UICommon/GameFile: Use in-class initializers where applicable

Allows deduplicating code within the constructor initializer list.
This commit is contained in:
Lioncash 2019-05-28 05:51:47 -04:00
parent 800d875faa
commit 49ca31467d
2 changed files with 3 additions and 4 deletions

View file

@ -111,8 +111,7 @@ GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string
return Lookup(GetConfigLanguage(), strings);
}
GameFile::GameFile(const std::string& path)
: m_file_path(path), m_region(DiscIO::Region::Unknown), m_country(DiscIO::Country::Unknown)
GameFile::GameFile(const std::string& path) : m_file_path(path)
{
{
std::string name, extension;

View file

@ -126,8 +126,8 @@ private:
u64 m_title_id{};
std::string m_maker_id{};
DiscIO::Region m_region{};
DiscIO::Country m_country{};
DiscIO::Region m_region{DiscIO::Region::Unknown};
DiscIO::Country m_country{DiscIO::Country::Unknown};
DiscIO::Platform m_platform{};
DiscIO::BlobType m_blob_type{};
u16 m_revision{};