Merge pull request #3823 from Summate/development

Piping the wxMsgAlert through netplay window during netplay ...
This commit is contained in:
Matthew Parlane 2016-05-21 11:16:19 +12:00
commit 25f88bf751

View file

@ -42,6 +42,7 @@
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/Debugger/JitWindow.h"
#include "DolphinWX/NetPlay/NetWindow.h"
#include "UICommon/UICommon.h"
@ -366,10 +367,21 @@ bool wxMsgAlert(const char* caption, const char* text, bool yes_no, int /*Style*
{
#ifdef __WXGTK__
if (wxIsMainThread())
{
#endif
return wxYES == wxMessageBox(StrToWxStr(text), StrToWxStr(caption),
(yes_no) ? wxYES_NO : wxOK, wxWindow::FindFocus());
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
if (npd == nullptr)
{
return wxYES == wxMessageBox(StrToWxStr(text), StrToWxStr(caption),
(yes_no) ? wxYES_NO : wxOK, wxWindow::FindFocus());
}
else
{
npd->AppendChat("/!\\ " + std::string{text});
return true;
}
#ifdef __WXGTK__
}
else
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_PANIC);