apply some speedup to dx11 plugin + some minor stuff

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5721 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
luisr142004 2010-06-16 10:12:57 +00:00
parent 980a2680be
commit 4f8a6a1573
13 changed files with 202 additions and 221 deletions

View file

@ -366,7 +366,7 @@ void CConfigMain::InitializeGUITooltips()
void CConfigMain::CreateGUIControls()
{
InitializeGUILists();
// Create the notebook and pages
Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
GeneralPage = new wxPanel(Notebook, ID_GENERALPAGE, wxDefaultPosition, wxDefaultSize);

View file

@ -18,12 +18,12 @@
#include "IndexGenerator.h"
/*
*
*
QUAD simulator
0 2 4 6
0 2 4 6
1 3 5 7
021231 243453
021231 243453
*/
//Init
@ -36,7 +36,7 @@ u16 *IndexGenerator::BASEPptr = 0;
int IndexGenerator::numT = 0;
int IndexGenerator::numL = 0;
int IndexGenerator::numP = 0;
int IndexGenerator::index = 0;
int IndexGenerator::index = 0;
int IndexGenerator::Tadds = 0;
int IndexGenerator::Ladds = 0;
int IndexGenerator::Padds = 0;
@ -45,7 +45,7 @@ IndexGenerator::IndexPrimitiveType IndexGenerator::LastLPrimitive = Prim_None;
bool IndexGenerator::used = false;
void IndexGenerator::Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr)
{
{
Tptr = Triangleptr;
Lptr = Lineptr;
Pptr = Pointptr;
@ -67,7 +67,7 @@ void IndexGenerator::AddList(int numVerts)
{
//if we have no vertices return
if(numVerts <= 0) return;
int numTris = numVerts / 3;
int numTris = numVerts / 3;
if (!numTris)
{
//if we have less than 3 verts
@ -84,7 +84,7 @@ void IndexGenerator::AddList(int numVerts)
*Tptr++ = index;
*Tptr++ = index+1;
*Tptr++ = index;
}
}
}
else
{
@ -130,7 +130,7 @@ void IndexGenerator::AddStrip(int numVerts)
//if we have less than 3 verts
if(numVerts == 1)
{
//dicard
// discard
index++;
return;
}
@ -156,7 +156,7 @@ void IndexGenerator::AddStrip(int numVerts)
}
index += numVerts;
numT += numTris;
Tadds++;
Tadds++;
LastTPrimitive = Prim_Strip;
}
void IndexGenerator::AddFan(int numVerts)
@ -192,7 +192,7 @@ void IndexGenerator::AddFan(int numVerts)
}
index += numVerts;
numT += numTris;
Tadds++;
Tadds++;
LastTPrimitive = Prim_Fan;
}
@ -270,7 +270,7 @@ void IndexGenerator::AddQuads(int numVerts)
}
index += numVerts;
numT += numTris;
Tadds++;
Tadds++;
LastTPrimitive = Prim_List;
}
@ -324,7 +324,7 @@ void IndexGenerator::AddLineStrip(int numVerts)
}
index += numVerts;
numL += numLines;
Ladds++;
Ladds++;
LastLPrimitive = Prim_Strip;
}
@ -335,15 +335,9 @@ void IndexGenerator::AddPoints(int numVerts)
{
for (int i = 0; i < numVerts; i++)
{
*Pptr++ = index+i;
*Pptr++ = index+i;
}
index += numVerts;
numP += numVerts;
Padds++;
}

View file

@ -294,7 +294,7 @@ HRESULT Create(HWND wnd)
{
// try using the first one
hr = factory->EnumAdapters(0, &adapter);
if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate adapter"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate adapters"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
}
// TODO: Make this configurable
@ -303,7 +303,7 @@ HRESULT Create(HWND wnd)
{
// try using the first one
hr = adapter->EnumOutputs(0, &output);
if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate output"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate outputs"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
}
// this will need to be changed once multisampling gets implemented

View file

@ -68,8 +68,8 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
// TODO: Merge the conversions done here to VideoDecoder
switch (pcfmt)
{
case PC_TEX_FMT_IA4_AS_IA8:
case PC_TEX_FMT_IA8:
case PC_TEX_FMT_IA4_AS_IA8:
for (unsigned int y = 0; y < height; y++)
{
u16* in = (u16*)buffer + y * pitch;
@ -78,43 +78,30 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
{
const u8 I = (*in & 0xFF);
const u8 A = (*in & 0xFF00) >> 8;
*pBits = (A << 24) | (I << 16) | (I << 8) | I;
*(pBits++) = (A << 24) | (I << 16) | (I << 8) | I;
in++;
pBits++;
}
}
break;
case PC_TEX_FMT_I8:
case PC_TEX_FMT_I4_AS_I8:
for (unsigned int y = 0; y < height; y++)
{
const u8 *pIn = buffer;
for (int y = 0; y < height; y++)
const u8* in = buffer + (y * pitch);
u32* pBits = (u32*)((u8*)outptr + (y * destPitch));
for(unsigned int i = 0; i < width; i++)
{
u8* pBits = ((u8*)outptr + (y * destPitch));
for(int i = 0; i < width * 4; i += 4)
{
pBits[i] = pIn[i / 4];
pBits[i+1] = pIn[i / 4];
pBits[i+2] = pIn[i / 4];
pBits[i + 3] = pIn[i / 4];
}
pIn += pitch;
const u8 I = *(in++);
memset( pBits++, I, 4 );
}
}
break;
case PC_TEX_FMT_BGRA32:
for (unsigned int y = 0; y < height; y++)
{
u32* in = (u32*)buffer + y * pitch;
u32* pBits = (u32*)((u8*)outptr + y * destPitch);
for (unsigned int x = 0; x < width; x++)
{
const u32 col = *in;
*pBits = col;
in++;
pBits++;
}
memcpy( pBits, in, destPitch );
}
break;
case PC_TEX_FMT_RGB565:
@ -125,13 +112,11 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
for (unsigned int x = 0; x < width; x++)
{
// we can't simply shift here, since e.g. 11111 must map to 11111111 and not 11111000
const u16 col = *in;
*pBits = 0xFF000000 | // alpha
const u16 col = *(in++);
*(pBits++) = 0xFF000000 | // alpha
((((col&0xF800) << 5) * 255 / 31) & 0xFF0000) | // red
((((col& 0x7e0) << 3) * 255 / 63) & 0xFF00) | // green
(( (col& 0x1f) * 255 / 31)); // blue
pBits++;
in++;
}
}
break;

View file

@ -183,7 +183,7 @@ static const D3D11_BLEND d3dLogicOpDestFactors[16] =
D3D11_BLEND_ONE//15
};
static const D3D11_CULL_MODE d3dCullModes[4] =
static const D3D11_CULL_MODE d3dCullModes[4] =
{
D3D11_CULL_NONE,
D3D11_CULL_BACK,
@ -191,7 +191,7 @@ static const D3D11_CULL_MODE d3dCullModes[4] =
D3D11_CULL_BACK
};
static const D3D11_COMPARISON_FUNC d3dCmpFuncs[8] =
static const D3D11_COMPARISON_FUNC d3dCmpFuncs[8] =
{
D3D11_COMPARISON_NEVER,
D3D11_COMPARISON_LESS,
@ -206,7 +206,7 @@ static const D3D11_COMPARISON_FUNC d3dCmpFuncs[8] =
#define TEXF_NONE 0
#define TEXF_POINT 1
#define TEXF_LINEAR 2
static const unsigned int d3dMipFilters[4] =
static const unsigned int d3dMipFilters[4] =
{
TEXF_NONE,
TEXF_POINT,
@ -504,7 +504,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
VideoFifo_CheckEFBAccess();
VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
FBManager.CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
XFBWrited = true;
XFBWrited = true;
// XXX: Without the VI, how would we know what kind of field this is? So
// just use progressive.
@ -574,7 +574,7 @@ bool Renderer::SetScissorRect()
return false;
}
void Renderer::SetColorMask()
void Renderer::SetColorMask()
{
UINT8 color_mask = 0;
if (bpmem.blendmode.alphaupdate) color_mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
@ -729,7 +729,7 @@ void UpdateViewport()
FBManager.Destroy();
FBManager.Create();
D3D::context->OMSetRenderTargets(1, &FBManager.GetEFBColorTexture()->GetRTV(), FBManager.GetEFBDepthTexture()->GetDSV());
}
}
// some games set invalids values MinDepth and MaxDepth so fix them to the max an min allowed and let the shaders do this work
D3D11_VIEWPORT vp = CD3D11_VIEWPORT((float)X, (float)Y, (float)Width, (float)Height,
@ -739,16 +739,16 @@ void UpdateViewport()
}
void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z)
{
{
TargetRectangle targetRc = Renderer::ConvertEFBRectangle(rc);
// update the view port for clearing the picture
D3D11_VIEWPORT vp = CD3D11_VIEWPORT((float)targetRc.left, (float)targetRc.top, (float)targetRc.GetWidth(), (float)targetRc.GetHeight(),
0.f,
0.f,
1.f);
D3D::context->RSSetViewports(1, &vp);
// always set the scissor in case it was set by the game and has not been reset
// TODO: Do we really need to set the scissor rect? Why not just disable scissor testing?
D3D11_RECT sirc = CD3D11_RECT(targetRc.left, targetRc.top, targetRc.right, targetRc.bottom);
D3D11_RECT sirc = CD3D11_RECT(targetRc.left, targetRc.top, targetRc.right, targetRc.bottom);
D3D::context->RSSetScissorRects(1, &sirc);
D3D::context->OMSetDepthStencilState(cleardepthstates[zEnable], 0);
D3D::context->RSSetState(clearraststate);
@ -807,7 +807,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.bUseRealXFB) || !fbWidth || !fbHeight)
{
g_VideoInitialize.pCopiedToXFB(false);
g_VideoInitialize.pCopiedToXFB(false);
return;
}
// this function is called after the XFB field is changed, not after
@ -819,9 +819,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
const XFBSource** xfbSourceList = FBManager.GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
if (!xfbSourceList || xfbCount == 0)
{
g_VideoInitialize.pCopiedToXFB(false);
g_VideoInitialize.pCopiedToXFB(false);
return;
}
}
Renderer::ResetAPIState();
// set the backbuffer as the rendering target
@ -857,13 +857,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
// draw each xfb source
for (u32 i = 0; i < xfbCount; ++i)
{
xfbSource = xfbSourceList[i];
xfbSource = xfbSourceList[i];
MathUtil::Rectangle<float> sourceRc;
sourceRc.left = 0;
sourceRc.top = 0;
sourceRc.right = xfbSource->texWidth;
sourceRc.bottom = xfbSource->texHeight;
sourceRc.bottom = xfbSource->texHeight;
MathUtil::Rectangle<float> drawRc;
drawRc.top = -1;
@ -1011,7 +1011,7 @@ void Renderer::SetDepthMode()
void Renderer::SetLogicOpMode()
{
if (bpmem.blendmode.logicopenable && bpmem.blendmode.logicmode != 3)
if (bpmem.blendmode.logicopenable && bpmem.blendmode.logicmode != 3)
{
s_blendMode = 0;
D3D::gfxstate->SetAlphaBlendEnable(true);
@ -1037,7 +1037,7 @@ void Renderer::SetLineWidth()
void Renderer::SetSamplerState(int stage, int texindex)
{
const FourTexUnits &tex = bpmem.tex[texindex];
const FourTexUnits &tex = bpmem.tex[texindex];
const TexMode0 &tm0 = tex.texMode0[stage];
const TexMode1 &tm1 = tex.texMode1[stage];
@ -1045,7 +1045,7 @@ void Renderer::SetSamplerState(int stage, int texindex)
mip = (tm0.min_filter == 8) ? TEXF_NONE:d3dMipFilters[tm0.min_filter & 3];
if ((tm0.min_filter & 3) && (tm0.min_filter != 8) && ((tm1.max_lod >> 4) == 0)) mip = TEXF_NONE;
if (texindex) stage += 4;
if (texindex) stage += 4;
// TODO: Clarify whether these values are correct
// NOTE: since there's no "no filter" in DX11 we're using point filters in these cases

View file

@ -144,7 +144,7 @@ bool TextureCache::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 ran
void TextureCache::Shutdown()
{
Invalidate(true);
FreeMemoryPages(temp, TEMP_SIZE);
FreeMemoryPages(temp, TEMP_SIZE);
temp = NULL;
SAFE_RELEASE(efbcopyblendstate);
@ -167,8 +167,8 @@ void TextureCache::Cleanup()
}
else
{
iter++;
}
iter++;
}
}
}
@ -215,7 +215,7 @@ TextureCache::TCacheEntry* TextureCache::Load(unsigned int stage, u32 address, u
}
else
{
// Let's reload the new texture data into the same texture,
// Let's reload the new texture data into the same texture,
// instead of destroying it and having to create a new one.
// Might speed up movie playback very, very slightly.
@ -281,7 +281,7 @@ TextureCache::TCacheEntry* TextureCache::Load(unsigned int stage, u32 address, u
if (entry.texture == NULL) PanicAlert("Failed to create texture at %s %d\n", __FILE__, __LINE__);
D3D::ReplaceTexture2D(entry.texture->GetTex(), temp, width, height, expandedWidth, d3d_fmt, pcfmt, 0, usage);
}
else
else
{
D3D::ReplaceTexture2D(entry.texture->GetTex(), temp, width, height, expandedWidth, d3d_fmt, pcfmt, 0, usage);
}
@ -329,8 +329,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
int tex_w = (abs(source_rect.GetWidth()) >> bScaleByHalf);
int tex_h = (abs(source_rect.GetHeight()) >> bScaleByHalf);
int Scaledtex_w = (g_ActiveConfig.bCopyEFBScaled)?((int)(Renderer::GetTargetScaleX() * tex_w)):tex_w;
int Scaledtex_h = (g_ActiveConfig.bCopyEFBScaled)?((int)(Renderer::GetTargetScaleY() * tex_h)):tex_h;
int Scaledtex_w = (g_ActiveConfig.bCopyEFBScaled) ? ((int)(Renderer::GetTargetScaleX() * tex_w)) : tex_w;
int Scaledtex_h = (g_ActiveConfig.bCopyEFBScaled) ? ((int)(Renderer::GetTargetScaleY() * tex_h)) : tex_h;
TexCache::iterator iter;
D3DTexture2D* tex = NULL;
@ -372,135 +372,135 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
unsigned int cbufid = (unsigned int)-1;
// TODO: Move this to TextureCache::Init()
if (bFromZBuffer)
if (bFromZBuffer)
{
switch(copyfmt)
switch(copyfmt)
{
case 0: // Z4
case 1: // Z8
colmat[0] = colmat[4] = colmat[8] = colmat[12] =1.0f;
case 0: // Z4
case 1: // Z8
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
cbufid = 12;
break;
case 3: // Z16 //?
colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
break;
case 3: // Z16 //?
colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
cbufid = 13;
case 11: // Z16 (reverse order)
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
case 11: // Z16 (reverse order)
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
cbufid = 14;
break;
case 6: // Z24X8
colmat[0] = colmat[5] = colmat[10] = 1.0f;
break;
case 6: // Z24X8
colmat[0] = colmat[5] = colmat[10] = 1.0f;
cbufid = 15;
break;
case 9: // Z8M
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
break;
case 9: // Z8M
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
cbufid = 16;
break;
case 10: // Z8L
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
break;
case 10: // Z8L
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
cbufid = 17;
break;
case 12: // Z16L
colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
break;
case 12: // Z16L
colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
cbufid = 18;
break;
default:
ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
colmat[2] = colmat[5] = colmat[8] = 1.0f;
break;
default:
ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
colmat[2] = colmat[5] = colmat[8] = 1.0f;
cbufid = 19;
break;
}
}
else if (bIsIntensityFmt)
break;
}
}
else if (bIsIntensityFmt)
{
colmat[16] = colmat[17] = colmat[18] = 16.0f/255.0f;
switch (copyfmt)
colmat[16] = colmat[17] = colmat[18] = 16.0f/255.0f;
switch (copyfmt)
{
case 0: // I4
case 1: // I8
case 2: // IA4
case 3: // IA8
case 0: // I4
case 1: // I8
case 2: // IA4
case 3: // IA8
// TODO - verify these coefficients
colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
if (copyfmt < 2)
if (copyfmt < 2)
{
colmat[19] = 16.0f / 255.0f;
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
colmat[19] = 16.0f / 255.0f;
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
cbufid = 0;
}
else// alpha
}
else// alpha
{
colmat[15] = 1;
colmat[15] = 1;
cbufid = 1;
}
break;
default:
ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
break;
}
}
else
break;
default:
ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
break;
}
}
else
{
switch (copyfmt)
switch (copyfmt)
{
case 0: // R4
case 8: // R8
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
case 0: // R4
case 8: // R8
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
cbufid = 2;
break;
case 2: // RA4
case 3: // RA8
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
break;
case 2: // RA4
case 3: // RA8
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
cbufid = 3;
break;
break;
case 7: // A8
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
case 7: // A8
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
cbufid = 4;
break;
case 9: // G8
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
break;
case 9: // G8
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
cbufid = 5;
break;
case 10: // B8
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
break;
case 10: // B8
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
cbufid = 6;
break;
case 11: // RG8
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
break;
case 11: // RG8
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
cbufid = 7;
break;
case 12: // GB8
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
break;
case 12: // GB8
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
cbufid = 8;
break;
break;
case 4: // RGB565
colmat[0] = colmat[5] = colmat[10] = 1;
colmat[19] = 1; // set alpha to 1
case 4: // RGB565
colmat[0] = colmat[5] = colmat[10] = 1;
colmat[19] = 1; // set alpha to 1
cbufid = 9;
break;
case 5: // RGB5A3
case 6: // RGBA8
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
break;
case 5: // RGB5A3
case 6: // RGBA8
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
cbufid = 10;
break;
break;
default:
ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
default:
ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
cbufid = 11;
break;
}
}
break;
}
}
Renderer::ResetAPIState(); // reset any game specific settings
Renderer::ResetAPIState(); // reset any game specific settings
// stretch picture with increased internal resolution
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)Scaledtex_w, (float)Scaledtex_h);
D3D::context->RSSetViewports(1, &vp);

View file

@ -354,6 +354,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
DEBUGGER_PAUSE_LOG_AT(NEXT_NEW_TEXTURE,true,{printf("A new texture (%d x %d) is loaded", width, height);});
return &entry;
}
void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect)
{
int efb_w = source_rect.GetWidth();
@ -417,7 +418,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
{
case 0: // Z4
case 1: // Z8
colmat[0] = colmat[4] = colmat[8] = colmat[12] =1.0f;
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
break;
case 3: // Z16 //?
colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;

View file

@ -102,7 +102,7 @@ void AddIndices(int _primitive, int _numVertices)
int GetRemainingSize()
{
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
}
int GetRemainingVertices(int primitive)

View file

@ -36,7 +36,7 @@ BEGIN_EVENT_TABLE(GFXDebuggerOGL,wxDialog)
END_EVENT_TABLE()
GFXDebuggerOGL::GFXDebuggerOGL(wxWindow *parent, wxWindowID id, const wxString &title,
const wxPoint &position, const wxSize& size, long style)
const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
CreateGUIControls();
@ -72,7 +72,7 @@ void GFXDebuggerOGL::SaveSettings() const
// weird values, perhaps because of some conflict with the rendering window
// TODO: get the screen resolution and make limits from that
if (GetPosition().x < 1000 && GetPosition().y < 1000
&& GetSize().GetWidth() < 1000
&& GetSize().GetWidth() < 1000
&& GetSize().GetHeight() < 1000)
{
file.Set("VideoWindow", "x", GetPosition().x);
@ -137,7 +137,7 @@ void GFXDebuggerOGL::CreateGUIControls()
m_Check[4] = new wxCheckBox(m_MainPanel, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[5] = new wxCheckBox(m_MainPanel, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
sOptions->Add(m_Check[i], 0, 0, 5);
// Layout everything on m_MainPanel

View file

@ -147,6 +147,7 @@ HWND GetWnd()
{
return m_hWnd;
}
HWND GetParentWnd()
{
return m_hParent;
@ -305,7 +306,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
}
// This is called from Create()
HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
{

View file

@ -24,15 +24,15 @@
namespace EmuWindow
{
extern int g_winstyle;
extern int g_winstyle;
HWND GetWnd();
HWND GetParentWnd();
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title);
void Show();
void Close();
void SetSize(int displayWidth, int displayHeight);
void ToggleDisplayMode (int bFullscreen);
HWND GetWnd();
HWND GetParentWnd();
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title);
void Show();
void Close();
void SetSize(int displayWidth, int displayHeight);
void ToggleDisplayMode(int bFullscreen);
}
#endif // _WIN32_H_

View file

@ -49,10 +49,10 @@ namespace VertexManager
static int lastPrimitive;
static u8 *LocalVBuffer;
static u8 *LocalVBuffer;
static u16 *TIBuffer;
static u16 *LIBuffer;
static u16 *PIBuffer;
static u16 *LIBuffer;
static u16 *PIBuffer;
static GLint max_Index_size = 0;
#define MAXVBUFFERSIZE 0x1FFFF
#define MAXIBUFFERSIZE 0xFFFF
@ -65,7 +65,7 @@ static bool Flushed=false;
bool Init()
{
lastPrimitive = GX_DRAW_NONE;
lastPrimitive = GX_DRAW_NONE;
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint *)&max_Index_size);
if(max_Index_size>MAXIBUFFERSIZE)
@ -94,13 +94,13 @@ void Shutdown()
delete [] LIBuffer;
delete [] PIBuffer;
glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
s_nCurVBOIndex = 0;
s_nCurVBOIndex = 0;
}
void ResetBuffer()
{
s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
s_pCurBufferPointer = LocalVBuffer;
s_pCurBufferPointer = LocalVBuffer;
}
void AddIndices(int primitive, int numVertices)
@ -112,13 +112,13 @@ void AddIndices(int primitive, int numVertices)
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices);break;
case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices);break;
case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
}
}
int GetRemainingSize()
{
{
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
}
@ -126,10 +126,10 @@ int GetRemainingVertices(int primitive)
{
switch (primitive)
{
case GX_DRAW_QUADS:
case GX_DRAW_TRIANGLES:
case GX_DRAW_TRIANGLE_STRIP:
case GX_DRAW_TRIANGLE_FAN:
case GX_DRAW_QUADS:
case GX_DRAW_TRIANGLES:
case GX_DRAW_TRIANGLE_STRIP:
case GX_DRAW_TRIANGLE_FAN:
return (max_Index_size - IndexGenerator::GetTriangleindexLen())/3;
case GX_DRAW_LINE_STRIP:
case GX_DRAW_LINES:
@ -147,10 +147,10 @@ void AddVertices(int primitive, int numvertices)
GL_REPORT_ERROR();
switch (primitive)
{
case GX_DRAW_QUADS:
case GX_DRAW_TRIANGLES:
case GX_DRAW_TRIANGLE_STRIP:
case GX_DRAW_TRIANGLE_FAN:
case GX_DRAW_QUADS:
case GX_DRAW_TRIANGLES:
case GX_DRAW_TRIANGLE_STRIP:
case GX_DRAW_TRIANGLE_FAN:
if(max_Index_size - IndexGenerator::GetTriangleindexLen() < 3 * numvertices)
Flush();
break;
@ -170,36 +170,36 @@ void AddVertices(int primitive, int numvertices)
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
Flushed=false;
}
lastPrimitive = primitive;
lastPrimitive = primitive;
ADDSTAT(stats.thisFrame.numPrims, numvertices);
INCSTAT(stats.thisFrame.numPrimitiveJoins);
AddIndices(primitive, numvertices);
}
inline void Draw()
{
{
if(IndexGenerator::GetNumTriangles() > 0)
{
glDrawElements(GL_TRIANGLES, IndexGenerator::GetTriangleindexLen(), GL_UNSIGNED_SHORT,TIBuffer);
glDrawElements(GL_TRIANGLES, IndexGenerator::GetTriangleindexLen(), GL_UNSIGNED_SHORT, TIBuffer);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
if(IndexGenerator::GetNumLines() > 0)
{
glDrawElements(GL_LINES, IndexGenerator::GetLineindexLen(), GL_UNSIGNED_SHORT,LIBuffer);
glDrawElements(GL_LINES, IndexGenerator::GetLineindexLen(), GL_UNSIGNED_SHORT, LIBuffer);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
if(IndexGenerator::GetNumPoints() > 0)
{
glDrawElements(GL_POINTS, IndexGenerator::GetPointindexLen(), GL_UNSIGNED_SHORT,PIBuffer);
glDrawElements(GL_POINTS, IndexGenerator::GetPointindexLen(), GL_UNSIGNED_SHORT, PIBuffer);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
}
}
void Flush()
{
if (LocalVBuffer == s_pCurBufferPointer) return;
if (LocalVBuffer == s_pCurBufferPointer) return;
if(Flushed) return;
Flushed=true;
#if defined(_DEBUG) || defined(DEBUGFAST)
@ -232,7 +232,7 @@ void Flush()
DVSTARTPROFILE();
GL_REPORT_ERROR();
GL_REPORT_ERROR();
@ -259,9 +259,9 @@ void Flush()
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
u32 nonpow2tex = 0;
for (int i = 0; i < 8; i++)
for (int i = 0; i < 8; i++)
{
if (usedtextures & (1 << i))
if (usedtextures & (1 << i))
{
glActiveTexture(GL_TEXTURE0 + i);
@ -309,7 +309,7 @@ void Flush()
VERTEXSHADER* vs = VertexShaderCache::GetShader(g_nativeVertexFmt->m_components);
// set global constants
VertexShaderManager::SetConstants();
VertexShaderManager::SetConstants();
PixelShaderManager::SetConstants();
// finally bind
@ -319,12 +319,12 @@ void Flush()
Draw();
// run through vertex groups again to set alpha
if (!g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
// run through vertex groups again to set alpha
if (!g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
{
ps = PixelShaderCache::GetShader(true);
ps = PixelShaderCache::GetShader(true);
if (ps)PixelShaderCache::SetCurrentShader(ps->glprogid);
if (ps)PixelShaderCache::SetCurrentShader(ps->glprogid);
// only update alpha
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
@ -336,13 +336,13 @@ void Flush()
Renderer::SetColorMask();
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
glEnable(GL_BLEND);
}
glEnable(GL_BLEND);
}
s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
s_pCurBufferPointer = LocalVBuffer;
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
#if defined(_DEBUG) || defined(DEBUGFAST)
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
{
// save the shaders
@ -366,7 +366,6 @@ void Flush()
GL_REPORT_ERRORD();
}
} // namespace

View file

@ -129,7 +129,7 @@ void GetDllInfo (PLUGIN_INFO* _PluginInfo)
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
{
globals = _pPluginGlobals;
LogManager::SetInstance((LogManager *)globals->logManager);
LogManager::SetInstance((LogManager*)globals->logManager);
}
// This is used for the functions right below here which use wxwidgets
@ -211,7 +211,7 @@ void Initialize(void *init)
g_Config.UpdateProjectionHack();
#if defined(HAVE_WX) && HAVE_WX
//Enable support for PNG screenshots.
// Enable support for PNG screenshots.
wxImage::AddHandler( new wxPNGHandler );
#endif
UpdateActiveConfig();
@ -231,10 +231,11 @@ void Initialize(void *init)
_pVideoInitialize->pXWindow = g_VideoInitialize.pXWindow;
#endif
OSD::AddMessage("Dolphin OpenGL Video Plugin" ,5000);
OSD::AddMessage("Dolphin OpenGL Video Plugin", 5000);
}
void DoState(unsigned char **ptr, int mode) {
void DoState(unsigned char **ptr, int mode)
{
#if defined(HAVE_X11) && HAVE_X11
OpenGL_MakeCurrent();
#endif
@ -351,7 +352,8 @@ void Video_AddMessage(const char* pstr, u32 milliseconds)
OSD::AddMessage(pstr, milliseconds);
}
void Video_SetRendering(bool bEnabled) {
void Video_SetRendering(bool bEnabled)
{
Fifo_SetRendering(bEnabled);
}