D3D12: Remove feature level checks

We don't create a device below feature level 11_0 anyway, so no point
checking, we can just assume support.
This commit is contained in:
Stenzek 2016-03-06 18:45:57 +10:00
parent 063761fbd2
commit 3372bfa6ab
4 changed files with 5 additions and 14 deletions

View file

@ -30,9 +30,6 @@ static D3D12_GPU_DESCRIPTOR_HANDLE s_bbox_descriptor_handle;
void BBox::Init()
{
if (!g_ActiveConfig.backend_info.bSupportsBBox)
return;
CD3DX12_RESOURCE_DESC buffer_desc(CD3DX12_RESOURCE_DESC::Buffer(BBOX_BUFFER_SIZE, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, 0));
CD3DX12_RESOURCE_DESC staging_buffer_desc(CD3DX12_RESOURCE_DESC::Buffer(BBOX_BUFFER_SIZE, D3D12_RESOURCE_FLAG_NONE, 0));
@ -73,8 +70,7 @@ void BBox::Init()
void BBox::Bind()
{
if (s_bbox_buffer)
D3D::current_command_list->SetGraphicsRootDescriptorTable(DESCRIPTOR_TABLE_PS_UAV, s_bbox_descriptor_handle);
D3D::current_command_list->SetGraphicsRootDescriptorTable(DESCRIPTOR_TABLE_PS_UAV, s_bbox_descriptor_handle);
}
void BBox::Invalidate()

View file

@ -66,7 +66,6 @@ void UnloadDXGI();
void UnloadD3D();
void UnloadD3DCompiler();
D3D_FEATURE_LEVEL GetFeatureLevel(IDXGIAdapter* adapter);
std::vector<DXGI_SAMPLE_DESC> EnumAAModes(IDXGIAdapter* adapter);
bool AlertUserIfSelectedAdapterDoesNotSupportD3D12();

View file

@ -90,8 +90,6 @@ private:
ID3D12GraphicsCommandList* m_backing_command_list;
ID3D12QueuedCommandList* m_queued_command_list;
ID3D12RootSignature* m_default_root_signature;
UINT m_current_deferred_destruction_list;
std::array<std::vector<ID3D12Resource*>, 2> m_deferred_destruction_lists;
std::array<UINT64, 2> m_deferred_destruction_list_fences;

View file

@ -110,19 +110,17 @@ void InitBackendInfo()
g_Config.backend_info.AAModes.push_back(modes[i].Count);
}
bool shader_model_5_supported = (DX12::D3D::GetFeatureLevel(ad) >= D3D_FEATURE_LEVEL_11_0);
// Requires the earlydepthstencil attribute (only available in shader model 5)
g_Config.backend_info.bSupportsEarlyZ = shader_model_5_supported;
g_Config.backend_info.bSupportsEarlyZ = true;
// Requires full UAV functionality (only available in shader model 5)
g_Config.backend_info.bSupportsBBox = shader_model_5_supported;
g_Config.backend_info.bSupportsBBox = true;
// Requires the instance attribute (only available in shader model 5)
g_Config.backend_info.bSupportsGSInstancing = shader_model_5_supported;
g_Config.backend_info.bSupportsGSInstancing = true;
// Sample shading requires shader model 5
g_Config.backend_info.bSupportsSSAA = shader_model_5_supported;
g_Config.backend_info.bSupportsSSAA = true;
}
g_Config.backend_info.Adapters.push_back(UTF16ToUTF8(desc.Description));
ad->Release();