fix d3d error

This commit is contained in:
degasus 2013-01-14 19:17:07 +01:00
parent adeac6f4a5
commit 4c2dd093a3

View file

@ -740,11 +740,11 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
if (!Pretest)
{
// alpha test will always fail, so restart the shader and just make it an empty function
WRITE(p, "\tocol0 = float4(0.0f);\n");
WRITE(p, "\tocol0 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
if(DepthTextureEnable)
WRITE(p, "\tdepth = 1.f;\n");
if(dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
WRITE(p, "\tocol1 = float4(0.0f);\n");
WRITE(p, "\tocol1 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
if (ApiType == API_OPENGL)
{
if (DepthTextureEnable)
@ -1369,9 +1369,9 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode
WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
WRITE(p, ")) {\n");
WRITE(p, "\t\tocol0 = float4(0.0f);\n");
WRITE(p, "\t\tocol0 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
WRITE(p, "\t\tocol1 = float4(0.0f);\n");
WRITE(p, "\t\tocol1 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
if (DepthTextureEnable)
WRITE(p, "\t\tdepth = 1.f;\n");