
}
u32 OpenGL_GetBackbufferHeight()
{
return s_backbuffer_height;
return s_backbuffer_height;
}
void OpenGL_SetWindowText(const char *text)
{
#if defined(USE_WX) && USE_WX
GLWin.frame->SetTitle(wxString::FromAscii(text));
// GLWin.frame->SetTitle(wxString::FromAscii(text));
#elif defined(_WIN32)
// TODO convert text to unicode and change SetWindowTextA to SetWindowText
SetWindowTextA(EmuWindow::GetWnd(), text);
#elif defined(HAVE_X11) && HAVE_X11 // GLX
/**
* Tell X to ask the window manager to set the window title. (X
* itself doesn't provide window title functionality.)
*/
XStoreName(GLWin.dpy, GLWin.win, text);
SetWindowTextA(EmuWindow::GetWnd(), text);
#elif defined(HAVE_X11) && HAVE_X11
// Tell X to ask the window manager to set the window title.
// (X itself doesn't provide window title functionality.)
XStoreName(GLWin.dpy, GLWin.win, text);
#endif
}
// =======================================================================================
// Draw messages on top of the screen
// ------------------
unsigned int Callback_PeekMessages()
{
#ifdef _WIN32
// TODO: peekmessage
MSG msg;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
return FALSE;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return TRUE;
// TODO: peekmessage
MSG msg;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
return FALSE;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return TRUE;
#else
return FALSE;
return FALSE;
#endif
}
// Show the current FPS
void UpdateFPSDisplay(const char *text)
{
char temp[512];
sprintf(temp, "SVN R%s: SW: %s", svn_rev_str, text);
OpenGL_SetWindowText(temp);
char temp[512];
sprintf(temp, "SVN R%s: SW: %s", svn_rev_str, text);
OpenGL_SetWindowText(temp);
}
// =========================
// =======================================================================================
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
// ------------------
bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight)
{
int xPos, yPos;
g_VideoInitialize.pRequestWindowSize(xPos, yPos, _twidth, _theight);
#if defined(_WIN32)
EmuWindow::SetSize(_twidth, _theight);
#endif
// ----------------------------
#if defined(_WIN32)
EmuWindow::SetSize(_twidth, _theight);
#endif
// ---------------------------------------------------------------------------------------
// Control window size and picture scaling
// ------------------
s_backbuffer_width = _twidth;
s_backbuffer_height = _theight;
s_backbuffer_width = _twidth;
s_backbuffer_height = _theight;
g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
#if defined(USE_WX) && USE_WX
int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
wxSize size(_twidth, _theight);
if ( g_VideoInitialize.pWindowHandle == NULL) {
GLWin.frame = new wxFrame((wxWindow *)NULL,
-1, _("Dolphin"), wxPoint(50,50), size);
} else {
GLWin.frame = new wxFrame((wxWindow *)g_VideoInitialize.pWindowHandle,
-1, _("Dolphin"), wxPoint(50,50), size);
}
int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
GLWin.glCanvas = new wxGLCanvas(GLWin.frame, wxID_ANY, args,
wxPoint(0,0), size, wxSUNKEN_BORDER);
GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
GLWin.frame->Show(TRUE);
GLWin.glCanvas->Show(TRUE);
wxSize size(_twidth, _theight);
GLWin.panel = (wxPanel *)g_VideoInitialize.pWindowHandle;
GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, args,
wxPoint(0,0), size, wxSUNKEN_BORDER);
GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
GLWin.glCanvas->Show(TRUE);
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
#elif defined(_WIN32)
// ---------------------------------------------------------------------------------------
// Create rendering window in Windows
// ----------------------
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait..."));
// Show the window
@ -175,90 +145,90 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
return false;
}
GLuint PixelFormat; // Holds The Results After Searching For A Match
DWORD dwExStyle; // Window Extended Style
DWORD dwStyle; // Window Style
GLuint PixelFormat; // Holds The Results After Searching For A Match
DWORD dwExStyle; // Window Extended Style
DWORD dwStyle; // Window Style
RECT rcdesktop;
GetWindowRect(GetDesktopWindow(), &rcdesktop);
RECT rcdesktop;
GetWindowRect(GetDesktopWindow(), &rcdesktop);
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle = WS_OVERLAPPEDWINDOW;
RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height};
AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height};
AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
// EmuWindow::GetWnd() is either the new child window or the new separate window
// EmuWindow::GetWnd() is either the new child window or the new separate window
SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
{
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER, // Must Support Double Buffering
PFD_TYPE_RGBA, // Request An RGBA Format
32, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // 8bit Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
24, // 24Bit Z-Buffer (Depth Buffer)
8, // 8bit Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
{
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER, // Must Support Double Buffering
PFD_TYPE_RGBA, // Request An RGBA Format
32, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // 8bit Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
24, // 24Bit Z-Buffer (Depth Buffer)
8, // 8bit Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
return false;
}
if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
PanicAlert("(2) Can't find a suitable PixelFormat.");
return false;
}
return false;
}
if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
PanicAlert("(2) Can't find a suitable PixelFormat.");
return false;
}
if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
PanicAlert("(3) Can't set the PixelFormat.");
return false;
}
return false;
}
if (!(hRC = wglCreateContext(hDC))) {
if (!(hRC = wglCreateContext(hDC))) {
PanicAlert("(4) Can't create an OpenGL rendering context.");
return false;
}
return false;
}
// --------------------------------------
#elif defined(HAVE_X11) && HAVE_X11
XVisualInfo *vi;
Colormap cmap;
int glxMajorVersion, glxMinorVersion;
Atom wmDelete;
XVisualInfo *vi;
Colormap cmap;
int glxMajorVersion, glxMinorVersion;
Atom wmDelete;
// attributes for a single buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
None};
// attributes for a single buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
None};
// attributes for a double buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_SAMPLE_BUFFERS_ARB, GLX_SAMPLES_ARB, 1, None };
// attributes for a double buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_SAMPLE_BUFFERS_ARB, GLX_SAMPLES_ARB, 1, None };
int attrListDefault[] = {
GLX_RGBA,
@ -273,11 +243,11 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
GLWin.parent = (Window)g_VideoInitialize.pWindowHandle;
GLWin.screen = DefaultScreen(GLWin.dpy);
/* get an appropriate visual */
vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
if (vi == NULL)
// Get an appropriate visual
vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
if (vi == NULL)
{
vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
if (vi != NULL)
{
ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
@ -291,9 +261,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
exit(0);
}
}
}
else
NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
}
else
NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
@ -313,14 +283,13 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
GLWin.attr.border_pixel = 0;
XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
// create a window in window mode
// Create a window in window mode
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
StructureNotifyMask | ResizeRedirectMask | EnterWindowMask |
LeaveWindowMask | FocusChangeMask;
StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask;
GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent,
xPos, yPos, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr);
// only set window title and handle wm_delete_events if in windowed mode
// Only set window title and handle wm_delete_events if in windowed mode
wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1);
XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU",
@ -335,9 +304,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
bool OpenGL_MakeCurrent()
{
#if defined(USE_WX) && USE_WX
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
#elif defined(_WIN32)
return wglMakeCurrent(hDC,hRC) ? true : false;
return wglMakeCurrent(hDC,hRC) ? true : false;
#elif defined(HAVE_X11) && HAVE_X11
g_VideoInitialize.pRequestWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
@ -349,12 +318,9 @@ bool OpenGL_MakeCurrent()
void OpenGL_Update()
{
#if defined(USE_WX) && USE_WX
RECT rcWindow = {0};
rcWindow.right = GLWin.width;
rcWindow.bottom = GLWin.height;
// TODO fill in
GLWin.glCanvas->GetSize((int *)&GLWin.width, (int *)&GLWin.height);
s_backbuffer_width = GLWin.width;
s_backbuffer_height = GLWin.height;
#elif defined(_WIN32)
RECT rcWindow;
if (!EmuWindow::GetParentWnd())
@ -368,47 +334,44 @@ void OpenGL_Update()
GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
}
// ---------------------------------------------------------------------------------------
// Get the new window width and height
// ------------------
// See below for documentation
// ------------------
int width = rcWindow.right - rcWindow.left;
int height = rcWindow.bottom - rcWindow.top;
int width = rcWindow.right - rcWindow.left;
int height = rcWindow.bottom - rcWindow.top;
// If we are rendering to a child window
if (EmuWindow::GetParentWnd() != 0)
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
s_backbuffer_width = width;
s_backbuffer_height = height;
s_backbuffer_width = width;
s_backbuffer_height = height;
#elif defined(HAVE_X11) && HAVE_X11
// We just check all of our events here
XEvent event;
int num_events;
for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
XNextEvent(GLWin.dpy, &event);
switch(event.type) {
case ConfigureNotify:
Window winDummy;
unsigned int borderDummy;
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
s_backbuffer_width = GLWin.width;
s_backbuffer_height = GLWin.height;
break;
case ClientMessage:
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
g_VideoInitialize.pCoreMessage(WM_USER_STOP);
// We just check all of our events here
XEvent event;
int num_events;
for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
XNextEvent(GLWin.dpy, &event);
switch(event.type) {
case ConfigureNotify:
Window winDummy;
unsigned int borderDummy, depthDummy;
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
&GLWin.width, &GLWin.height, &borderDummy, &depthDummy);
s_backbuffer_width = GLWin.width;
s_backbuffer_height = GLWin.height;
break;
case ClientMessage:
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
g_VideoInitialize.pCoreMessage(WM_USER_STOP);
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "RESIZE", False))
XMoveResizeWindow(GLWin.dpy, GLWin.win, event.xclient.data.l[1],
event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
return;
break;
default:
break;
}
return;
break;
default:
break;
}
}
return;
#endif
@ -420,7 +383,6 @@ void OpenGL_Shutdown()
{
#if defined(USE_WX) && USE_WX
delete GLWin.glCanvas;
delete GLWin.frame;
#elif defined(_WIN32)
if (hRC) // Do We Have A Rendering Context?
{

View file

@ -19,9 +19,6 @@
#ifndef _GLINIT_H_
#define _GLINIT_H_
#if defined GLTEST && GLTEST
#include "nGLUtil.h"
#else
#include "Common.h"
#include <string>
#include "VideoConfig.h"
@ -42,11 +39,12 @@
#include <GL/glew.h>
#include "wx/wx.h"
#include "wx/glcanvas.h"
#undef HAVE_X11
#elif defined(HAVE_X11) && HAVE_X11
#define I_NEED_OS2_H // HAXXOR
#include <GL/glxew.h>
#include <X11/XKBlib.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#else
#include <GL/glew.h>
#endif // end USE_WX
@ -67,31 +65,25 @@
#endif
#ifndef _WIN32
#if defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#endif // X11
#include <sys/stat.h>
#include <sys/types.h>
typedef struct {
int screen;
#if defined(HAVE_X11) && HAVE_X11
Window win;
Window parent;
#if defined(USE_WX) && USE_WX
wxGLCanvas *glCanvas;
wxPanel *panel;
wxGLContext *glCtxt;
#elif defined(HAVE_X11) && HAVE_X11
int screen;
Window win;
Window parent;
Display *dpy;
GLXContext ctx;
XSetWindowAttributes attr;
#elif defined(USE_WX) && USE_WX
wxGLCanvas *glCanvas;
wxFrame *frame;
wxGLContext *glCtxt;
GLXContext ctx;
XSetWindowAttributes attr;
int x, y;
#endif
int x, y;
unsigned int width, height;
unsigned int depth;
unsigned int width, height;
} GLWindow;
extern GLWindow GLWin;
@ -135,6 +127,4 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
#define GL_REPORT_ERRORD()
#endif
#endif // GLTEST ??
#endif // _GLINIT_H_

View file

@ -1,11 +1,7 @@
# -*- python -*-
Import('env')
# can we import path in one place?
import sys
sys.path.append(env['base_dir']+'SconsTests')
import utils
import platform
name = "Plugin_VideoSoftware"
@ -25,38 +21,30 @@ files = [
'Rasterizer.cpp',
'RasterFont.cpp',
'Renderer.cpp',
'SetupUnit.cpp',
'Statistics.cpp',
'Tev.cpp',
'TextureEncoder.cpp',
'TextureSampler.cpp',
'TransformUnit.cpp',
'VertexFormatConverter.cpp',
'VertexLoader.cpp',
'VideoConfig.cpp',
'XFMemLoader.cpp',
]
linkFlags = [
'SetupUnit.cpp',
'Statistics.cpp',
'Tev.cpp',
'TextureEncoder.cpp',
'TextureSampler.cpp',
'TransformUnit.cpp',
'VertexFormatConverter.cpp',
'VertexLoader.cpp',
'VideoConfig.cpp',
'XFMemLoader.cpp',
]
libs = [
'videocommon', 'GLEW', 'SOIL', 'common'
]
gfxenv = env.Clone()
if sys.platform == 'win32':
files += [ 'Win32.cpp' ]
if sys.platform == 'darwin':
files += [ 'cocoaGL.m', ]
if sys.platform == 'win32':
files += [
'Win32.cpp'
]
libs += [
env['base_dir'] + '/Externals/Cg/'
]
files += [ 'Win32.cpp' ]
libs += [ env['base_dir'] + '/Externals/Cg/' ]
gfxenv['CPPPATH'] += libs
gfxenv.SharedLibrary(