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tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4474 8ced0084-cf51-0410-be5f-012b33b47a6e
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f3681c0e1b
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2 changed files with 5 additions and 4 deletions
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@ -715,7 +715,7 @@ void ExecuteCommand(UDICR& _DICR)
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else*/
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else*/
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if ((offset < 0) || ((offset + len) > 0x40) || len > 0x40)
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if ((offset < 0) || ((offset + len) > 0x40) || len > 0x40)
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{
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{
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unsigned long addr = m_DIMAR.Address;
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u32 addr = m_DIMAR.Address;
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if (iDVDOffset == 0x84800000) {
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if (iDVDOffset == 0x84800000) {
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ERROR_LOG(DVDINTERFACE, "FIRMWARE UPLOAD");
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ERROR_LOG(DVDINTERFACE, "FIRMWARE UPLOAD");
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} else {
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} else {
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@ -731,7 +731,7 @@ void ExecuteCommand(UDICR& _DICR)
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}
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}
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else
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else
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{
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{
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unsigned long addr = m_DIMAR.Address;
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u32 addr = m_DIMAR.Address;
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memcpy(media_buffer + offset, Memory::GetPointer(addr), len);
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memcpy(media_buffer + offset, Memory::GetPointer(addr), len);
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while (len >= 4)
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while (len >= 4)
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{
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{
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@ -769,7 +769,8 @@ void ExecuteCommand(UDICR& _DICR)
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break;
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break;
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case 0x100:
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case 0x100:
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{
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{
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static int percentage;
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// urgh
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static int percentage = 0;
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static int status = 0;
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static int status = 0;
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percentage++;
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percentage++;
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if (percentage > 100)
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if (percentage > 100)
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@ -67,7 +67,7 @@ void CUCode_Zelda::AFCdecodebuffer(const s16 *coef, const char *src, signed shor
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short hist2 = *hist2p;
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short hist2 = *hist2p;
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for (int i = 0; i < 16; i++)
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for (int i = 0; i < 16; i++)
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{
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{
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int sample = delta * nibbles[i] + ((long)hist * coef[idx * 2]) + ((long)hist2 * coef[idx * 2 + 1]);
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int sample = delta * nibbles[i] + ((int)hist * coef[idx * 2]) + ((int)hist2 * coef[idx * 2 + 1]);
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if (type == 9)
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if (type == 9)
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sample >>= 11;
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sample >>= 11;
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else
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else
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