Merge pull request #2644 from sigmabeta/android-material-design

Android: Numerous Material Design additions to the UI.
This commit is contained in:
Ryan Houdek 2015-06-23 21:00:35 -05:00
commit 2cea910431
19 changed files with 426 additions and 143 deletions

View file

@ -75,11 +75,10 @@ android {
}
dependencies {
compile 'com.android.support:support-v4:22.1.1'
compile 'com.android.support:support-v13:22.0.0'
compile 'com.android.support:cardview-v7:21.0.3'
compile 'com.android.support:recyclerview-v7:21.0.3'
compile 'com.android.support:support-v13:22.2.0'
compile 'com.android.support:cardview-v7:22.2.0'
compile 'com.android.support:recyclerview-v7:22.2.0'
compile 'com.android.support:design:22.2.0'
// For showing the banner as a circle a-la Material Design Guidelines
compile 'de.hdodenhof:circleimageview:1.2.2'

View file

@ -26,7 +26,7 @@
android:banner="@drawable/banner_tv">
<activity
android:name=".activities.GameGridActivity"
android:name=".activities.MainActivity"
android:theme="@style/DolphinGamecube">
<!-- This intentfilter marks this Activity as the one that gets launched from Home screen. -->
@ -54,7 +54,7 @@
<activity
android:name=".activities.OverlayConfigActivity"
android:theme="@style/DolphinEmulationGamecube"/>
android:theme="@style/DolphinSettingsGamecube"/>
<service android:name=".services.AssetCopyService"/>

View file

@ -1,12 +1,12 @@
package org.dolphinemu.dolphinemu.activities;
import android.app.Activity;
import android.content.AsyncQueryHandler;
import android.content.ContentValues;
import android.content.Intent;
import android.net.Uri;
import android.os.Bundle;
import android.os.Environment;
import android.support.v7.app.AppCompatActivity;
import android.support.v7.widget.LinearLayoutManager;
import android.support.v7.widget.RecyclerView;
import android.view.Menu;
@ -24,7 +24,7 @@ import org.dolphinemu.dolphinemu.model.GameProvider;
* An Activity that shows a list of files and folders, allowing the user to tell the app which folder(s)
* contains the user's games.
*/
public class AddDirectoryActivity extends Activity implements FileAdapter.FileClickListener
public class AddDirectoryActivity extends AppCompatActivity implements FileAdapter.FileClickListener
{
public static final String KEY_CURRENT_PATH = BuildConfig.APPLICATION_ID + ".path";
@ -97,8 +97,6 @@ public class AddDirectoryActivity extends Activity implements FileAdapter.FileCl
/**
* Add a directory to the library, and if successful, end the activity.
*
* @param path The target directory's path.
*/
@Override
public void addDirectory()

View file

@ -1,10 +1,13 @@
package org.dolphinemu.dolphinemu.activities;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.support.v7.app.AppCompatActivity;
import android.util.Log;
import android.view.InputDevice;
import android.view.KeyEvent;
@ -19,7 +22,7 @@ import org.dolphinemu.dolphinemu.fragments.EmulationFragment;
import java.util.List;
public final class EmulationActivity extends Activity
public final class EmulationActivity extends AppCompatActivity
{
private View mDecorView;

View file

@ -1,6 +1,5 @@
package org.dolphinemu.dolphinemu.activities;
import android.app.Activity;
import android.app.LoaderManager;
import android.content.CursorLoader;
import android.content.Intent;
@ -9,71 +8,79 @@ import android.content.SharedPreferences;
import android.database.Cursor;
import android.os.Bundle;
import android.preference.PreferenceManager;
import android.support.v7.widget.GridLayoutManager;
import android.support.v7.widget.RecyclerView;
import android.support.annotation.Nullable;
import android.support.design.widget.FloatingActionButton;
import android.support.design.widget.TabLayout;
import android.support.v4.view.ViewPager;
import android.support.v7.app.AppCompatActivity;
import android.support.v7.widget.Toolbar;
import android.util.Log;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.view.View;
import android.widget.ImageButton;
import android.widget.Toolbar;
import org.dolphinemu.dolphinemu.NativeLibrary;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.adapters.GameAdapter;
import org.dolphinemu.dolphinemu.adapters.PlatformPagerAdapter;
import org.dolphinemu.dolphinemu.fragments.PlatformGamesFragment;
import org.dolphinemu.dolphinemu.model.Game;
import org.dolphinemu.dolphinemu.model.GameDatabase;
import org.dolphinemu.dolphinemu.model.GameProvider;
import org.dolphinemu.dolphinemu.services.AssetCopyService;
/**
* The main Activity of the Lollipop style UI. Shows a grid of games on tablets & landscape phones,
* shows a list of games on portrait phones.
* The main Activity of the Lollipop style UI. Manages several PlatformGamesFragments, which
* individually display a grid of available games for each Fragment, in a tabbed layout.
*/
public final class GameGridActivity extends Activity implements LoaderManager.LoaderCallbacks<Cursor>
public final class MainActivity extends AppCompatActivity implements LoaderManager.LoaderCallbacks<Cursor>
{
private static final int REQUEST_ADD_DIRECTORY = 1;
private static final int LOADER_ID_GAMES = 1;
// TODO When each platform has its own tab, there should be a LOADER_ID for each platform.
/**
* It is important to keep track of loader ID separately from platform ID (see Game.java)
* because we could potentially have Loaders that load things other than Games.
*/
public static final int LOADER_ID_ALL = 100; // TODO
public static final int LOADER_ID_GAMECUBE = 0;
public static final int LOADER_ID_WII = 1;
public static final int LOADER_ID_WIIWARE = 2;
private GameAdapter mAdapter;
private ViewPager mViewPager;
private PlatformPagerAdapter mPlatformPagerAdapter;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game_grid);
setContentView(R.layout.activity_main);
Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar_game_list);
setActionBar(toolbar);
ImageButton buttonAddDirectory = (ImageButton) findViewById(R.id.button_add_directory);
RecyclerView recyclerView = (RecyclerView) findViewById(R.id.grid_games);
// Set up the Toolbar.
Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar_main);
setSupportActionBar(toolbar);
// TODO Rather than calling into native code, this should use the commented line below.
// String versionName = BuildConfig.VERSION_NAME;
String versionName = NativeLibrary.GetVersionString();
toolbar.setSubtitle(versionName);
// Specifying the LayoutManager determines how the RecyclerView arranges views.
RecyclerView.LayoutManager layoutManager = new GridLayoutManager(this,
getResources().getInteger(R.integer.game_grid_columns));
recyclerView.setLayoutManager(layoutManager);
// Set up the Tab bar.
mViewPager = (ViewPager) findViewById(R.id.pager_platforms);
recyclerView.addItemDecoration(new GameAdapter.SpacesItemDecoration(8));
mPlatformPagerAdapter = new PlatformPagerAdapter(getFragmentManager(), this);
mViewPager.setAdapter(mPlatformPagerAdapter);
// Create an adapter that will relate the dataset to the views on-screen.
getLoaderManager().initLoader(LOADER_ID_GAMES, null, this);
mAdapter = new GameAdapter();
recyclerView.setAdapter(mAdapter);
TabLayout tabLayout = (TabLayout) findViewById(R.id.tabs_platforms);
tabLayout.setupWithViewPager(mViewPager);
// Set up the FAB.
FloatingActionButton buttonAddDirectory = (FloatingActionButton) findViewById(R.id.button_add_directory);
buttonAddDirectory.setOnClickListener(new View.OnClickListener()
{
@Override
public void onClick(View view)
{
Intent fileChooser = new Intent(GameGridActivity.this, AddDirectoryActivity.class);
Intent fileChooser = new Intent(MainActivity.this, AddDirectoryActivity.class);
// The second argument to this method is read below in onActivityResult().
startActivityForResult(fileChooser, REQUEST_ADD_DIRECTORY);
@ -115,7 +122,7 @@ public final class GameGridActivity extends Activity implements LoaderManager.Lo
// other activities might use this callback in the future (don't forget to change Javadoc!)
if (requestCode == REQUEST_ADD_DIRECTORY)
{
getLoaderManager().restartLoader(LOADER_ID_GAMES, null, this);
refreshFragment();
}
}
}
@ -147,7 +154,7 @@ public final class GameGridActivity extends Activity implements LoaderManager.Lo
case R.id.menu_refresh:
getContentResolver().insert(GameProvider.URI_REFRESH, null);
getLoaderManager().restartLoader(LOADER_ID_GAMES, null, this);
refreshFragment();
return true;
}
@ -155,6 +162,15 @@ public final class GameGridActivity extends Activity implements LoaderManager.Lo
return false;
}
public void refreshFragment()
{
PlatformGamesFragment fragment = getPlatformFragment(mViewPager.getCurrentItem());
if (fragment != null)
{
fragment.refresh();
}
}
/**
* Callback that's invoked when the system has initialized the Loader and
@ -173,16 +189,30 @@ public final class GameGridActivity extends Activity implements LoaderManager.Lo
// Take action based on the ID of the Loader that's being created.
switch (id)
{
case LOADER_ID_GAMES:
case LOADER_ID_ALL:
// TODO Play some sort of load-starting animation; maybe fade the list out.
return new CursorLoader(
this, // Parent activity context
GameProvider.URI_GAME, // URI of table to query
null, // Return all columns
null, // No selection clause
null, // No selection arguments
GameDatabase.KEY_GAME_TITLE + " asc" // Sort by game name, ascending order
this, // Parent activity context
GameProvider.URI_GAME, // URI of table to query
null, // Return all columns
null, // No selection clause
null, // No selection arguments
GameDatabase.KEY_GAME_TITLE + " asc" // Sort by game name, ascending order
);
case LOADER_ID_GAMECUBE:
case LOADER_ID_WII:
case LOADER_ID_WIIWARE:
// TODO Play some sort of load-starting animation; maybe fade the list out.
return new CursorLoader(
this, // Parent activity context
GameProvider.URI_GAME, // URI of table to query
null, // Return all columns
GameDatabase.KEY_GAME_PLATFORM + " = ?", // Select by platform
new String[]{Integer.toString(id)}, // Platform id is Loader id minus 1
GameDatabase.KEY_GAME_TITLE + " asc" // Sort by game name, ascending order
);
default:
@ -205,25 +235,73 @@ public final class GameGridActivity extends Activity implements LoaderManager.Lo
int id = loader.getId();
Log.d("DolphinEmu", "Loader finished with id: " + id);
// TODO When each platform has its own tab, this should just call into those tabs instead.
PlatformGamesFragment fragment = null;
switch (id)
{
case LOADER_ID_GAMES:
mAdapter.swapCursor(data);
// TODO Play some sort of load-finished animation; maybe fade the list in.
case LOADER_ID_GAMECUBE:
fragment = getPlatformFragment(Game.PLATFORM_GC);
break;
case LOADER_ID_WII:
fragment = getPlatformFragment(Game.PLATFORM_WII);
break;
case LOADER_ID_WIIWARE:
fragment = getPlatformFragment(Game.PLATFORM_WII_WARE);
break;
// TODO case LOADER_ID_ALL:
default:
Log.e("DolphinEmu", "Bad ID passed in.");
break;
}
if (fragment != null)
{
fragment.onLoadFinished(loader, data);
}
}
@Override
public void onLoaderReset(Loader<Cursor> loader)
{
Log.d("DolphinEmu", "Loader resetting.");
int id = loader.getId();
Log.e("DolphinEmu", "Loader resetting with id: " + id);
// TODO ¯\_()_/¯
PlatformGamesFragment fragment = null;
switch (id)
{
case LOADER_ID_GAMECUBE:
fragment = getPlatformFragment(Game.PLATFORM_GC);
break;
case LOADER_ID_WII:
fragment = getPlatformFragment(Game.PLATFORM_WII);
break;
case LOADER_ID_WIIWARE:
fragment = getPlatformFragment(Game.PLATFORM_WII_WARE);
break;
// TODO case LOADER_ID_ALL:
default:
Log.e("DolphinEmu", "Bad ID passed in.");
break;
}
if (fragment != null)
{
fragment.onLoaderReset();
}
}
@Nullable
public PlatformGamesFragment getPlatformFragment(int platform)
{
String fragmentTag = "android:switcher:" + mViewPager.getId() + ":" + platform;
return (PlatformGamesFragment) getFragmentManager().findFragmentByTag(fragmentTag);
}
}

View file

@ -8,6 +8,7 @@ package org.dolphinemu.dolphinemu.activities;
import android.app.Activity;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.widget.RelativeLayout;
import org.dolphinemu.dolphinemu.R;
@ -16,7 +17,7 @@ import org.dolphinemu.dolphinemu.overlay.OverlayConfigButton;
/**
* {@link Activity} used for configuring the input overlay.
*/
public final class OverlayConfigActivity extends Activity
public final class OverlayConfigActivity extends AppCompatActivity
{
@Override
public void onCreate(Bundle savedInstanceState)

View file

@ -1,15 +1,15 @@
package org.dolphinemu.dolphinemu.activities;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.util.Log;
import org.dolphinemu.dolphinemu.fragments.SettingsFragment;
import org.dolphinemu.dolphinemu.services.SettingsSaveService;
public final class SettingsActivity extends Activity
public final class SettingsActivity extends AppCompatActivity
{
@Override
protected void onCreate(Bundle savedInstanceState)

View file

@ -0,0 +1,61 @@
package org.dolphinemu.dolphinemu.adapters;
import android.app.Fragment;
import android.app.FragmentManager;
import android.content.Context;
import android.graphics.drawable.Drawable;
import android.support.v13.app.FragmentPagerAdapter;
import android.text.Spannable;
import android.text.SpannableString;
import android.text.style.ImageSpan;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.fragments.PlatformGamesFragment;
public class PlatformPagerAdapter extends FragmentPagerAdapter
{
private Context mContext;
private final static int[] TAB_ICONS = {
R.drawable.ic_gamecube,
R.drawable.ic_wii,
R.drawable.ic_folder// wiiware TODO Have an icon here.
};
public PlatformPagerAdapter(FragmentManager fm, Context context)
{
super(fm);
mContext = context;
}
@Override
public Fragment getItem(int position)
{
return PlatformGamesFragment.newInstance(position);
}
@Override
public int getCount()
{
return TAB_ICONS.length;
}
@Override
public CharSequence getPageTitle(int position)
{
// Hax from https://guides.codepath.com/android/Google-Play-Style-Tabs-using-TabLayout#design-support-library
// Apparently a workaround for TabLayout not supporting icons.
// TODO This workaround will eventually not be necessary; switch to more legit methods when that is the case
// TODO Also remove additional hax from styles.xml
Drawable drawable = mContext.getResources().getDrawable(TAB_ICONS[position]);
drawable.setBounds(0, 0, drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight());
ImageSpan imageSpan = new ImageSpan(drawable, ImageSpan.ALIGN_BOTTOM);
SpannableString sb = new SpannableString(" ");
sb.setSpan(imageSpan, 0, 1, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
return sb;
}
}

View file

@ -6,9 +6,9 @@ import android.app.Dialog;
import android.app.DialogFragment;
import android.content.Intent;
import android.os.Bundle;
import android.support.design.widget.FloatingActionButton;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ImageButton;
import android.widget.ImageView;
import android.widget.TextView;
@ -61,7 +61,7 @@ public final class GameDetailsDialog extends DialogFragment
TextView textCountry = (TextView) contents.findViewById(R.id.text_country);
TextView textDate = (TextView) contents.findViewById(R.id.text_date);
ImageButton buttonLaunch = (ImageButton) contents.findViewById(R.id.button_launch);
FloatingActionButton buttonLaunch = (FloatingActionButton) contents.findViewById(R.id.button_launch);
int countryIndex = getArguments().getInt(ARGUMENT_GAME_COUNTRY);
String country = getResources().getStringArray(R.array.country_names)[countryIndex];

View file

@ -0,0 +1,110 @@
package org.dolphinemu.dolphinemu.fragments;
import android.app.Activity;
import android.app.Fragment;
import android.app.LoaderManager;
import android.content.Loader;
import android.database.Cursor;
import android.os.Bundle;
import android.support.annotation.Nullable;
import android.support.v7.widget.GridLayoutManager;
import android.support.v7.widget.RecyclerView;
import android.util.Log;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import org.dolphinemu.dolphinemu.BuildConfig;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.adapters.GameAdapter;
public class PlatformGamesFragment extends Fragment
{
private static final String ARG_PLATFORM = BuildConfig.APPLICATION_ID + ".PLATFORM";
private int mPlatform;
private GameAdapter mAdapter;
public static PlatformGamesFragment newInstance(int platform)
{
PlatformGamesFragment fragment = new PlatformGamesFragment();
Bundle args = new Bundle();
args.putInt(ARG_PLATFORM, platform);
fragment.setArguments(args);
return fragment;
}
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
mPlatform = getArguments().getInt(ARG_PLATFORM);
}
@Nullable
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
View rootView = inflater.inflate(R.layout.fragment_grid, container, false);
RecyclerView recyclerView = (RecyclerView) rootView.findViewById(R.id.grid_games);
// Specifying the LayoutManager determines how the RecyclerView arranges views.
RecyclerView.LayoutManager layoutManager = new GridLayoutManager(getActivity(),
getResources().getInteger(R.integer.game_grid_columns));
recyclerView.setLayoutManager(layoutManager);
recyclerView.addItemDecoration(new GameAdapter.SpacesItemDecoration(8));
// Create an adapter that will relate the dataset to the views on-screen. +1 because of LOADER_ID_ALL
getLoaderManager().initLoader(mPlatform, null,
(LoaderManager.LoaderCallbacks<Cursor>) getActivity());
mAdapter = new GameAdapter();
recyclerView.setAdapter(mAdapter);
return rootView;
}
@Override
public void onAttach(Activity activity)
{
super.onAttach(activity);
}
public void refresh()
{
Log.d("DolphinEmu", "[PlatformGamesFragment] " + mPlatform + ": Refreshing...");
// +1 because of LOADER_ID_ALL
getLoaderManager().restartLoader(mPlatform, null, (LoaderManager.LoaderCallbacks<Cursor>) getActivity());
}
public void onLoadFinished(Loader<Cursor> loader, Cursor data)
{
// TODO Play some sort of load-finished animation; maybe fade the list in.
Log.d("DolphinEmu", "[PlatformGamesFragment] " + mPlatform + ": Load finished, swapping cursor...");
Log.d("DolphinEmu", "[PlatformGamesFragment] " + mPlatform + ": Cursor size: " + data.getCount());
if (mAdapter != null)
{
mAdapter.swapCursor(data);
}
else
{
Log.e("DolphinEmu", "[PlatformGamesFragment] " + mPlatform + ": No adapter available.");
}
}
public void onLoaderReset()
{
Log.e("DolphinEmu", "[PlatformGamesFragment] " + mPlatform + ": Loader reset; clearing data from view.");
if (mAdapter != null)
{
mAdapter.swapCursor(null);
}
}
}

View file

@ -196,7 +196,14 @@ public final class GameDatabase extends SQLiteOpenHelper
gameId = filePath.substring(filePath.lastIndexOf("/") + 1, filePath.lastIndexOf("."));
}
ContentValues game = Game.asContentValues(NativeLibrary.GetPlatform(filePath),
// If the game's platform field is empty, file under Wiiware. // TODO Something less dum
int platform = NativeLibrary.GetPlatform(filePath);
if (platform == -1)
{
platform = Game.PLATFORM_WII_WARE;
}
ContentValues game = Game.asContentValues(platform,
name,
NativeLibrary.GetDescription(filePath).replace("\n", " "),
NativeLibrary.GetCountry(filePath),

View file

@ -1,8 +0,0 @@
<ripple xmlns:android="http://schemas.android.com/apk/res/android"
android:color="?android:colorControlHighlight">
<item>
<shape android:shape="oval">
<solid android:color="?android:colorAccent"/>
</shape>
</item>
</ripple>

View file

@ -1,44 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<Toolbar
android:id="@+id/toolbar_game_list"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?android:colorPrimary"
android:minHeight="?android:attr/actionBarSize"
android:theme="@android:style/ThemeOverlay.Material.Dark.ActionBar"
android:elevation="6dp"/>
<FrameLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<android.support.v7.widget.RecyclerView
android:id="@+id/grid_games"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:listitem="@layout/grid_card_game"
android:layout_marginLeft="@dimen/activity_horizontal_margin"
android:layout_marginRight="@dimen/activity_horizontal_margin"/>
<ImageButton
android:id="@+id/button_add_directory"
android:layout_width="56dp"
android:layout_height="56dp"
android:layout_alignBottom="@+id/image_game_screen"
android:layout_alignEnd="@+id/text_game_title"
android:layout_marginBottom="28dp"
android:background="@drawable/oval_ripple_accent"
android:src="@drawable/ic_add"
android:stateListAnimator="@anim/button_elevation"
android:elevation="4dp"
android:layout_gravity="bottom|right"
android:layout_marginRight="@dimen/activity_horizontal_margin"/>
</FrameLayout>
</LinearLayout>

View file

@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<android.support.design.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/coordinator_main"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fitsSystemWindows="true">
<android.support.design.widget.AppBarLayout
android:id="@+id/appbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar">
<android.support.v7.widget.Toolbar
android:id="@+id/toolbar_main"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
app:popupTheme="@style/ThemeOverlay.AppCompat.Light"
app:layout_scrollFlags="scroll|enterAlways"/>
<android.support.design.widget.TabLayout
android:id="@+id/tabs_platforms"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:tabTextAppearance="@style/MyCustomTextAppearance"
app:tabMode="fixed"
app:tabGravity="fill"/>
</android.support.design.widget.AppBarLayout>
<android.support.v4.view.ViewPager
android:id="@+id/pager_platforms"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:layout_behavior="@string/appbar_scrolling_view_behavior"/>
<android.support.design.widget.FloatingActionButton
android:id="@+id/button_add_directory"
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:layout_margin="32dp"
android:src="@drawable/ic_add"
app:borderWidth="0dp"
app:rippleColor="?android:colorPrimaryDark"
app:layout_anchor="@+id/pager_platforms"
app:layout_anchorGravity="bottom|right|end"/>
</android.support.design.widget.CoordinatorLayout>

View file

@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_height="match_parent"
android:layout_width="match_parent"
@ -113,17 +114,20 @@
android:gravity="center_vertical"
tools:text="Nintendo"/>
<ImageButton
<android.support.design.widget.FloatingActionButton
android:id="@+id/button_launch"
android:layout_width="56dp"
android:layout_height="56dp"
android:layout_alignBottom="@+id/image_game_screen"
android:layout_alignEnd="@+id/text_game_title"
android:layout_marginBottom="-28dp"
android:background="@drawable/oval_ripple_accent"
android:src="@drawable/ic_play"
android:stateListAnimator="@anim/button_elevation"
android:elevation="4dp"/>
app:rippleColor="?android:colorPrimaryDark"
app:borderWidth="0dp"
app:elevation="6dp"
app:pressedTranslationZ="12dp"
/>
</RelativeLayout>

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<android.support.v7.widget.RecyclerView
android:id="@+id/grid_games"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginLeft="@dimen/activity_horizontal_margin"
android:layout_marginRight="@dimen/activity_horizontal_margin"
tools:listitem="@layout/grid_card_game"/>
</FrameLayout>

View file

@ -1,14 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto">
<item
android:id="@+id/menu_refresh"
android:title="@string/grid_menu_refresh"
android:icon="@drawable/ic_refresh"
android:showAsAction="ifRoom"/>
app:showAsAction="ifRoom"/>
<item
android:id="@+id/menu_settings"
android:title="@string/grid_menu_settings"
android:icon="@drawable/ic_settings"
android:showAsAction="ifRoom"/>
app:showAsAction="ifRoom"/>
</menu>

View file

@ -7,4 +7,6 @@
<dimen name="elevation_low">1dp</dimen>
<dimen name="elevation_high">4dp</dimen>
<dimen name="add_button_margin">16dp</dimen>
<dimen name="main_appbar_height">128dp</dimen>
</resources>

View file

@ -1,83 +1,90 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- inherit from the material theme -->
<style name="DolphinBase" parent="android:Theme.Material.Light.NoActionBar">
<style name="DolphinBase" parent="Theme.AppCompat.Light.NoActionBar">
<!-- Main theme colors -->
<!-- your app branding color for the app bar -->
<item name="android:colorPrimary">@color/dolphin_blue</item>
<item name="colorPrimary">@color/dolphin_blue</item>
<!-- darker variant for the status bar and contextual app bars -->
<item name="android:colorPrimaryDark">@color/dolphin_blue_dark</item>
<item name="colorPrimaryDark">@color/dolphin_blue_dark</item>
</style>
<!-- Same as above, but use default action bar, and mandate margins. -->
<style name="DolphinSettingsBase" parent="android:Theme.Material.Light.DarkActionBar">
<item name="android:colorPrimary">@color/dolphin_blue</item>
<item name="android:colorPrimaryDark">@color/dolphin_blue_dark</item>
<style name="DolphinSettingsBase" parent="Theme.AppCompat.Light.NoActionBar">
<item name="colorPrimary">@color/dolphin_blue</item>
<item name="colorPrimaryDark">@color/dolphin_blue_dark</item>
</style>
<!-- Inherit from the Base Dolphin Theme-->
<style name="DolphinWii" parent="DolphinBase">
<!-- theme UI controls like checkboxes and text fields -->
<item name="android:colorAccent">@color/dolphin_accent_wii</item>
<item name="colorAccent">@color/dolphin_accent_wii</item>
</style>
<style name="DolphinGamecube" parent="DolphinBase">
<item name="android:colorAccent">@color/dolphin_accent_gamecube</item>
<item name="colorAccent">@color/dolphin_accent_gamecube</item>
</style>
<style name="DolphinWiiware" parent="DolphinBase">
<item name="android:colorAccent">@color/dolphin_accent_wiiware</item>
<item name="colorAccent">@color/dolphin_accent_wiiware</item>
</style>
<!-- Inherit from the Base Dolphin Settings Theme-->
<style name="DolphinSettingsWii" parent="DolphinSettingsBase">
<item name="android:colorAccent">@color/dolphin_accent_wii</item>
<item name="colorAccent">@color/dolphin_accent_wii</item>
</style>
<style name="DolphinSettingsGamecube" parent="DolphinSettingsBase">
<item name="android:colorAccent">@color/dolphin_accent_gamecube</item>
<item name="colorAccent">@color/dolphin_accent_gamecube</item>
</style>
<style name="DolphinSettingsWiiware" parent="DolphinSettingsBase">
<!-- theme UI controls like checkboxes and text fields -->
<item name="android:colorAccent">@color/dolphin_accent_wiiware</item>
<item name="colorAccent">@color/dolphin_accent_wiiware</item>
</style>
<!-- Themes for Dialogs -->
<style name="DolphinDialogBase" parent="android:Theme.Material.Light.Dialog">
<item name="android:colorPrimary">@color/dolphin_blue</item>
<item name="android:colorPrimaryDark">@color/dolphin_blue_dark</item>
<style name="DolphinDialogBase" parent="Theme.AppCompat.Light.Dialog">
<item name="colorPrimary">@color/dolphin_blue</item>
<item name="colorPrimaryDark">@color/dolphin_blue_dark</item>
</style>
<!-- Inherit from the Base Dolphin Dialog Theme-->
<style name="DolphinDialogWii" parent="DolphinDialogBase">
<item name="android:colorAccent">@color/dolphin_accent_wii</item>
<item name="colorAccent">@color/dolphin_accent_wii</item>
</style>
<style name="DolphinDialogGamecube" parent="DolphinDialogBase">
<item name="android:colorAccent">@color/dolphin_accent_gamecube</item>
<item name="colorAccent">@color/dolphin_accent_gamecube</item>
</style>
<style name="DolphinDialogWiiware" parent="DolphinDialogBase">
<item name="android:colorAccent">@color/dolphin_accent_wiiware</item>
<item name="colorAccent">@color/dolphin_accent_wiiware</item>
</style>
<style name="DolphinEmulationBase" parent="android:Theme.Material.Light.DarkActionBar">
<item name="android:colorPrimary">@color/dolphin_blue</item>
<item name="android:colorPrimaryDark">@color/dolphin_blue_dark</item>
<style name="DolphinEmulationBase" parent="Theme.AppCompat.Light.DarkActionBar">
<item name="colorPrimary">@color/dolphin_blue</item>
<item name="colorPrimaryDark">@color/dolphin_blue_dark</item>
<item name="android:windowTranslucentNavigation">true</item>
</style>
<!-- Inherit from the Base Dolphin Emulation Theme-->
<style name="DolphinEmulationWii" parent="DolphinEmulationBase">
<item name="android:colorAccent">@color/dolphin_accent_wii</item>
<item name="colorAccent">@color/dolphin_accent_wii</item>
</style>
<style name="DolphinEmulationGamecube" parent="DolphinEmulationBase">
<item name="android:colorAccent">@color/dolphin_accent_gamecube</item>
<item name="colorAccent">@color/dolphin_accent_gamecube</item>
</style>
<style name="DolphinEmulationWiiware" parent="DolphinEmulationBase">
<item name="android:colorAccent">@color/dolphin_accent_wiiware</item>
<item name="colorAccent">@color/dolphin_accent_wiiware</item>
</style>
<!-- Hax to make Tablayout render icons -->
<style name="MyCustomTextAppearance" parent="TextAppearance.Design.Tab">
<item name="textAllCaps">false</item>
</style>
</resources>