InputCommon: Add Quartz InputBackend class.

This commit is contained in:
Jordan Woyak 2024-03-11 01:31:30 -05:00
parent 9941c54911
commit 498584ac77
4 changed files with 21 additions and 18 deletions

View file

@ -65,7 +65,7 @@ void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
// nothing needed
#endif
#ifdef CIFACE_USE_OSX
// nothing needed for Quartz
m_input_backends.emplace_back(ciface::Quartz::CreateInputBackend(this));
#endif
#ifdef CIFACE_USE_SDL
m_input_backends.emplace_back(ciface::SDL::CreateInputBackend(this));
@ -166,12 +166,6 @@ void ControllerInterface::RefreshDevices(RefreshReason reason)
if (m_wsi.type == WindowSystemType::X11)
ciface::XInput2::PopulateDevices(m_wsi.render_window);
#endif
#ifdef CIFACE_USE_OSX
if (m_wsi.type == WindowSystemType::MacOS)
{
ciface::Quartz::PopulateDevices(m_wsi.render_window);
}
#endif
#ifdef CIFACE_USE_ANDROID
ciface::Android::PopulateDevices();
#endif
@ -223,9 +217,6 @@ void ControllerInterface::Shutdown()
#ifdef CIFACE_USE_XLIB
// nothing needed
#endif
#ifdef CIFACE_USE_OSX
ciface::Quartz::DeInit();
#endif
#ifdef CIFACE_USE_ANDROID
ciface::Android::Shutdown();
#endif

View file

@ -3,8 +3,9 @@
#pragma once
#include "InputCommon/ControllerInterface/InputBackend.h"
namespace ciface::Quartz
{
void PopulateDevices(void* window);
void DeInit();
std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface);
} // namespace ciface::Quartz

View file

@ -7,15 +7,25 @@
namespace ciface::Quartz
{
void PopulateDevices(void* window)
class InputBackend final : public ciface::InputBackend
{
if (!window)
public:
using ciface::InputBackend::InputBackend;
void PopulateDevices() override;
};
std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface)
{
return std::make_unique<InputBackend>(controller_interface);
}
void InputBackend::PopulateDevices()
{
const WindowSystemInfo wsi = GetControllerInterface().GetWindowSystemInfo();
if (wsi.type != WindowSystemType::MacOS)
return;
g_controller_interface.AddDevice(std::make_shared<KeyboardAndMouse>(window));
GetControllerInterface().AddDevice(std::make_shared<KeyboardAndMouse>(wsi.render_window));
}
void DeInit()
{
}
} // namespace ciface::Quartz

View file

@ -12,6 +12,7 @@
#include "Core/Host.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Quartz/Quartz.h"
/// Helper class to get window position data from threads other than the main thread
@interface DolWindowPositionObserver : NSObject