From 1ce38a136d4fbba12c0defbe6bb426bd26fd17ef Mon Sep 17 00:00:00 2001 From: Stenzek Date: Mon, 22 Feb 2016 00:09:07 +1000 Subject: [PATCH] TextureConversionShader: Invert depth for Z24 encoder with D3D --- Source/Core/VideoCommon/TextureConversionShader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index 7cb8e90135..0358fb0075 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -557,8 +557,8 @@ static void WriteZ24Encoder(char*& p, API_TYPE ApiType) WRITE(p, " float3 expanded0;\n"); WRITE(p, " float3 expanded1;\n"); - WriteSampleColor(p, "r", "depth0", 0, ApiType); - WriteSampleColor(p, "r", "depth1", 1, ApiType); + WriteSampleColor(p, "r", "depth0", 0, ApiType, true); + WriteSampleColor(p, "r", "depth1", 1, ApiType, true); for (int i = 0; i < 2; i++) {