Add Quality of Service (QoS) support

This commit is contained in:
Hannes Mann 2017-10-28 01:42:25 +02:00 committed by Pierre Bourdon
parent 3cc64cc146
commit 41682a07cb
10 changed files with 160 additions and 1 deletions

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@ -29,6 +29,7 @@ set(SRCS
PcapFile.cpp
PerformanceCounter.cpp
Profiler.cpp
QoSSession.cpp
SDCardUtil.cpp
SettingsHandler.cpp
StringUtil.cpp

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@ -137,6 +137,7 @@
<ClInclude Include="Network.h" />
<ClInclude Include="PcapFile.h" />
<ClInclude Include="Profiler.h" />
<ClInclude Include="QoSSession.h" />
<ClInclude Include="ScopeGuard.h" />
<ClInclude Include="SDCardUtil.h" />
<ClInclude Include="Semaphore.h" />
@ -196,6 +197,7 @@
<ClCompile Include="Network.cpp" />
<ClCompile Include="PcapFile.cpp" />
<ClCompile Include="Profiler.cpp" />
<ClCompile Include="QoSSession.cpp" />
<ClCompile Include="SDCardUtil.cpp" />
<ClCompile Include="SettingsHandler.cpp" />
<ClCompile Include="StringUtil.cpp" />

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@ -58,6 +58,7 @@
<ClInclude Include="Network.h" />
<ClInclude Include="PcapFile.h" />
<ClInclude Include="Profiler.h" />
<ClInclude Include="QoSSession.h" />
<ClInclude Include="ScopeGuard.h" />
<ClInclude Include="SDCardUtil.h" />
<ClInclude Include="SettingsHandler.h" />
@ -282,6 +283,7 @@
<ClCompile Include="Network.cpp" />
<ClCompile Include="PcapFile.cpp" />
<ClCompile Include="Profiler.cpp" />
<ClCompile Include="QoSSession.h" />
<ClCompile Include="SDCardUtil.cpp" />
<ClCompile Include="SettingsHandler.cpp" />
<ClCompile Include="StringUtil.cpp" />

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@ -0,0 +1,87 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/QoSSession.h"
#include "Core/ConfigManager.h"
#if defined(_WIN32)
#include <Qos2.h>
#pragma comment(lib, "qwave")
#endif
namespace Common
{
#if defined(_WIN32)
QoSSession::QoSSession(ENetPeer* peer, int tos_val) : m_peer(peer)
{
QOS_VERSION ver = {1, 0};
if (!QOSCreateHandle(&ver, &m_qos_handle))
return;
sockaddr_in sin = {};
sin.sin_family = AF_INET;
sin.sin_port = ENET_HOST_TO_NET_16(peer->host->address.port);
sin.sin_addr.s_addr = peer->host->address.host;
if (QOSAddSocketToFlow(m_qos_handle, peer->host->socket, reinterpret_cast<PSOCKADDR>(&sin),
QOSTrafficTypeControl, QOS_NON_ADAPTIVE_FLOW, &m_qos_flow_id))
{
// We shift the complete ToS value by 3 to get rid of the 3 bit ECN field
DWORD dscp = static_cast<DWORD>(tos_val >> 3);
// Sets DSCP to the same as Linux
// This will fail if we're not admin, but we ignore it
QOSSetFlow(m_qos_handle, m_qos_flow_id, QOSSetOutgoingDSCPValue, sizeof(DWORD), &dscp, 0,
nullptr);
m_success = true;
}
}
QoSSession::~QoSSession()
{
if (m_qos_handle == nullptr)
return;
if (m_qos_flow_id != 0)
QOSRemoveSocketFromFlow(m_qos_handle, m_peer->host->socket, m_qos_flow_id, 0);
QOSCloseHandle(m_qos_handle);
}
#else
QoSSession::QoSSession(ENetPeer* peer, int tos_val)
{
#if defined(__linux__)
constexpr int priority = 7;
setsockopt(peer->host->socket, SOL_SOCKET, SO_PRIORITY, &priority, sizeof(priority));
#endif
m_success = setsockopt(peer->host->socket, IPPROTO_IP, IP_TOS, &tos_val, sizeof(tos_val)) == 0;
}
QoSSession::~QoSSession() = default;
#endif
QoSSession& QoSSession::operator=(QoSSession&& session)
{
if (this != &session)
{
#if defined(_WIN32)
m_qos_handle = session.m_qos_handle;
m_qos_flow_id = session.m_qos_flow_id;
m_peer = session.m_peer;
session.m_qos_handle = nullptr;
session.m_qos_flow_id = 0;
session.m_peer = nullptr;
#endif
m_success = session.m_success;
session.m_success = false;
}
return *this;
}
} // namespace Common

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@ -0,0 +1,40 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <enet/enet.h>
#include <utility>
namespace Common
{
class QoSSession
{
public:
// 1 0 1 1 1 0 0 0
// DSCP ECN
static constexpr int ef_tos = 0b10111000;
QoSSession() = default;
QoSSession(ENetPeer* peer, int tos_val = ef_tos);
~QoSSession();
QoSSession& operator=(const QoSSession&) = delete;
QoSSession(const QoSSession&) = delete;
QoSSession& operator=(QoSSession&& session);
QoSSession(QoSSession&& session) { *this = std::move(session); }
bool Successful() const { return m_success; }
private:
#if defined(_WIN32)
void* m_qos_handle = nullptr;
unsigned long m_qos_flow_id = 0;
ENetPeer* m_peer = nullptr;
#endif
bool m_success = false;
};
} // namespace Common

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@ -33,4 +33,6 @@ const ConfigInfo<std::string> NETPLAY_SELECTED_HOST_GAME{
{System::Main, "NetPlay", "SelectedHostGame"}, ""};
const ConfigInfo<bool> NETPLAY_USE_UPNP{{System::Main, "NetPlay", "UseUPNP"}, false};
const ConfigInfo<bool> NETPLAY_ENABLE_QOS{{System::Main, "NetPlay", "EnableQoS"}, true};
} // namespace Config

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@ -29,4 +29,6 @@ extern const ConfigInfo<std::string> NETPLAY_NICKNAME;
extern const ConfigInfo<std::string> NETPLAY_SELECTED_HOST_GAME;
extern const ConfigInfo<bool> NETPLAY_USE_UPNP;
extern const ConfigInfo<bool> NETPLAY_ENABLE_QOS;
} // namespace Config

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@ -20,9 +20,11 @@
#include "Common/ENetUtil.h"
#include "Common/MD5.h"
#include "Common/MsgHandler.h"
#include "Common/QoSSession.h"
#include "Common/StringUtil.h"
#include "Common/Timer.h"
#include "Common/Version.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/ConfigManager.h"
#include "Core/HW/EXI/EXI_DeviceIPL.h"
#include "Core/HW/SI/SI.h"
@ -632,6 +634,17 @@ void NetPlayClient::SendAsync(sf::Packet&& packet)
// called from ---NETPLAY--- thread
void NetPlayClient::ThreadFunc()
{
Common::QoSSession qos_session;
if (Config::Get(Config::NETPLAY_ENABLE_QOS))
{
qos_session = Common::QoSSession(m_server);
if (qos_session.Successful())
m_dialog->AppendChat("Quality of Service (QoS) was successfully enabled.");
else
m_dialog->AppendChat("Quality of Service (QoS) couldn't be enabled.");
}
while (m_do_loop.IsSet())
{
ENetEvent netEvent;

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@ -21,10 +21,12 @@
#include "Common/StringUtil.h"
#include "Common/UPnP.h"
#include "Common/Version.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/ConfigManager.h"
#include "Core/HW/Sram.h"
#include "Core/NetPlayClient.h" //for NetPlayUI
#include "InputCommon/GCPadStatus.h"
#if !defined(_WIN32)
#include <sys/socket.h>
#include <sys/types.h>
@ -273,6 +275,7 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
Client player;
player.pid = pid;
player.socket = socket;
rpac >> player.revision;
rpac >> player.name;
@ -343,10 +346,13 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
Send(player.socket, spac);
}
if (Config::Get(Config::NETPLAY_ENABLE_QOS))
player.qos_session = Common::QoSSession(player.socket);
// add client to the player list
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
m_players.emplace(*(PlayerId*)player.socket->data, player);
m_players.emplace(*(PlayerId*)player.socket->data, std::move(player));
UpdatePadMapping(); // sync pad mappings with everyone
UpdateWiimoteMapping();
}

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@ -6,12 +6,14 @@
#include <SFML/Network/Packet.hpp>
#include <map>
#include <memory>
#include <mutex>
#include <queue>
#include <sstream>
#include <thread>
#include <unordered_map>
#include <unordered_set>
#include "Common/QoSSession.h"
#include "Common/SPSCQueue.h"
#include "Common/Timer.h"
#include "Common/TraversalClient.h"
@ -71,6 +73,8 @@ private:
u32 ping;
u32 current_game;
Common::QoSSession qos_session;
bool operator==(const Client& other) const { return this == &other; }
};