Merge pull request #10095 from phire/fix-out-of-range-efb

BPStructs: fix out-of-range EFB copy clamping
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JMC47 2021-09-15 13:26:23 -04:00 committed by GitHub
commit 4d1bd54917
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@ -3,6 +3,7 @@
#include "VideoCommon/BPStructs.h"
#include <algorithm>
#include <cmath>
#include <cstring>
#include <string>
@ -237,27 +238,20 @@ static void BPWritten(const BPCmd& bp)
// writing the junk data, we don't write anything to RAM at all for over-sized copies, and clamp
// to the EFB borders for over-offset copies. The arcade virtual console games (e.g. 1942) are
// known for configuring these out-of-range copies.
u32 copy_width = srcRect.GetWidth();
u32 copy_height = srcRect.GetHeight();
if (srcRect.right > EFB_WIDTH || srcRect.bottom > EFB_HEIGHT)
{
WARN_LOG_FMT(VIDEO, "Oversized EFB copy: {}x{} (offset {},{} stride {})", copy_width,
copy_height, srcRect.left, srcRect.top, destStride);
// Adjust the copy size to fit within the EFB. So that we don't end up with a stretched image,
// instead of clamping the source rectangle, we reduce it by the over-sized amount.
if (copy_width > EFB_WIDTH)
{
srcRect.right -= copy_width - EFB_WIDTH;
copy_width = EFB_WIDTH;
}
if (copy_height > EFB_HEIGHT)
{
srcRect.bottom -= copy_height - EFB_HEIGHT;
copy_height = EFB_HEIGHT;
}
if (u32(srcRect.right) > EFB_WIDTH || u32(srcRect.bottom) > EFB_HEIGHT)
{
WARN_LOG_FMT(VIDEO, "Oversized EFB copy: {}x{} (offset {},{} stride {})", srcRect.GetWidth(),
srcRect.GetHeight(), srcRect.left, srcRect.top, destStride);
// Clamp the copy region to fit within EFB. So that we don't end up with a stretched image.
srcRect.right = std::clamp<int>(srcRect.right, 0, EFB_WIDTH);
srcRect.bottom = std::clamp<int>(srcRect.bottom, 0, EFB_HEIGHT);
}
const u32 copy_width = srcRect.GetWidth();
const u32 copy_height = srcRect.GetHeight();
// Check if we are to copy from the EFB or draw to the XFB
const UPE_Copy PE_copy = bpmem.triggerEFBCopy;
if (PE_copy.copy_to_xfb == 0)