Fix for my last commit, this must fix the problem in the algorithm pointed by neobrain. thanks

This commit is contained in:
rodolfoosvaldobogado 2012-03-27 23:14:59 -03:00
parent bdf54edc87
commit 48d8d71391

View file

@ -154,6 +154,9 @@ void VertexManager::vFlush()
VertexShaderManager::SetConstants();
PixelShaderManager::SetConstants();
int stride = g_nativeVertexFmt->GetVertexStride();
g_nativeVertexFmt->SetupVertexPointers();
if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
{
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set vertex shader\n");});
@ -161,22 +164,6 @@ void VertexManager::vFlush()
}
int stride = g_nativeVertexFmt->GetVertexStride();
g_nativeVertexFmt->SetupVertexPointers();
bool UseZcomploc = bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable && g_ActiveConfig.bAcurateZcomploc;
if (UseZcomploc)
{
if (!PixelShaderCache::SetShader(DSTALPHA_ZCOMPLOC,g_nativeVertexFmt->m_components))
{
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
goto shader_fail;
}
g_renderer->ApplyState(RSM_Zcomploc);
Draw(stride);
g_renderer->RestoreState(RSM_Zcomploc);
g_renderer->ApplyState(RSM_Multipass);
}
if (!PixelShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components))
{
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
@ -196,16 +183,28 @@ void VertexManager::vFlush()
}
// update alpha only
g_renderer->ApplyState(RSM_UseDstAlpha);
if(!UseZcomploc && bpmem.zmode.updateenable)
if (bpmem.zmode.updateenable)
g_renderer->ApplyState(RSM_Multipass);
Draw(stride);
g_renderer->RestoreState(RSM_UseDstAlpha);
if (bpmem.zmode.updateenable)
g_renderer->RestoreState(RSM_Multipass);
}
if (UseZcomploc || (useDstAlpha && bpmem.zmode.updateenable))
bool UseZcomploc = bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable && g_ActiveConfig.bAcurateZcomploc;
if (UseZcomploc)
{
g_renderer->RestoreState(RSM_Multipass);
if (!PixelShaderCache::SetShader(DSTALPHA_ZCOMPLOC,g_nativeVertexFmt->m_components))
{
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
goto shader_fail;
}
g_renderer->ApplyState(RSM_Zcomploc);
Draw(stride);
g_renderer->RestoreState(RSM_Zcomploc);
}
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
shader_fail: