OGL: Only specify precision for sampler2DMSArray when it is defined

See https://bugs.dolphin-emu.org/issues/13198
This commit is contained in:
Pokechu22 2023-03-05 22:02:42 -08:00
parent 53beda526b
commit 3f143d1bc9

View file

@ -722,6 +722,9 @@ void ProgramShaderCache::CreateHeader()
break;
}
// The sampler2DMSArray keyword is reserved in GLSL ES 3.0 and 3.1, but is available in 3.2.
const bool use_multisample_2d_array_precision = v >= GlslEs320;
std::string shader_shuffle_string;
if (g_ogl_config.bSupportsKHRShaderSubgroup)
{
@ -849,7 +852,7 @@ void ProgramShaderCache::CreateHeader()
(is_glsles && g_ActiveConfig.backend_info.bSupportsPaletteConversion) ?
"precision highp usamplerBuffer;" :
"",
v > GlslEs300 ? "precision highp sampler2DMSArray;" : "",
use_multisample_2d_array_precision ? "precision highp sampler2DMSArray;" : "",
v >= GlslEs310 ? "precision highp image2DArray;" : "");
}