Qt/Settings: Update default gamelist path textbox when changed

This commit is contained in:
spycrab 2018-01-31 19:58:02 +01:00
parent 987bec2fd5
commit 28ad12bf30
4 changed files with 22 additions and 3 deletions

View file

@ -368,7 +368,7 @@ void GameList::UninstallWAD()
void GameList::SetDefaultISO()
{
SConfig::GetInstance().m_strDefaultISO = GetSelectedGame()->GetFilePath().toStdString();
Settings::Instance().SetDefaultGame(GetSelectedGame()->GetFilePath());
}
void GameList::OpenContainingFolder()

View file

@ -72,6 +72,20 @@ void Settings::RemovePath(const QString& qpath)
emit PathRemoved(qpath);
}
QString Settings::GetDefaultGame() const
{
return QString::fromStdString(SConfig::GetInstance().m_strDefaultISO);
}
void Settings::SetDefaultGame(QString path)
{
if (GetDefaultGame() != path)
{
SConfig::GetInstance().m_strDefaultISO = path.toStdString();
emit DefaultGameChanged(path);
}
}
bool Settings::GetPreferredView() const
{
return QSettings().value(QStringLiteral("PreferredView"), true).toBool();

View file

@ -53,6 +53,8 @@ public:
void RemovePath(const QString& path);
bool GetPreferredView() const;
void SetPreferredView(bool list);
QString GetDefaultGame() const;
void SetDefaultGame(QString path);
// Emulation
int GetStateSlot() const;
@ -96,6 +98,7 @@ signals:
void ThemeChanged();
void PathAdded(const QString&);
void PathRemoved(const QString&);
void DefaultGameChanged(const QString&);
void HideCursorChanged();
void VolumeChanged(int volume);
void NANDRefresh();

View file

@ -97,9 +97,11 @@ QGridLayout* PathPane::MakePathsLayout()
QGridLayout* layout = new QGridLayout;
layout->setColumnStretch(1, 1);
m_game_edit = new QLineEdit(QString::fromStdString(SConfig::GetInstance().m_strDefaultISO));
m_game_edit = new QLineEdit(Settings::Instance().GetDefaultGame());
connect(m_game_edit, &QLineEdit::editingFinished,
[=] { SConfig::GetInstance().m_strDefaultISO = m_game_edit->text().toStdString(); });
[this] { Settings::Instance().SetDefaultGame(m_game_edit->text()); });
connect(&Settings::Instance(), &Settings::DefaultGameChanged,
[this](const QString& path) { m_game_edit->setText(path); });
QPushButton* game_open = new QPushButton;
connect(game_open, &QPushButton::clicked, this, &PathPane::BrowseDefaultGame);
layout->addWidget(new QLabel(tr("Default ISO:")), 0, 0);