OGL: Use unique_ptr instead of pointer when taking screenshot.

This commit is contained in:
Rohit Nirmal 2014-09-25 22:47:34 -05:00
parent 67452c53f1
commit 2a878d7726

View file

@ -1852,17 +1852,15 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
{
u32 W = back_rc.GetWidth();
u32 H = back_rc.GetHeight();
u8 *data = new u8[W * 4 * H];
std::unique_ptr<u8[]> data(new u8[W * 4 * H]);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(back_rc.left, back_rc.bottom, W, H, GL_RGBA, GL_UNSIGNED_BYTE, data);
glReadPixels(back_rc.left, back_rc.bottom, W, H, GL_RGBA, GL_UNSIGNED_BYTE, data.get());
// Turn image upside down
FlipImageData(data, W, H, 4);
bool success = TextureToPng(data, W*4, filename, W, H, false);
delete[] data;
FlipImageData(data.get(), W, H, 4);
return success;
return TextureToPng(data.get(), W * 4, filename, W, H, false);
}