Fix clearing of render targets. We were skipping every other one.

This commit is contained in:
Ryan Houdek 2013-01-08 11:14:53 -06:00
parent 1d44d3baf5
commit 446d9279b1

View file

@ -208,7 +208,7 @@ void TextureCache::ClearRenderTargets()
if (iter->second->type == TCET_EC_VRAM) if (iter->second->type == TCET_EC_VRAM)
{ {
delete iter->second; delete iter->second;
textures.erase(iter++); textures.erase(iter);
} }
} }