Merge pull request #3825 from magumagu/wii-reset-button

Make reset button (Emulation -> Reset) work correctly for Wii games.
This commit is contained in:
Pierre Bourdon 2016-07-21 10:58:08 +02:00 committed by GitHub
commit 382e7bf2f3
2 changed files with 54 additions and 33 deletions

View file

@ -10,6 +10,8 @@
#include "Core/CoreTiming.h"
#include "Core/HW/MMIO.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/IPC_HLE/WII_IPC_HLE.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_stm.h"
#include "Core/PowerPC/PowerPC.h"
namespace ProcessorInterface
@ -31,6 +33,9 @@ static u32 m_Unknown;
static int toggleResetButton;
static void ToggleResetButtonCallback(u64 userdata, s64 cyclesLate);
static int iosNotifyResetButton;
static void IOSNotifyResetButtonCallback(u64 userdata, s64 cyclesLate);
// Let the PPC know that an external exception is set/cleared
void UpdateException();
@ -67,6 +72,8 @@ void Init()
m_InterruptCause = INT_CAUSE_RST_BUTTON | INT_CAUSE_VI;
toggleResetButton = CoreTiming::RegisterEvent("ToggleResetButton", ToggleResetButtonCallback);
iosNotifyResetButton =
CoreTiming::RegisterEvent("IOSNotifyResetButton", IOSNotifyResetButtonCallback);
}
void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
@ -195,9 +202,21 @@ static void ToggleResetButtonCallback(u64 userdata, s64 cyclesLate)
SetResetButton(!!userdata);
}
static void IOSNotifyResetButtonCallback(u64 userdata, s64 cyclesLate)
{
if (SConfig::GetInstance().bWii)
{
std::shared_ptr<IWII_IPC_HLE_Device> stm =
WII_IPC_HLE_Interface::GetDeviceByName("/dev/stm/eventhook");
if (stm)
std::static_pointer_cast<CWII_IPC_HLE_Device_stm_eventhook>(stm)->ResetButton();
}
}
void ResetButton_Tap()
{
CoreTiming::ScheduleEvent_AnyThread(0, toggleResetButton, true);
CoreTiming::ScheduleEvent_AnyThread(0, iosNotifyResetButton, 0);
CoreTiming::ScheduleEvent_AnyThread(243000000, toggleResetButton, false);
}

View file

@ -25,6 +25,12 @@ enum
IOCTL_STM_READDDRREG2 = 0x4002,
};
enum
{
STM_EVENT_RESET = 0x00020000,
STM_EVENT_POWER = 0x00000800
};
// The /dev/stm/immediate
class CWII_IPC_HLE_Device_stm_immediate : public IWII_IPC_HLE_Device
{
@ -141,42 +147,38 @@ public:
IPCCommandResult IOCtl(u32 _CommandAddress) override
{
u32 Parameter = Memory::Read_U32(_CommandAddress + 0x0C);
u32 BufferIn = Memory::Read_U32(_CommandAddress + 0x10);
u32 BufferInSize = Memory::Read_U32(_CommandAddress + 0x14);
u32 BufferOut = Memory::Read_U32(_CommandAddress + 0x18);
u32 BufferOutSize = Memory::Read_U32(_CommandAddress + 0x1C);
// Prepare the out buffer(s) with zeros as a safety precaution
// to avoid returning bad values
Memory::Memset(BufferOut, 0, BufferOutSize);
u32 ReturnValue = 0;
// write return value
switch (Parameter)
if (Parameter != IOCTL_STM_EVENTHOOK)
{
case IOCTL_STM_EVENTHOOK:
{
m_EventHookAddress = _CommandAddress;
INFO_LOG(WII_IPC_STM, "%s registers event hook:", GetDeviceName().c_str());
DEBUG_LOG(WII_IPC_STM, "%x - IOCTL_STM_EVENTHOOK", Parameter);
DEBUG_LOG(WII_IPC_STM, "BufferIn: 0x%08x", BufferIn);
DEBUG_LOG(WII_IPC_STM, "BufferInSize: 0x%08x", BufferInSize);
DEBUG_LOG(WII_IPC_STM, "BufferOut: 0x%08x", BufferOut);
DEBUG_LOG(WII_IPC_STM, "BufferOutSize: 0x%08x", BufferOutSize);
DumpCommands(BufferIn, BufferInSize / 4, LogTypes::WII_IPC_STM);
}
break;
default:
_dbg_assert_msg_(WII_IPC_STM, 0, "unknown %s ioctl %x", GetDeviceName().c_str(), Parameter);
break;
ERROR_LOG(WII_IPC_STM, "Bad IOCtl in CWII_IPC_HLE_Device_stm_eventhook");
Memory::Write_U32(FS_EINVAL, _CommandAddress + 4);
return GetDefaultReply();
}
// Write return value to the IPC call, 0 means success
Memory::Write_U32(ReturnValue, _CommandAddress + 0x4);
return GetDefaultReply();
// IOCTL_STM_EVENTHOOK waits until the reset button or power button
// is pressed.
m_EventHookAddress = _CommandAddress;
return GetNoReply();
}
void ResetButton()
{
if (!m_Active || m_EventHookAddress == 0)
{
// If the device isn't open, ignore the button press.
return;
}
// The reset button returns STM_EVENT_RESET.
u32 BufferOut = Memory::Read_U32(m_EventHookAddress + 0x18);
Memory::Write_U32(STM_EVENT_RESET, BufferOut);
// Fill in command buffer.
Memory::Write_U32(FS_SUCCESS, m_EventHookAddress + 4);
Memory::Write_U32(IPC_REP_ASYNC, m_EventHookAddress);
Memory::Write_U32(IPC_CMD_IOCTL, m_EventHookAddress + 8);
// Generate a reply to the IPC command.
WII_IPC_HLE_Interface::EnqueueReply_Immediate(m_EventHookAddress);
}
// STATE_TO_SAVE