Merge pull request #1717 from Armada651/geom-shaderpack

VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported.
This commit is contained in:
Ryan Houdek 2014-12-19 15:54:13 -06:00
commit 2a95454c01
3 changed files with 5 additions and 5 deletions

View file

@ -88,11 +88,11 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
out.Write("#define InstanceID gl_InvocationID\n");
out.Write("in VertexData {\n");
out.Write("\tcentroid in VS_OUTPUT o;\n");
out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "in");
out.Write("} vs[%d];\n", vertex_in);
out.Write("out VertexData {\n");
out.Write("\tcentroid out VS_OUTPUT o;\n");
out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "out");
if (g_ActiveConfig.iStereoMode > 0)
out.Write("\tflat int layer;\n");

View file

@ -320,7 +320,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
out.Write("in VertexData {\n");
out.Write("\tcentroid in VS_OUTPUT o;\n");
out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "in");
if (g_ActiveConfig.iStereoMode > 0)
out.Write("\tflat int layer;\n");

View file

@ -75,8 +75,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
out.Write("out VertexData {\n"
"\tcentroid out VS_OUTPUT o;\n"
"};\n");
"\tcentroid %s VS_OUTPUT o;\n"
"};\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "out");
}
else
{