Switch audio fifo queue to a faster non-STL one.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@718 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2008-09-28 17:34:40 +00:00
parent b2c619da61
commit 48c9333c0f
2 changed files with 109 additions and 12 deletions

View file

@ -0,0 +1,81 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _FIXED_SIZE_QUEUE_H
#define _FIXED_SIZE_QUEUE_H
// STL-look-a-like interface, but name is mixed case to distinguish it clearly from the
// real STL classes.
// Not fully featured, no safety checking yet. Add features as needed.
// TODO: "inline" storage?
template <class T, int N>
class FixedSizeQueue
{
T *storage;
int head;
int tail;
int count; // sacrifice 4 bytes for a simpler implementation. may optimize away in the future.
// Make copy constructor private for now.
FixedSizeQueue(FixedSizeQueue &other) { }
public:
FixedSizeQueue()
{
head = 0;
tail = 0;
storage = new T[N];
}
~FixedSizeQueue()
{
delete storage;
}
void push(T t) {
storage[tail] = t;
tail++;
if (tail == N)
tail = 0;
count++;
}
void pop() {
head++;
if (head == N)
head = 0;
count--;
}
T pop_front() {
const T &temp = storage[head];
pop();
return temp;
}
T &front() { return storage[head]; }
const T &front() const { return storage[head]; }
size_t size() const {
return count;
}
};
#endif // _FIXED_SIZE_QUEUE_H

View file

@ -23,6 +23,8 @@
#include "../DSPHandler.h"
#include "Thread.h"
#include "Mixer.h"
#include "FixedSizeQueue.h"
#ifdef _WIN32
#include "../PCHW/DSoundStream.h"
#endif
@ -31,8 +33,11 @@ namespace {
Common::CriticalSection push_sync;
// On real hardware, this fifo is much, much smaller. But timing is also tighter than under Windows, so...
int queue_maxlength = 1024 * 8;
std::queue<s16> sample_queue;
const int queue_minlength = 1024 * 4;
const int queue_maxlength = 1024 * 28;
FixedSizeQueue<s16, queue_maxlength> sample_queue;
} // namespace
volatile bool mixer_HLEready = false;
@ -59,15 +64,20 @@ void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
push_sync.Enter();
int count = 0;
while (sample_queue.size() && count < numSamples * 2) {
while (queue_size > queue_minlength && count < numSamples * 2) {
int x = buffer[count];
x += sample_queue.front();
if (x > 32767) x = 32767;
if (x < -32767) x = -32767;
buffer[count] = x;
count++;
buffer[count++] = x;
sample_queue.pop();
queue_size--;
x = buffer[count];
x += sample_queue.front();
if (x > 32767) x = 32767;
if (x < -32767) x = -32767;
buffer[count++] = x;
sample_queue.pop();
queue_size-=2;
}
push_sync.Leave();
}
@ -77,6 +87,12 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
// if (!f)
// f = fopen("d:\\hello.raw", "wb");
// fwrite(buffer, num_stereo_samples * 4, 1, f);
if (queue_size == 0)
{
queue_size = queue_minlength;
for (int i = 0; i < queue_minlength; i++)
sample_queue.push((s16)0);
}
static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
@ -84,15 +100,15 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
#ifdef _WIN32
if (!GetAsyncKeyState(VK_TAB)) {
while (queue_size > queue_maxlength / 2) {
DSound::DSound_UpdateSound();
Sleep(0);
}
while (queue_size > queue_maxlength / 2) {
DSound::DSound_UpdateSound();
Sleep(0);
}
} else {
return;
}
#else
while (queue_size > queue_maxlength / 2) {
while (queue_size > queue_maxlength) {
sleep(0);
}
#endif
@ -103,7 +119,7 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
while (num_stereo_samples)
{
acc += sample_rate;
while (num_stereo_samples && (acc>=48000))
while (num_stereo_samples && (acc >= 48000))
{
PV4l=PV3l;
PV3l=PV2l;