ZeldaHLE: Add UCode version for Pikmin 1 PAL.

This commit is contained in:
Pierre Bourdon 2015-08-14 13:03:28 +02:00
parent 18d0f15885
commit 2d5d203be8
2 changed files with 3 additions and 0 deletions

View file

@ -59,6 +59,7 @@ UCodeInterface* UCodeFactory(u32 crc, DSPHLE* dsphle, bool wii)
case 0x24b22038: // GC IPL - US
case 0x2fcdf1ec: // Zelda FSA - US
case 0x4be6a5cb: // Pikmin 1 GC - US
case 0x267fd05a: // Pikmin 1 GC - PAL
case 0x42f64ac4: // Luigi's Mansion - US
case 0x56d36052: // Super Mario Sunshine - US
case 0x6c3f6f94: // Zelda TP Wii - US

View file

@ -68,6 +68,8 @@ static const std::map<u32, u32> UCODE_FLAGS = {
{ 0x4BE6A5CB, LIGHT_PROTOCOL | NO_CMD_0D | SUPPORTS_GBA_CRYPTO },
// Luigi's Mansion.
{ 0x42F64AC4, LIGHT_PROTOCOL | NO_CMD_0D | WEIRD_CMD_0C },
// Pikmin 1 GC PAL.
{ 0x267FD05A, SYNC_PER_FRAME | NO_CMD_0D },
// Super Mario Sunshine.
{ 0x56D36052, SYNC_PER_FRAME | NO_CMD_0D },
// The Legend of Zelda: The Wind Waker.