Merge pull request #1327 from kayru/d3d_aniso_fix

D3D: Fixed anisotropic filtering
This commit is contained in:
Lioncash 2014-10-18 12:04:09 -04:00
commit 4ddd54847c

View file

@ -1003,8 +1003,7 @@ void Renderer::ApplyState(bool bUseDstAlpha)
ID3D11SamplerState* samplerstate[8];
for (unsigned int stage = 0; stage < 8; stage++)
{
SamplerState state = gx_state.sampler[stage];
state.max_anisotropy = g_ActiveConfig.iMaxAnisotropy;
gx_state.sampler[stage].max_anisotropy = g_ActiveConfig.iMaxAnisotropy;
samplerstate[stage] = gx_state_cache.Get(gx_state.sampler[stage]);
}
D3D::context->PSSetSamplers(0, 8, samplerstate);