Merge pull request #8238 from lioncash/video-stats

VideoCommon/Statistics: Minor cleanup changes
This commit is contained in:
Connor McLaughlin 2019-07-11 20:34:48 +10:00 committed by GitHub
commit 4c649d1a5d
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GPG key ID: 4AEE18F83AFDEB23
20 changed files with 200 additions and 195 deletions

View file

@ -50,7 +50,7 @@ static void UpdateConstantBuffer(ID3D11Buffer* const buffer, const void* data, u
memcpy(map.pData, data, data_size);
D3D::context->Unmap(buffer, 0);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
}
static ComPtr<ID3D11ShaderResourceView>
@ -166,7 +166,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
*out_offset = m_texel_buffer_offset / elem_size;
std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset, data, data_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
m_texel_buffer_offset += data_size;
D3D::context->Unmap(m_texel_buffer.Get(), 0);
@ -194,7 +194,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset, data, data_size);
std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset + palette_byte_offset,
palette_data, palette_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, palette_byte_offset + palette_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
*out_offset = m_texel_buffer_offset / elem_size;
*out_palette_offset = (m_texel_buffer_offset + palette_byte_offset) / palette_elem_size;
m_texel_buffer_offset += palette_byte_offset + palette_size;
@ -251,8 +251,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
m_buffer_cursor = cursor + totalBufferSize;
ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertexBufferSize);
ADDSTAT(stats.thisFrame.bytesIndexStreamed, indexBufferSize);
ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, vertexBufferSize);
ADDSTAT(g_stats.this_frame.bytes_index_streamed, indexBufferSize);
D3D::stateman->SetVertexBuffer(m_buffers[m_current_buffer].Get(), vertex_stride, 0);
D3D::stateman->SetIndexBuffer(m_buffers[m_current_buffer].Get());

View file

@ -112,8 +112,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
m_vertex_stream_buffer.CommitMemory(vertex_data_size);
m_index_stream_buffer.CommitMemory(index_data_size);
ADDSTAT(stats.thisFrame.bytesVertexStreamed, static_cast<int>(vertex_data_size));
ADDSTAT(stats.thisFrame.bytesIndexStreamed, static_cast<int>(index_data_size));
ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, static_cast<int>(vertex_data_size));
ADDSTAT(g_stats.this_frame.bytes_index_streamed, static_cast<int>(index_data_size));
Renderer::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer.GetGPUPointer(), vertex_stride,
m_vertex_stream_buffer.GetSize());
@ -137,7 +137,7 @@ void VertexManager::UpdateVertexShaderConstants()
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &VertexShaderManager::constants,
sizeof(VertexShaderConstants));
m_uniform_stream_buffer.CommitMemory(sizeof(VertexShaderConstants));
ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(VertexShaderConstants));
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(VertexShaderConstants));
VertexShaderManager::dirty = false;
}
@ -150,7 +150,7 @@ void VertexManager::UpdateGeometryShaderConstants()
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &GeometryShaderManager::constants,
sizeof(GeometryShaderConstants));
m_uniform_stream_buffer.CommitMemory(sizeof(GeometryShaderConstants));
ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(GeometryShaderConstants));
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
GeometryShaderManager::dirty = false;
}
@ -163,7 +163,7 @@ void VertexManager::UpdatePixelShaderConstants()
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &PixelShaderManager::constants,
sizeof(PixelShaderConstants));
m_uniform_stream_buffer.CommitMemory(sizeof(PixelShaderConstants));
ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(PixelShaderConstants));
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(PixelShaderConstants));
PixelShaderManager::dirty = false;
}
@ -227,7 +227,7 @@ void VertexManager::UploadAllConstants()
// Finally, flush buffer memory after copying
m_uniform_stream_buffer.CommitMemory(allocation_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, allocation_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, allocation_size);
// Clear dirty flags
VertexShaderManager::dirty = false;
@ -250,7 +250,7 @@ void VertexManager::UploadUtilityUniforms(const void* data, u32 data_size)
Renderer::GetInstance()->SetConstantBuffer(2, m_uniform_stream_buffer.GetCurrentGPUPointer());
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), data, data_size);
m_uniform_stream_buffer.CommitMemory(data_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
}
bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
@ -275,7 +275,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
std::memcpy(m_texel_stream_buffer.GetCurrentHostPointer(), data, data_size);
*out_offset = static_cast<u32>(m_texel_stream_buffer.GetCurrentOffset()) / elem_size;
m_texel_stream_buffer.CommitMemory(data_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
Renderer::GetInstance()->SetTextureDescriptor(0, m_texel_buffer_views[format].cpu_handle);
return true;
}
@ -312,7 +312,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
palette_elem_size;
m_texel_stream_buffer.CommitMemory(palette_byte_offset + palette_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, palette_byte_offset + palette_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
Renderer::GetInstance()->SetTextureDescriptor(0, m_texel_buffer_views[format].cpu_handle);
Renderer::GetInstance()->SetTextureDescriptor(1, m_texel_buffer_views[palette_format].cpu_handle);
return true;

View file

@ -158,7 +158,7 @@ void SHADER::Bind() const
{
if (CurrentProgram != glprogid)
{
INCSTAT(stats.thisFrame.numShaderChanges);
INCSTAT(g_stats.this_frame.num_shader_changes);
glUseProgram(glprogid);
CurrentProgram = glprogid;
}
@ -248,7 +248,7 @@ void ProgramShaderCache::UploadConstants()
VertexShaderManager::dirty = false;
GeometryShaderManager::dirty = false;
ADDSTAT(stats.thisFrame.bytesUniformStreamed, s_ubo_buffer_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, s_ubo_buffer_size);
}
}
@ -264,7 +264,7 @@ void ProgramShaderCache::UploadConstants(const void* data, u32 data_size)
for (u32 index = 1; index <= 3; index++)
glBindBufferRange(GL_UNIFORM_BUFFER, index, s_buffer->m_buffer, buffer.second, data_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
}
bool ProgramShaderCache::CompileComputeShader(SHADER& shader, const std::string& code)

View file

@ -105,7 +105,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
const u32 elem_size = GetTexelBufferElementSize(format);
const auto dst = m_texel_buffer->Map(data_size, elem_size);
std::memcpy(dst.first, data, data_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
*out_offset = dst.second / elem_size;
m_texel_buffer->Unmap(data_size);
@ -130,7 +130,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
const u32 palette_byte_offset = Common::AlignUp(data_size, palette_elem_size);
std::memcpy(dst.first, data, data_size);
std::memcpy(dst.first + palette_byte_offset, palette_data, palette_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, palette_byte_offset + palette_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
*out_offset = dst.second / elem_size;
*out_palette_offset = (dst.second + palette_byte_offset) / palette_elem_size;
m_texel_buffer->Unmap(palette_byte_offset + palette_size);
@ -181,8 +181,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
m_vertex_buffer->Unmap(vertex_data_size);
m_index_buffer->Unmap(index_data_size);
ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertex_data_size);
ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_data_size);
ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, vertex_data_size);
ADDSTAT(g_stats.this_frame.bytes_index_streamed, index_data_size);
}
void VertexManager::UploadUniforms()

View file

@ -221,7 +221,7 @@ static void ClipTriangle(int* indices, int* numIndices)
POLY_CLIP(CLIP_POS_Z_BIT, 0, 0, 0, 1);
POLY_CLIP(CLIP_NEG_Z_BIT, 0, 0, 1, 1);
INCSTAT(stats.thisFrame.numTrianglesClipped);
INCSTAT(g_stats.this_frame.num_triangles_clipped);
// transform the poly in inlist into triangles
indices[0] = inlist[0];
@ -288,7 +288,7 @@ static void ClipLine(int* indices)
void ProcessTriangle(OutputVertexData* v0, OutputVertexData* v1, OutputVertexData* v2)
{
INCSTAT(stats.thisFrame.numTrianglesIn)
INCSTAT(g_stats.this_frame.num_triangles_in)
bool backface;
@ -410,7 +410,7 @@ bool CullTest(const OutputVertexData* v0, const OutputVertexData* v1, const Outp
if (mask)
{
INCSTAT(stats.thisFrame.numTrianglesRejected)
INCSTAT(g_stats.this_frame.num_triangles_rejected)
return false;
}
@ -430,13 +430,13 @@ bool CullTest(const OutputVertexData* v0, const OutputVertexData* v1, const Outp
if ((bpmem.genMode.cullmode & 1) && !backface) // cull frontfacing
{
INCSTAT(stats.thisFrame.numTrianglesCulled)
INCSTAT(g_stats.this_frame.num_triangles_culled)
return false;
}
if ((bpmem.genMode.cullmode & 2) && backface) // cull backfacing
{
INCSTAT(stats.thisFrame.numTrianglesCulled)
INCSTAT(g_stats.this_frame.num_triangles_culled)
return false;
}

View file

@ -106,7 +106,7 @@ void DumpActiveTextures()
{
SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
stats.thisFrame.numDrawnObjects, stageNum, texmap, mip),
g_stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
texmap, mip);
}
}
@ -124,7 +124,7 @@ void DumpActiveTextures()
{
SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
stats.thisFrame.numDrawnObjects, stageNum, texmap, mip),
g_stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
texmap, mip);
}
}
@ -191,32 +191,38 @@ void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* nam
void OnObjectBegin()
{
if (g_ActiveConfig.bDumpTextures && stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart &&
stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd)
if (g_ActiveConfig.bDumpTextures &&
g_stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
g_stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
{
DumpActiveTextures();
}
}
void OnObjectEnd()
{
if (g_ActiveConfig.bDumpObjects && stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart &&
stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd)
if (g_ActiveConfig.bDumpObjects &&
g_stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
g_stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
{
DumpEfb(StringFromFormat("%sobject%i.png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
stats.thisFrame.numDrawnObjects));
g_stats.this_frame.num_drawn_objects));
}
for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{
if (DrawnToBuffer[i])
{
DrawnToBuffer[i] = false;
std::string filename =
StringFromFormat("%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
stats.thisFrame.numDrawnObjects, ObjectBufferName[i], i - BufferBase[i]);
std::string filename = StringFromFormat(
"%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
g_stats.this_frame.num_drawn_objects, ObjectBufferName[i], i - BufferBase[i]);
TextureToPng((u8*)ObjectBuffer[i], EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
memset(ObjectBuffer[i], 0, EFB_WIDTH * EFB_HEIGHT * sizeof(u32));
}
}
stats.thisFrame.numDrawnObjects++;
g_stats.this_frame.num_drawn_objects++;
}
} // namespace DebugUtil

View file

@ -72,7 +72,7 @@ void SetTevReg(int reg, int comp, s16 color)
static void Draw(s32 x, s32 y, s32 xi, s32 yi)
{
INCSTAT(stats.thisFrame.rasterizedPixels);
INCSTAT(g_stats.this_frame.rasterized_pixels);
float dx = vertexOffsetX + (float)(x - vertex0X);
float dy = vertexOffsetY + (float)(y - vertex0Y);
@ -267,7 +267,7 @@ static void BuildBlock(s32 blockX, s32 blockY)
void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertexData* v1,
const OutputVertexData* v2)
{
INCSTAT(stats.thisFrame.numTrianglesDrawn);
INCSTAT(g_stats.this_frame.num_triangles_drawn);
// adapted from http://devmaster.net/posts/6145/advanced-rasterization

View file

@ -91,7 +91,7 @@ void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_
// assemble and rasterize the primitive
m_setup_unit.SetupVertex();
INCSTAT(stats.thisFrame.numVerticesLoaded)
INCSTAT(g_stats.this_frame.num_vertices_loaded)
}
DebugUtil::OnObjectEnd();

View file

@ -568,7 +568,7 @@ void Tev::Draw()
ASSERT(Position[0] >= 0 && Position[0] < EFB_WIDTH);
ASSERT(Position[1] >= 0 && Position[1] < EFB_HEIGHT);
INCSTAT(stats.thisFrame.tevPixelsIn);
INCSTAT(g_stats.this_frame.tev_pixels_in);
// initial color values
for (int i = 0; i < 4; i++)
@ -869,7 +869,7 @@ void Tev::Draw()
}
#endif
INCSTAT(stats.thisFrame.tevPixelsOut);
INCSTAT(g_stats.this_frame.tev_pixels_out);
EfbInterface::IncPerfCounterQuadCount(PQ_BLEND_INPUT);
EfbInterface::BlendTev(Position[0], Position[1], output);

View file

@ -181,8 +181,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
m_vertex_stream_buffer->CommitMemory(vertex_data_size);
m_index_stream_buffer->CommitMemory(index_data_size);
ADDSTAT(stats.thisFrame.bytesVertexStreamed, static_cast<int>(vertex_data_size));
ADDSTAT(stats.thisFrame.bytesIndexStreamed, static_cast<int>(index_data_size));
ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, static_cast<int>(vertex_data_size));
ADDSTAT(g_stats.this_frame.bytes_index_streamed, static_cast<int>(index_data_size));
StateTracker::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer->GetBuffer(), 0);
StateTracker::GetInstance()->SetIndexBuffer(m_index_stream_buffer->GetBuffer(), 0,
@ -207,7 +207,7 @@ void VertexManager::UpdateVertexShaderConstants()
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &VertexShaderManager::constants,
sizeof(VertexShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(VertexShaderConstants));
ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(VertexShaderConstants));
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(VertexShaderConstants));
VertexShaderManager::dirty = false;
}
@ -222,7 +222,7 @@ void VertexManager::UpdateGeometryShaderConstants()
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &GeometryShaderManager::constants,
sizeof(GeometryShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(GeometryShaderConstants));
ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(GeometryShaderConstants));
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
GeometryShaderManager::dirty = false;
}
@ -237,7 +237,7 @@ void VertexManager::UpdatePixelShaderConstants()
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &PixelShaderManager::constants,
sizeof(PixelShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(PixelShaderConstants));
ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(PixelShaderConstants));
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(PixelShaderConstants));
PixelShaderManager::dirty = false;
}
@ -302,7 +302,7 @@ void VertexManager::UploadAllConstants()
// Finally, flush buffer memory after copying
m_uniform_stream_buffer->CommitMemory(allocation_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, allocation_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, allocation_size);
// Clear dirty flags
VertexShaderManager::dirty = false;
@ -324,7 +324,7 @@ void VertexManager::UploadUtilityUniforms(const void* data, u32 data_size)
m_uniform_stream_buffer->GetBuffer(), m_uniform_stream_buffer->GetCurrentOffset(), data_size);
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), data, data_size);
m_uniform_stream_buffer->CommitMemory(data_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
}
bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
@ -349,7 +349,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
std::memcpy(m_texel_stream_buffer->GetCurrentHostPointer(), data, data_size);
*out_offset = static_cast<u32>(m_texel_stream_buffer->GetCurrentOffset()) / elem_size;
m_texel_stream_buffer->CommitMemory(data_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
StateTracker::GetInstance()->SetTexelBuffer(0, m_texel_buffer_views[format]);
return true;
}
@ -386,7 +386,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
palette_elem_size;
m_texel_stream_buffer->CommitMemory(palette_byte_offset + palette_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, palette_byte_offset + palette_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
StateTracker::GetInstance()->SetTexelBuffer(0, m_texel_buffer_views[format]);
StateTracker::GetInstance()->SetTexelBuffer(1, m_texel_buffer_views[palette_format]);
return true;

View file

@ -117,7 +117,7 @@ void AsyncRequests::HandleEvent(const AsyncRequests::Event& e)
{
case Event::EFB_POKE_COLOR:
{
INCSTAT(stats.thisFrame.numEFBPokes);
INCSTAT(g_stats.this_frame.num_efb_pokes);
EfbPokeData poke = {e.efb_poke.x, e.efb_poke.y, e.efb_poke.data};
g_renderer->PokeEFB(EFBAccessType::PokeColor, &poke, 1);
}
@ -125,20 +125,20 @@ void AsyncRequests::HandleEvent(const AsyncRequests::Event& e)
case Event::EFB_POKE_Z:
{
INCSTAT(stats.thisFrame.numEFBPokes);
INCSTAT(g_stats.this_frame.num_efb_pokes);
EfbPokeData poke = {e.efb_poke.x, e.efb_poke.y, e.efb_poke.data};
g_renderer->PokeEFB(EFBAccessType::PokeZ, &poke, 1);
}
break;
case Event::EFB_PEEK_COLOR:
INCSTAT(stats.thisFrame.numEFBPeeks);
INCSTAT(g_stats.this_frame.num_efb_peeks);
*e.efb_peek.data =
g_renderer->AccessEFB(EFBAccessType::PeekColor, e.efb_peek.x, e.efb_peek.y, 0);
break;
case Event::EFB_PEEK_Z:
INCSTAT(stats.thisFrame.numEFBPeeks);
INCSTAT(g_stats.this_frame.num_efb_peeks);
*e.efb_peek.data = g_renderer->AccessEFB(EFBAccessType::PeekZ, e.efb_peek.x, e.efb_peek.y, 0);
break;

View file

@ -51,13 +51,13 @@ static u32 InterpretDisplayList(u32 address, u32 size)
if (startAddress != nullptr)
{
// temporarily swap dl and non-dl (small "hack" for the stats)
Statistics::SwapDL();
g_stats.SwapDL();
Run(DataReader(startAddress, startAddress + size), &cycles, true);
INCSTAT(stats.thisFrame.numDListsCalled);
INCSTAT(g_stats.this_frame.num_dlists_called);
// un-swap
Statistics::SwapDL();
g_stats.SwapDL();
}
return cycles;
@ -114,7 +114,7 @@ u8* Run(DataReader src, u32* cycles, bool in_display_list)
u32 value = src.Read<u32>();
LoadCPReg(sub_cmd, value, is_preprocess);
if (!is_preprocess)
INCSTAT(stats.thisFrame.numCPLoads);
INCSTAT(g_stats.this_frame.num_cp_loads);
}
break;
@ -132,7 +132,7 @@ u8* Run(DataReader src, u32* cycles, bool in_display_list)
u32 xf_address = Cmd2 & 0xFFFF;
LoadXFReg(transfer_size, xf_address, src);
INCSTAT(stats.thisFrame.numXFLoads);
INCSTAT(g_stats.this_frame.num_xf_loads);
}
src.Skip<u32>(transfer_size);
}
@ -208,7 +208,7 @@ u8* Run(DataReader src, u32* cycles, bool in_display_list)
else
{
LoadBPReg(bp_cmd);
INCSTAT(stats.thisFrame.numBPLoads);
INCSTAT(g_stats.this_frame.num_bp_loads);
}
}
break;

View file

@ -524,7 +524,7 @@ void Renderer::DrawDebugText()
}
if (g_ActiveConfig.bOverlayStats)
Statistics::Display();
g_stats.Display();
if (g_ActiveConfig.bShowNetPlayMessages && g_netplay_chat_ui)
g_netplay_chat_ui->Display();
@ -533,7 +533,7 @@ void Renderer::DrawDebugText()
g_netplay_golf_ui->Display();
if (g_ActiveConfig.bOverlayProjStats)
Statistics::DisplayProj();
g_stats.DisplayProj();
}
float Renderer::CalculateDrawAspectRatio() const
@ -1280,8 +1280,8 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
DolphinAnalytics::PerformanceSample perf_sample;
perf_sample.speed_ratio = SystemTimers::GetEstimatedEmulationPerformance();
perf_sample.num_prims = stats.thisFrame.numPrims + stats.thisFrame.numDLPrims;
perf_sample.num_draw_calls = stats.thisFrame.numDrawCalls;
perf_sample.num_prims = g_stats.this_frame.num_prims + g_stats.this_frame.num_dl_prims;
perf_sample.num_draw_calls = g_stats.this_frame.num_draw_calls;
DolphinAnalytics::Instance().ReportPerformanceInfo(std::move(perf_sample));
if (IsFrameDumping())
@ -1289,7 +1289,7 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
// Begin new frame
m_frame_count++;
stats.ResetFrame();
g_stats.ResetFrame();
g_shader_cache->RetrieveAsyncShaders();
g_vertex_manager->OnEndFrame();
BeginImGuiFrame();

View file

@ -221,12 +221,12 @@ void ShaderCache::LoadShaderCache(T& cache, APIType api_type, const char* type,
switch (stage)
{
case ShaderStage::Vertex:
INCSTAT(stats.numVertexShadersCreated);
INCSTAT(stats.numVertexShadersAlive);
INCSTAT(g_stats.num_vertex_shaders_created);
INCSTAT(g_stats.num_vertex_shaders_alive);
break;
case ShaderStage::Pixel:
INCSTAT(stats.numPixelShadersCreated);
INCSTAT(stats.numPixelShadersAlive);
INCSTAT(g_stats.num_pixel_shaders_created);
INCSTAT(g_stats.num_pixel_shaders_alive);
break;
default:
break;
@ -369,10 +369,10 @@ void ShaderCache::ClearCaches()
ClearShaderCache(m_uber_vs_cache);
ClearShaderCache(m_uber_ps_cache);
SETSTAT(stats.numPixelShadersCreated, 0);
SETSTAT(stats.numPixelShadersAlive, 0);
SETSTAT(stats.numVertexShadersCreated, 0);
SETSTAT(stats.numVertexShadersAlive, 0);
SETSTAT(g_stats.num_pixel_shaders_created, 0);
SETSTAT(g_stats.num_pixel_shaders_alive, 0);
SETSTAT(g_stats.num_vertex_shaders_created, 0);
SETSTAT(g_stats.num_vertex_shaders_alive, 0);
}
void ShaderCache::CompileMissingPipelines()
@ -434,8 +434,8 @@ const AbstractShader* ShaderCache::InsertVertexShader(const VertexShaderUid& uid
if (!binary.empty())
m_vs_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
INCSTAT(stats.numVertexShadersCreated);
INCSTAT(stats.numVertexShadersAlive);
INCSTAT(g_stats.num_vertex_shaders_created);
INCSTAT(g_stats.num_vertex_shaders_alive);
entry.shader = std::move(shader);
}
@ -456,8 +456,8 @@ const AbstractShader* ShaderCache::InsertVertexUberShader(const UberShader::Vert
if (!binary.empty())
m_uber_vs_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
INCSTAT(stats.numVertexShadersCreated);
INCSTAT(stats.numVertexShadersAlive);
INCSTAT(g_stats.num_vertex_shaders_created);
INCSTAT(g_stats.num_vertex_shaders_alive);
entry.shader = std::move(shader);
}
@ -478,8 +478,8 @@ const AbstractShader* ShaderCache::InsertPixelShader(const PixelShaderUid& uid,
if (!binary.empty())
m_ps_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
INCSTAT(stats.numPixelShadersCreated);
INCSTAT(stats.numPixelShadersAlive);
INCSTAT(g_stats.num_pixel_shaders_created);
INCSTAT(g_stats.num_pixel_shaders_alive);
entry.shader = std::move(shader);
}
@ -500,8 +500,8 @@ const AbstractShader* ShaderCache::InsertPixelUberShader(const UberShader::Pixel
if (!binary.empty())
m_uber_ps_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
INCSTAT(stats.numPixelShadersCreated);
INCSTAT(stats.numPixelShadersAlive);
INCSTAT(g_stats.num_pixel_shaders_created);
INCSTAT(g_stats.num_pixel_shaders_alive);
entry.shader = std::move(shader);
}

View file

@ -10,22 +10,22 @@
#include "VideoCommon/VideoConfig.h"
Statistics stats;
Statistics g_stats;
void Statistics::ResetFrame()
{
thisFrame = {};
this_frame = {};
}
void Statistics::SwapDL()
{
std::swap(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
std::swap(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
std::swap(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
std::swap(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
std::swap(this_frame.num_dl_prims, this_frame.num_prims);
std::swap(this_frame.num_xf_loads_in_dl, this_frame.num_xf_loads);
std::swap(this_frame.num_cp_loads_in_dl, this_frame.num_cp_loads);
std::swap(this_frame.num_bp_loads_in_dl, this_frame.num_bp_loads);
}
void Statistics::Display()
void Statistics::Display() const
{
const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
ImGui::SetNextWindowPos(ImVec2(10.0f * scale, 10.0f * scale), ImGuiCond_FirstUseEver);
@ -48,43 +48,43 @@ void Statistics::Display()
if (g_ActiveConfig.backend_info.api_type == APIType::Nothing)
{
draw_statistic("Objects", "%d", stats.thisFrame.numDrawnObjects);
draw_statistic("Vertices Loaded", "%d", stats.thisFrame.numVerticesLoaded);
draw_statistic("Triangles Input", "%d", stats.thisFrame.numTrianglesIn);
draw_statistic("Triangles Rejected", "%d", stats.thisFrame.numTrianglesRejected);
draw_statistic("Triangles Culled", "%d", stats.thisFrame.numTrianglesCulled);
draw_statistic("Triangles Clipped", "%d", stats.thisFrame.numTrianglesClipped);
draw_statistic("Triangles Drawn", "%d", stats.thisFrame.numTrianglesDrawn);
draw_statistic("Rasterized Pix", "%d", stats.thisFrame.rasterizedPixels);
draw_statistic("TEV Pix In", "%d", stats.thisFrame.tevPixelsIn);
draw_statistic("TEV Pix Out", "%d", stats.thisFrame.tevPixelsOut);
draw_statistic("Objects", "%d", this_frame.num_drawn_objects);
draw_statistic("Vertices Loaded", "%d", this_frame.num_vertices_loaded);
draw_statistic("Triangles Input", "%d", this_frame.num_triangles_in);
draw_statistic("Triangles Rejected", "%d", this_frame.num_triangles_rejected);
draw_statistic("Triangles Culled", "%d", this_frame.num_triangles_culled);
draw_statistic("Triangles Clipped", "%d", this_frame.num_triangles_clipped);
draw_statistic("Triangles Drawn", "%d", this_frame.num_triangles_drawn);
draw_statistic("Rasterized Pix", "%d", this_frame.rasterized_pixels);
draw_statistic("TEV Pix In", "%d", this_frame.tev_pixels_in);
draw_statistic("TEV Pix Out", "%d", this_frame.tev_pixels_out);
}
draw_statistic("Textures created", "%d", stats.numTexturesCreated);
draw_statistic("Textures uploaded", "%d", stats.numTexturesUploaded);
draw_statistic("Textures alive", "%d", stats.numTexturesAlive);
draw_statistic("pshaders created", "%d", stats.numPixelShadersCreated);
draw_statistic("pshaders alive", "%d", stats.numPixelShadersAlive);
draw_statistic("vshaders created", "%d", stats.numVertexShadersCreated);
draw_statistic("vshaders alive", "%d", stats.numVertexShadersAlive);
draw_statistic("shaders changes", "%d", stats.thisFrame.numShaderChanges);
draw_statistic("dlists called", "%d", stats.thisFrame.numDListsCalled);
draw_statistic("Primitive joins", "%d", stats.thisFrame.numPrimitiveJoins);
draw_statistic("Draw calls", "%d", stats.thisFrame.numDrawCalls);
draw_statistic("Primitives", "%d", stats.thisFrame.numPrims);
draw_statistic("Primitives (DL)", "%d", stats.thisFrame.numDLPrims);
draw_statistic("XF loads", "%d", stats.thisFrame.numXFLoads);
draw_statistic("XF loads (DL)", "%d", stats.thisFrame.numXFLoadsInDL);
draw_statistic("CP loads", "%d", stats.thisFrame.numCPLoads);
draw_statistic("CP loads (DL)", "%d", stats.thisFrame.numCPLoadsInDL);
draw_statistic("BP loads", "%d", stats.thisFrame.numBPLoads);
draw_statistic("BP loads (DL)", "%d", stats.thisFrame.numBPLoadsInDL);
draw_statistic("Vertex streamed", "%i kB", stats.thisFrame.bytesVertexStreamed / 1024);
draw_statistic("Index streamed", "%i kB", stats.thisFrame.bytesIndexStreamed / 1024);
draw_statistic("Uniform streamed", "%i kB", stats.thisFrame.bytesUniformStreamed / 1024);
draw_statistic("Vertex Loaders", "%d", stats.numVertexLoaders);
draw_statistic("EFB peeks:", "%d", stats.thisFrame.numEFBPeeks);
draw_statistic("EFB pokes:", "%d", stats.thisFrame.numEFBPokes);
draw_statistic("Textures created", "%d", num_textures_created);
draw_statistic("Textures uploaded", "%d", num_textures_uploaded);
draw_statistic("Textures alive", "%d", num_textures_alive);
draw_statistic("pshaders created", "%d", num_pixel_shaders_created);
draw_statistic("pshaders alive", "%d", num_pixel_shaders_alive);
draw_statistic("vshaders created", "%d", num_vertex_shaders_created);
draw_statistic("vshaders alive", "%d", num_vertex_shaders_alive);
draw_statistic("shaders changes", "%d", this_frame.num_shader_changes);
draw_statistic("dlists called", "%d", this_frame.num_dlists_called);
draw_statistic("Primitive joins", "%d", this_frame.num_primitive_joins);
draw_statistic("Draw calls", "%d", this_frame.num_draw_calls);
draw_statistic("Primitives", "%d", this_frame.num_prims);
draw_statistic("Primitives (DL)", "%d", this_frame.num_dl_prims);
draw_statistic("XF loads", "%d", this_frame.num_xf_loads);
draw_statistic("XF loads (DL)", "%d", this_frame.num_xf_loads_in_dl);
draw_statistic("CP loads", "%d", this_frame.num_cp_loads);
draw_statistic("CP loads (DL)", "%d", this_frame.num_cp_loads_in_dl);
draw_statistic("BP loads", "%d", this_frame.num_bp_loads);
draw_statistic("BP loads (DL)", "%d", this_frame.num_bp_loads_in_dl);
draw_statistic("Vertex streamed", "%i kB", this_frame.bytes_vertex_streamed / 1024);
draw_statistic("Index streamed", "%i kB", this_frame.bytes_index_streamed / 1024);
draw_statistic("Uniform streamed", "%i kB", this_frame.bytes_uniform_streamed / 1024);
draw_statistic("Vertex Loaders", "%d", num_vertex_loaders);
draw_statistic("EFB peeks:", "%d", this_frame.num_efb_peeks);
draw_statistic("EFB pokes:", "%d", this_frame.num_efb_pokes);
ImGui::Columns(1);
@ -92,7 +92,7 @@ void Statistics::Display()
}
// Is this really needed?
void Statistics::DisplayProj()
void Statistics::DisplayProj() const
{
if (!ImGui::Begin("Projection Statistics", nullptr, ImGuiWindowFlags_NoNavInputs))
{
@ -102,22 +102,22 @@ void Statistics::DisplayProj()
ImGui::TextUnformatted("Projection #: X for Raw 6=0 (X for Raw 6!=0)");
ImGui::NewLine();
ImGui::Text("Projection 0: %f (%f) Raw 0: %f", stats.gproj[0], stats.g2proj[0], stats.proj[0]);
ImGui::Text("Projection 1: %f (%f)", stats.gproj[1], stats.g2proj[1]);
ImGui::Text("Projection 2: %f (%f) Raw 1: %f", stats.gproj[2], stats.g2proj[2], stats.proj[1]);
ImGui::Text("Projection 3: %f (%f)", stats.gproj[3], stats.g2proj[3]);
ImGui::Text("Projection 4: %f (%f)", stats.gproj[4], stats.g2proj[4]);
ImGui::Text("Projection 5: %f (%f) Raw 2: %f", stats.gproj[5], stats.g2proj[5], stats.proj[2]);
ImGui::Text("Projection 6: %f (%f) Raw 3: %f", stats.gproj[6], stats.g2proj[6], stats.proj[3]);
ImGui::Text("Projection 7: %f (%f)", stats.gproj[7], stats.g2proj[7]);
ImGui::Text("Projection 8: %f (%f)", stats.gproj[8], stats.g2proj[8]);
ImGui::Text("Projection 9: %f (%f)", stats.gproj[9], stats.g2proj[9]);
ImGui::Text("Projection 10: %f (%f) Raw 4: %f", stats.gproj[10], stats.g2proj[10], stats.proj[4]);
ImGui::Text("Projection 11: %f (%f) Raw 5: %f", stats.gproj[11], stats.g2proj[11], stats.proj[5]);
ImGui::Text("Projection 12: %f (%f)", stats.gproj[12], stats.g2proj[12]);
ImGui::Text("Projection 13: %f (%f)", stats.gproj[13], stats.g2proj[13]);
ImGui::Text("Projection 14: %f (%f)", stats.gproj[14], stats.g2proj[14]);
ImGui::Text("Projection 15: %f (%f)", stats.gproj[15], stats.g2proj[15]);
ImGui::Text("Projection 0: %f (%f) Raw 0: %f", gproj[0], g2proj[0], proj[0]);
ImGui::Text("Projection 1: %f (%f)", gproj[1], g2proj[1]);
ImGui::Text("Projection 2: %f (%f) Raw 1: %f", gproj[2], g2proj[2], proj[1]);
ImGui::Text("Projection 3: %f (%f)", gproj[3], g2proj[3]);
ImGui::Text("Projection 4: %f (%f)", gproj[4], g2proj[4]);
ImGui::Text("Projection 5: %f (%f) Raw 2: %f", gproj[5], g2proj[5], proj[2]);
ImGui::Text("Projection 6: %f (%f) Raw 3: %f", gproj[6], g2proj[6], proj[3]);
ImGui::Text("Projection 7: %f (%f)", gproj[7], g2proj[7]);
ImGui::Text("Projection 8: %f (%f)", gproj[8], g2proj[8]);
ImGui::Text("Projection 9: %f (%f)", gproj[9], g2proj[9]);
ImGui::Text("Projection 10: %f (%f) Raw 4: %f", gproj[10], g2proj[10], proj[4]);
ImGui::Text("Projection 11: %f (%f) Raw 5: %f", gproj[11], g2proj[11], proj[5]);
ImGui::Text("Projection 12: %f (%f)", gproj[12], g2proj[12]);
ImGui::Text("Projection 13: %f (%f)", gproj[13], g2proj[13]);
ImGui::Text("Projection 14: %f (%f)", gproj[14], g2proj[14]);
ImGui::Text("Projection 15: %f (%f)", gproj[15], g2proj[15]);
ImGui::End();
}

View file

@ -8,16 +8,16 @@
struct Statistics
{
int numPixelShadersCreated;
int numPixelShadersAlive;
int numVertexShadersCreated;
int numVertexShadersAlive;
int num_pixel_shaders_created;
int num_pixel_shaders_alive;
int num_vertex_shaders_created;
int num_vertex_shaders_alive;
int numTexturesCreated;
int numTexturesUploaded;
int numTexturesAlive;
int num_textures_created;
int num_textures_uploaded;
int num_textures_alive;
int numVertexLoaders;
int num_vertex_loaders;
std::array<float, 6> proj;
std::array<float, 16> gproj;
@ -25,55 +25,54 @@ struct Statistics
struct ThisFrame
{
int numBPLoads;
int numCPLoads;
int numXFLoads;
int num_bp_loads;
int num_cp_loads;
int num_xf_loads;
int numBPLoadsInDL;
int numCPLoadsInDL;
int numXFLoadsInDL;
int num_bp_loads_in_dl;
int num_cp_loads_in_dl;
int num_xf_loads_in_dl;
int numPrims;
int numDLPrims;
int numShaderChanges;
int num_prims;
int num_dl_prims;
int num_shader_changes;
int numPrimitiveJoins;
int numDrawCalls;
int num_primitive_joins;
int num_draw_calls;
int numDListsCalled;
int num_dlists_called;
int bytesVertexStreamed;
int bytesIndexStreamed;
int bytesUniformStreamed;
int bytes_vertex_streamed;
int bytes_index_streamed;
int bytes_uniform_streamed;
int numTrianglesClipped;
int numTrianglesIn;
int numTrianglesRejected;
int numTrianglesCulled;
int numDrawnObjects;
int rasterizedPixels;
int numTrianglesDrawn;
int numVerticesLoaded;
int tevPixelsIn;
int tevPixelsOut;
int num_triangles_clipped;
int num_triangles_in;
int num_triangles_rejected;
int num_triangles_culled;
int num_drawn_objects;
int rasterized_pixels;
int num_triangles_drawn;
int num_vertices_loaded;
int tev_pixels_in;
int tev_pixels_out;
int numEFBPeeks;
int numEFBPokes;
int num_efb_peeks;
int num_efb_pokes;
};
ThisFrame thisFrame;
ThisFrame this_frame;
void ResetFrame();
static void SwapDL();
static void Display();
static void DisplayProj();
void SwapDL();
void Display() const;
void DisplayProj() const;
};
extern Statistics stats;
extern Statistics g_stats;
#define STATISTICS
#ifdef STATISTICS
#define INCSTAT(a) (a)++;
#define DECSTAT(a) (a)--;
#define ADDSTAT(a, b) (a) += (b);
#define SETSTAT(a, x) (a) = (int)(x);
#else

View file

@ -1200,8 +1200,8 @@ TextureCacheBase::GetTexture(u32 address, u32 width, u32 height, const TextureFo
}
}
INCSTAT(stats.numTexturesUploaded);
SETSTAT(stats.numTexturesAlive, textures_by_address.size());
INCSTAT(g_stats.num_textures_uploaded);
SETSTAT(g_stats.num_textures_alive, static_cast<int>(textures_by_address.size()));
entry = DoPartialTextureUpdates(iter->second, &texMem[tlutaddr], tlutfmt);
@ -1277,8 +1277,8 @@ TextureCacheBase::GetXFBTexture(u32 address, u32 width, u32 height, u32 stride,
// Insert into the texture cache so we can re-use it next frame, if needed.
textures_by_address.emplace(entry->addr, entry);
SETSTAT(stats.numTexturesAlive, textures_by_address.size());
INCSTAT(stats.numTexturesUploaded);
SETSTAT(g_stats.num_textures_alive, static_cast<int>(textures_by_address.size()));
INCSTAT(g_stats.num_textures_uploaded);
if (g_ActiveConfig.bDumpXFBTarget)
{
@ -2017,7 +2017,7 @@ TextureCacheBase::AllocateTexture(const TextureConfig& config)
}
}
INCSTAT(stats.numTexturesCreated);
INCSTAT(g_stats.num_textures_created);
return TexPoolEntry(std::move(texture), std::move(framebuffer));
}

View file

@ -54,7 +54,7 @@ void Init()
map_entry = nullptr;
for (auto& map_entry : g_preprocess_cp_state.vertex_loaders)
map_entry = nullptr;
SETSTAT(stats.numVertexLoaders, 0);
SETSTAT(g_stats.num_vertex_loaders, 0);
}
void Clear()
@ -223,7 +223,7 @@ static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = fal
s_vertex_loader_map[uid] =
VertexLoaderBase::CreateVertexLoader(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
loader = s_vertex_loader_map[uid].get();
INCSTAT(stats.numVertexLoaders);
INCSTAT(g_stats.num_vertex_loaders);
}
if (check_for_native_format)
{
@ -287,8 +287,8 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
g_vertex_manager->FlushData(count, loader->m_native_vtx_decl.stride);
ADDSTAT(stats.thisFrame.numPrims, count);
INCSTAT(stats.thisFrame.numPrimitiveJoins);
ADDSTAT(g_stats.this_frame.num_prims, count);
INCSTAT(g_stats.this_frame.num_primitive_joins);
return size;
}

View file

@ -442,7 +442,7 @@ void VertexManagerBase::Flush()
g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
DrawCurrentBatch(base_index, num_indices, base_vertex);
INCSTAT(stats.thisFrame.numDrawCalls);
INCSTAT(g_stats.this_frame.num_draw_calls);
if (PerfQueryBase::ShouldEmulate())
g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);

View file

@ -374,7 +374,7 @@ void VertexShaderManager::SetConstants()
g_fProjectionMatrix[14] = -1.0f;
g_fProjectionMatrix[15] = 0.0f;
stats.gproj = g_fProjectionMatrix;
g_stats.gproj = g_fProjectionMatrix;
break;
case GX_ORTHOGRAPHIC:
@ -399,8 +399,8 @@ void VertexShaderManager::SetConstants()
g_fProjectionMatrix[14] = 0.0f;
g_fProjectionMatrix[15] = 1.0f;
stats.g2proj = g_fProjectionMatrix;
stats.proj = rawProjection;
g_stats.g2proj = g_fProjectionMatrix;
g_stats.proj = rawProjection;
break;
default: