Merge pull request #9455 from lioncash/traversal

TraversalProto: Minor cleanup
This commit is contained in:
Léo Lam 2021-01-27 15:51:29 +01:00 committed by GitHub
commit 4ba9bb26e9
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9 changed files with 97 additions and 87 deletions

View file

@ -48,32 +48,32 @@ void TraversalClient::ReconnectToServer()
}
m_ServerAddress.port = m_port;
m_State = Connecting;
m_State = State::Connecting;
TraversalPacket hello = {};
hello.type = TraversalPacketHelloFromClient;
hello.type = TraversalPacketType::HelloFromClient;
hello.helloFromClient.protoVersion = TraversalProtoVersion;
SendTraversalPacket(hello);
if (m_Client)
m_Client->OnTraversalStateChanged();
}
static ENetAddress MakeENetAddress(TraversalInetAddress* address)
static ENetAddress MakeENetAddress(const TraversalInetAddress& address)
{
ENetAddress eaddr;
if (address->isIPV6)
ENetAddress eaddr{};
if (address.isIPV6)
{
eaddr.port = 0; // no support yet :(
}
else
{
eaddr.host = address->address[0];
eaddr.port = ntohs(address->port);
eaddr.host = address.address[0];
eaddr.port = ntohs(address.port);
}
return eaddr;
}
void TraversalClient::ConnectToClient(const std::string& host)
void TraversalClient::ConnectToClient(std::string_view host)
{
if (host.size() > sizeof(TraversalHostId))
{
@ -81,8 +81,8 @@ void TraversalClient::ConnectToClient(const std::string& host)
return;
}
TraversalPacket packet = {};
packet.type = TraversalPacketConnectPlease;
memcpy(packet.connectPlease.hostId.data(), host.c_str(), host.size());
packet.type = TraversalPacketType::ConnectPlease;
memcpy(packet.connectPlease.hostId.data(), host.data(), host.size());
m_ConnectRequestId = SendTraversalPacket(packet);
m_PendingConnect = true;
}
@ -129,7 +129,7 @@ void TraversalClient::HandleServerPacket(TraversalPacket* packet)
u8 ok = 1;
switch (packet->type)
{
case TraversalPacketAck:
case TraversalPacketType::Ack:
if (!packet->ack.ok)
{
OnFailure(FailureReason::ServerForgotAboutUs);
@ -144,8 +144,8 @@ void TraversalClient::HandleServerPacket(TraversalPacket* packet)
}
}
break;
case TraversalPacketHelloFromServer:
if (m_State != Connecting)
case TraversalPacketType::HelloFromServer:
if (!IsConnecting())
break;
if (!packet->helloFromServer.ok)
{
@ -153,14 +153,14 @@ void TraversalClient::HandleServerPacket(TraversalPacket* packet)
break;
}
m_HostId = packet->helloFromServer.yourHostId;
m_State = Connected;
m_State = State::Connected;
if (m_Client)
m_Client->OnTraversalStateChanged();
break;
case TraversalPacketPleaseSendPacket:
case TraversalPacketType::PleaseSendPacket:
{
// security is overrated.
ENetAddress addr = MakeENetAddress(&packet->pleaseSendPacket.address);
ENetAddress addr = MakeENetAddress(packet->pleaseSendPacket.address);
if (addr.port != 0)
{
char message[] = "Hello from Dolphin Netplay...";
@ -176,8 +176,8 @@ void TraversalClient::HandleServerPacket(TraversalPacket* packet)
}
break;
}
case TraversalPacketConnectReady:
case TraversalPacketConnectFailed:
case TraversalPacketType::ConnectReady:
case TraversalPacketType::ConnectFailed:
{
if (!m_PendingConnect || packet->connectReady.requestId != m_ConnectRequestId)
break;
@ -187,8 +187,8 @@ void TraversalClient::HandleServerPacket(TraversalPacket* packet)
if (!m_Client)
break;
if (packet->type == TraversalPacketConnectReady)
m_Client->OnConnectReady(MakeENetAddress(&packet->connectReady.address));
if (packet->type == TraversalPacketType::ConnectReady)
m_Client->OnConnectReady(MakeENetAddress(packet->connectReady.address));
else
m_Client->OnConnectFailed(packet->connectFailed.reason);
break;
@ -197,10 +197,10 @@ void TraversalClient::HandleServerPacket(TraversalPacket* packet)
WARN_LOG_FMT(NETPLAY, "Received unknown packet with type {}", packet->type);
break;
}
if (packet->type != TraversalPacketAck)
if (packet->type != TraversalPacketType::Ack)
{
TraversalPacket ack = {};
ack.type = TraversalPacketAck;
ack.type = TraversalPacketType::Ack;
ack.requestId = packet->requestId;
ack.ack.ok = ok;
@ -214,7 +214,7 @@ void TraversalClient::HandleServerPacket(TraversalPacket* packet)
void TraversalClient::OnFailure(FailureReason reason)
{
m_State = Failure;
m_State = State::Failure;
m_FailureReason = reason;
if (m_Client)
@ -257,10 +257,10 @@ void TraversalClient::HandleResends()
void TraversalClient::HandlePing()
{
const u32 now = enet_time_get();
if (m_State == Connected && now - m_PingTime >= 500)
if (IsConnected() && now - m_PingTime >= 500)
{
TraversalPacket ping = {};
ping.type = TraversalPacketPing;
ping.type = TraversalPacketType::Ping;
ping.ping.hostId = m_HostId;
SendTraversalPacket(ping);
m_PingTime = now;

View file

@ -6,6 +6,7 @@
#include <list>
#include <memory>
#include <string>
#include <string_view>
#include <enet/enet.h>
@ -19,17 +20,17 @@ public:
virtual ~TraversalClientClient() = default;
virtual void OnTraversalStateChanged() = 0;
virtual void OnConnectReady(ENetAddress addr) = 0;
virtual void OnConnectFailed(u8 reason) = 0;
virtual void OnConnectFailed(TraversalConnectFailedReason reason) = 0;
};
class TraversalClient
{
public:
enum State
enum class State
{
Connecting,
Connected,
Failure
Failure,
};
enum class FailureReason
{
@ -46,8 +47,12 @@ public:
State GetState() const;
FailureReason GetFailureReason() const;
bool HasFailed() const { return m_State == State::Failure; }
bool IsConnecting() const { return m_State == State::Connecting; }
bool IsConnected() const { return m_State == State::Connected; }
void Reset();
void ConnectToClient(const std::string& host);
void ConnectToClient(std::string_view host);
void ReconnectToServer();
void Update();
void HandleResends();

View file

@ -1,44 +1,43 @@
// This file is public domain, in case it's useful to anyone. -comex
#pragma once
#include <array>
#include <cstddef>
#include "Common/CommonTypes.h"
#define NETPLAY_CODE_SIZE 8
typedef std::array<char, NETPLAY_CODE_SIZE> TraversalHostId;
typedef u64 TraversalRequestId;
constexpr size_t NETPLAY_CODE_SIZE = 8;
using TraversalHostId = std::array<char, NETPLAY_CODE_SIZE>;
using TraversalRequestId = u64;
enum TraversalPacketType
enum class TraversalPacketType : u8
{
// [*->*]
TraversalPacketAck = 0,
Ack = 0,
// [c->s]
TraversalPacketPing = 1,
Ping = 1,
// [c->s]
TraversalPacketHelloFromClient = 2,
HelloFromClient = 2,
// [s->c]
TraversalPacketHelloFromServer = 3,
HelloFromServer = 3,
// [c->s] When connecting, first the client asks the central server...
TraversalPacketConnectPlease = 4,
ConnectPlease = 4,
// [s->c] ...who asks the game host to send a UDP packet to the
// client... (an ack implies success)
TraversalPacketPleaseSendPacket = 5,
PleaseSendPacket = 5,
// [s->c] ...which the central server relays back to the client.
TraversalPacketConnectReady = 6,
ConnectReady = 6,
// [s->c] Alternately, the server might not have heard of this host.
TraversalPacketConnectFailed = 7
ConnectFailed = 7,
};
enum
{
TraversalProtoVersion = 0
};
constexpr u8 TraversalProtoVersion = 0;
enum TraversalConnectFailedReason
enum class TraversalConnectFailedReason : u8
{
TraversalConnectFailedClientDidntRespond = 0,
TraversalConnectFailedClientFailure,
TraversalConnectFailedNoSuchClient
ClientDidntRespond = 0,
ClientFailure,
NoSuchClient,
};
#pragma pack(push, 1)
@ -50,7 +49,7 @@ struct TraversalInetAddress
};
struct TraversalPacket
{
u8 type;
TraversalPacketType type;
TraversalRequestId requestId;
union
{
@ -88,7 +87,7 @@ struct TraversalPacket
struct
{
TraversalRequestId requestId;
u8 reason;
TraversalConnectFailedReason reason;
} connectFailed;
};
};

View file

@ -185,8 +185,9 @@ static const char* SenderName(sockaddr_in6* addr)
static void TrySend(const void* buffer, size_t size, sockaddr_in6* addr)
{
#if DEBUG
printf("-> %d %llu %s\n", ((TraversalPacket*)buffer)->type,
(long long)((TraversalPacket*)buffer)->requestId, SenderName(addr));
const auto* packet = static_cast<const TraversalPacket*>(buffer);
printf("-> %d %llu %s\n", static_cast<int>(packet->type),
static_cast<long long>(packet->requestId), SenderName(addr));
#endif
if ((size_t)sendto(sock, buffer, size, 0, (sockaddr*)addr, sizeof(*addr)) != size)
{
@ -227,7 +228,7 @@ static void ResendPackets()
{
if (info->tries >= NUMBER_OF_TRIES)
{
if (info->packet.type == TraversalPacketPleaseSendPacket)
if (info->packet.type == TraversalPacketType::PleaseSendPacket)
{
todoFailures.push_back(std::make_pair(info->packet.pleaseSendPacket.address, info->misc));
}
@ -245,21 +246,22 @@ static void ResendPackets()
for (const auto& p : todoFailures)
{
TraversalPacket* fail = AllocPacket(MakeSinAddr(p.first));
fail->type = TraversalPacketConnectFailed;
fail->type = TraversalPacketType::ConnectFailed;
fail->connectFailed.requestId = p.second;
fail->connectFailed.reason = TraversalConnectFailedClientDidntRespond;
fail->connectFailed.reason = TraversalConnectFailedReason::ClientDidntRespond;
}
}
static void HandlePacket(TraversalPacket* packet, sockaddr_in6* addr)
{
#if DEBUG
printf("<- %d %llu %s\n", packet->type, (long long)packet->requestId, SenderName(addr));
printf("<- %d %llu %s\n", static_cast<int>(packet->type),
static_cast<long long>(packet->requestId), SenderName(addr));
#endif
bool packetOk = true;
switch (packet->type)
{
case TraversalPacketAck:
case TraversalPacketType::Ack:
{
auto it = outgoingPackets.find(packet->requestId);
if (it == outgoingPackets.end())
@ -267,37 +269,37 @@ static void HandlePacket(TraversalPacket* packet, sockaddr_in6* addr)
OutgoingPacketInfo* info = &it->second;
if (info->packet.type == TraversalPacketPleaseSendPacket)
if (info->packet.type == TraversalPacketType::PleaseSendPacket)
{
TraversalPacket* ready = AllocPacket(MakeSinAddr(info->packet.pleaseSendPacket.address));
if (packet->ack.ok)
{
ready->type = TraversalPacketConnectReady;
ready->type = TraversalPacketType::ConnectReady;
ready->connectReady.requestId = info->misc;
ready->connectReady.address = MakeInetAddress(info->dest);
}
else
{
ready->type = TraversalPacketConnectFailed;
ready->type = TraversalPacketType::ConnectFailed;
ready->connectFailed.requestId = info->misc;
ready->connectFailed.reason = TraversalConnectFailedClientFailure;
ready->connectFailed.reason = TraversalConnectFailedReason::ClientFailure;
}
}
outgoingPackets.erase(it);
break;
}
case TraversalPacketPing:
case TraversalPacketType::Ping:
{
auto r = EvictFind(connectedClients, packet->ping.hostId, true);
packetOk = r.found;
break;
}
case TraversalPacketHelloFromClient:
case TraversalPacketType::HelloFromClient:
{
u8 ok = packet->helloFromClient.protoVersion <= TraversalProtoVersion;
TraversalPacket* reply = AllocPacket(*addr);
reply->type = TraversalPacketHelloFromServer;
reply->type = TraversalPacketType::HelloFromServer;
reply->helloFromServer.ok = ok;
if (ok)
{
@ -323,32 +325,34 @@ static void HandlePacket(TraversalPacket* packet, sockaddr_in6* addr)
}
break;
}
case TraversalPacketConnectPlease:
case TraversalPacketType::ConnectPlease:
{
TraversalHostId& hostId = packet->connectPlease.hostId;
auto r = EvictFind(connectedClients, hostId);
if (!r.found)
{
TraversalPacket* reply = AllocPacket(*addr);
reply->type = TraversalPacketConnectFailed;
reply->type = TraversalPacketType::ConnectFailed;
reply->connectFailed.requestId = packet->requestId;
reply->connectFailed.reason = TraversalConnectFailedNoSuchClient;
reply->connectFailed.reason = TraversalConnectFailedReason::NoSuchClient;
}
else
{
TraversalPacket* please = AllocPacket(MakeSinAddr(*r.value), packet->requestId);
please->type = TraversalPacketPleaseSendPacket;
please->type = TraversalPacketType::PleaseSendPacket;
please->pleaseSendPacket.address = MakeInetAddress(*addr);
}
break;
}
default:
fprintf(stderr, "received unknown packet type %d from %s\n", packet->type, SenderName(addr));
fprintf(stderr, "received unknown packet type %d from %s\n", static_cast<int>(packet->type),
SenderName(addr));
break;
}
if (packet->type != TraversalPacketAck)
if (packet->type != TraversalPacketType::Ack)
{
TraversalPacket ack = {};
ack.type = TraversalPacketAck;
ack.type = TraversalPacketType::Ack;
ack.requestId = packet->requestId;
ack.ack.ok = packetOk;
TrySend(&ack, sizeof(ack), addr);

View file

@ -174,7 +174,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
m_traversal_client = g_TraversalClient.get();
// If we were disconnected in the background, reconnect.
if (m_traversal_client->GetState() == TraversalClient::Failure)
if (m_traversal_client->HasFailed())
m_traversal_client->ReconnectToServer();
m_traversal_client->m_Client = this;
m_host_spec = address;
@ -1755,12 +1755,13 @@ void NetPlayClient::OnTraversalStateChanged()
const TraversalClient::State state = m_traversal_client->GetState();
if (m_connection_state == ConnectionState::WaitingForTraversalClientConnection &&
state == TraversalClient::Connected)
state == TraversalClient::State::Connected)
{
m_connection_state = ConnectionState::WaitingForTraversalClientConnectReady;
m_traversal_client->ConnectToClient(m_host_spec);
}
else if (m_connection_state != ConnectionState::Failure && state == TraversalClient::Failure)
else if (m_connection_state != ConnectionState::Failure &&
state == TraversalClient::State::Failure)
{
Disconnect();
m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
@ -1779,19 +1780,19 @@ void NetPlayClient::OnConnectReady(ENetAddress addr)
}
// called from ---NETPLAY--- thread
void NetPlayClient::OnConnectFailed(u8 reason)
void NetPlayClient::OnConnectFailed(TraversalConnectFailedReason reason)
{
m_connecting = false;
m_connection_state = ConnectionState::Failure;
switch (reason)
{
case TraversalConnectFailedClientDidntRespond:
case TraversalConnectFailedReason::ClientDidntRespond:
PanicAlertFmtT("Traversal server timed out connecting to the host");
break;
case TraversalConnectFailedClientFailure:
case TraversalConnectFailedReason::ClientFailure:
PanicAlertFmtT("Server rejected traversal attempt");
break;
case TraversalConnectFailedNoSuchClient:
case TraversalConnectFailedReason::NoSuchClient:
PanicAlertFmtT("Invalid host");
break;
default:

View file

@ -125,7 +125,7 @@ public:
void OnTraversalStateChanged() override;
void OnConnectReady(ENetAddress addr) override;
void OnConnectFailed(u8 reason) override;
void OnConnectFailed(TraversalConnectFailedReason reason) override;
bool IsFirstInGamePad(int ingame_pad) const;
int NumLocalPads() const;

View file

@ -126,7 +126,7 @@ NetPlayServer::NetPlayServer(const u16 port, const bool forward_port, NetPlayUI*
m_server = g_MainNetHost.get();
if (g_TraversalClient->GetState() == TraversalClient::Failure)
if (g_TraversalClient->HasFailed())
g_TraversalClient->ReconnectToServer();
}
else
@ -190,7 +190,7 @@ void NetPlayServer::SetupIndex()
if (m_traversal_client)
{
if (m_traversal_client->GetState() != TraversalClient::Connected)
if (!m_traversal_client->IsConnected())
return;
session.server_id = std::string(g_TraversalClient->GetHostID().data(), 8);
@ -1149,7 +1149,7 @@ void NetPlayServer::OnTraversalStateChanged()
if (!m_dialog)
return;
if (state == TraversalClient::Failure)
if (state == TraversalClient::State::Failure)
m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
m_dialog->OnTraversalStateChanged(state);

View file

@ -134,7 +134,7 @@ private:
void OnTraversalStateChanged() override;
void OnConnectReady(ENetAddress) override {}
void OnConnectFailed(u8) override {}
void OnConnectFailed(TraversalConnectFailedReason) override {}
void UpdatePadMapping();
void UpdateWiimoteMapping();
std::vector<std::pair<std::string, std::string>> GetInterfaceListInternal() const;

View file

@ -711,11 +711,11 @@ void NetPlayDialog::UpdateGUI()
{
switch (g_TraversalClient->GetState())
{
case TraversalClient::Connecting:
case TraversalClient::State::Connecting:
m_hostcode_label->setText(tr("..."));
m_hostcode_action_button->setEnabled(false);
break;
case TraversalClient::Connected:
case TraversalClient::State::Connected:
{
const auto host_id = g_TraversalClient->GetHostID();
m_hostcode_label->setText(
@ -725,7 +725,7 @@ void NetPlayDialog::UpdateGUI()
m_is_copy_button_retry = false;
break;
}
case TraversalClient::Failure:
case TraversalClient::State::Failure:
m_hostcode_label->setText(tr("Error"));
m_hostcode_action_button->setText(tr("Retry"));
m_hostcode_action_button->setEnabled(true);
@ -1003,6 +1003,7 @@ void NetPlayDialog::OnTraversalStateChanged(TraversalClient::State state)
case TraversalClient::State::Connected:
case TraversalClient::State::Failure:
UpdateDiscordPresence();
break;
default:
break;
}