Reduced latency when leaving NetPlayServer by adjusting timeout values on enet_host_service calls

This commit is contained in:
Sage King 2022-08-06 15:13:00 -06:00
parent a91ccc4fab
commit 2ccc0822ff
2 changed files with 3 additions and 2 deletions

View file

@ -264,7 +264,7 @@ void NetPlayServer::ThreadFunc()
int net; int net;
if (m_traversal_client) if (m_traversal_client)
m_traversal_client->HandleResends(); m_traversal_client->HandleResends();
net = enet_host_service(m_server, &netEvent, 1000); net = enet_host_service(m_server, &netEvent, 100);
while (!m_async_queue.Empty()) while (!m_async_queue.Empty())
{ {
{ {

View file

@ -3,6 +3,7 @@
#pragma once #pragma once
#include <atomic>
#include <functional> #include <functional>
#include <memory> #include <memory>
#include <string> #include <string>
@ -171,7 +172,7 @@ private:
bool m_is_copy_button_retry = false; bool m_is_copy_button_retry = false;
bool m_got_stop_request = true; bool m_got_stop_request = true;
int m_buffer_size = 0; int m_buffer_size = 0;
int m_player_count = 0; std::atomic<int> m_player_count = 0;
int m_old_player_count = 0; int m_old_player_count = 0;
bool m_host_input_authority = false; bool m_host_input_authority = false;