apply some speedup to dx11 plugin + some minor stuff

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5721 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
luisr142004 2010-06-16 10:12:57 +00:00
parent 980a2680be
commit 4f8a6a1573
13 changed files with 202 additions and 221 deletions

View file

@ -366,7 +366,7 @@ void CConfigMain::InitializeGUITooltips()
void CConfigMain::CreateGUIControls() void CConfigMain::CreateGUIControls()
{ {
InitializeGUILists(); InitializeGUILists();
// Create the notebook and pages // Create the notebook and pages
Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize); Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
GeneralPage = new wxPanel(Notebook, ID_GENERALPAGE, wxDefaultPosition, wxDefaultSize); GeneralPage = new wxPanel(Notebook, ID_GENERALPAGE, wxDefaultPosition, wxDefaultSize);

View file

@ -18,12 +18,12 @@
#include "IndexGenerator.h" #include "IndexGenerator.h"
/* /*
* *
QUAD simulator QUAD simulator
0 2 4 6 0 2 4 6
1 3 5 7 1 3 5 7
021231 243453 021231 243453
*/ */
//Init //Init
@ -36,7 +36,7 @@ u16 *IndexGenerator::BASEPptr = 0;
int IndexGenerator::numT = 0; int IndexGenerator::numT = 0;
int IndexGenerator::numL = 0; int IndexGenerator::numL = 0;
int IndexGenerator::numP = 0; int IndexGenerator::numP = 0;
int IndexGenerator::index = 0; int IndexGenerator::index = 0;
int IndexGenerator::Tadds = 0; int IndexGenerator::Tadds = 0;
int IndexGenerator::Ladds = 0; int IndexGenerator::Ladds = 0;
int IndexGenerator::Padds = 0; int IndexGenerator::Padds = 0;
@ -45,7 +45,7 @@ IndexGenerator::IndexPrimitiveType IndexGenerator::LastLPrimitive = Prim_None;
bool IndexGenerator::used = false; bool IndexGenerator::used = false;
void IndexGenerator::Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr) void IndexGenerator::Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr)
{ {
Tptr = Triangleptr; Tptr = Triangleptr;
Lptr = Lineptr; Lptr = Lineptr;
Pptr = Pointptr; Pptr = Pointptr;
@ -67,7 +67,7 @@ void IndexGenerator::AddList(int numVerts)
{ {
//if we have no vertices return //if we have no vertices return
if(numVerts <= 0) return; if(numVerts <= 0) return;
int numTris = numVerts / 3; int numTris = numVerts / 3;
if (!numTris) if (!numTris)
{ {
//if we have less than 3 verts //if we have less than 3 verts
@ -84,7 +84,7 @@ void IndexGenerator::AddList(int numVerts)
*Tptr++ = index; *Tptr++ = index;
*Tptr++ = index+1; *Tptr++ = index+1;
*Tptr++ = index; *Tptr++ = index;
} }
} }
else else
{ {
@ -130,7 +130,7 @@ void IndexGenerator::AddStrip(int numVerts)
//if we have less than 3 verts //if we have less than 3 verts
if(numVerts == 1) if(numVerts == 1)
{ {
//dicard // discard
index++; index++;
return; return;
} }
@ -156,7 +156,7 @@ void IndexGenerator::AddStrip(int numVerts)
} }
index += numVerts; index += numVerts;
numT += numTris; numT += numTris;
Tadds++; Tadds++;
LastTPrimitive = Prim_Strip; LastTPrimitive = Prim_Strip;
} }
void IndexGenerator::AddFan(int numVerts) void IndexGenerator::AddFan(int numVerts)
@ -192,7 +192,7 @@ void IndexGenerator::AddFan(int numVerts)
} }
index += numVerts; index += numVerts;
numT += numTris; numT += numTris;
Tadds++; Tadds++;
LastTPrimitive = Prim_Fan; LastTPrimitive = Prim_Fan;
} }
@ -270,7 +270,7 @@ void IndexGenerator::AddQuads(int numVerts)
} }
index += numVerts; index += numVerts;
numT += numTris; numT += numTris;
Tadds++; Tadds++;
LastTPrimitive = Prim_List; LastTPrimitive = Prim_List;
} }
@ -324,7 +324,7 @@ void IndexGenerator::AddLineStrip(int numVerts)
} }
index += numVerts; index += numVerts;
numL += numLines; numL += numLines;
Ladds++; Ladds++;
LastLPrimitive = Prim_Strip; LastLPrimitive = Prim_Strip;
} }
@ -335,15 +335,9 @@ void IndexGenerator::AddPoints(int numVerts)
{ {
for (int i = 0; i < numVerts; i++) for (int i = 0; i < numVerts; i++)
{ {
*Pptr++ = index+i; *Pptr++ = index+i;
} }
index += numVerts; index += numVerts;
numP += numVerts; numP += numVerts;
Padds++; Padds++;
} }

View file

@ -294,7 +294,7 @@ HRESULT Create(HWND wnd)
{ {
// try using the first one // try using the first one
hr = factory->EnumAdapters(0, &adapter); hr = factory->EnumAdapters(0, &adapter);
if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate adapter"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR); if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate adapters"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
} }
// TODO: Make this configurable // TODO: Make this configurable
@ -303,7 +303,7 @@ HRESULT Create(HWND wnd)
{ {
// try using the first one // try using the first one
hr = adapter->EnumOutputs(0, &output); hr = adapter->EnumOutputs(0, &output);
if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate output"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR); if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate outputs"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
} }
// this will need to be changed once multisampling gets implemented // this will need to be changed once multisampling gets implemented

View file

@ -68,8 +68,8 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
// TODO: Merge the conversions done here to VideoDecoder // TODO: Merge the conversions done here to VideoDecoder
switch (pcfmt) switch (pcfmt)
{ {
case PC_TEX_FMT_IA4_AS_IA8:
case PC_TEX_FMT_IA8: case PC_TEX_FMT_IA8:
case PC_TEX_FMT_IA4_AS_IA8:
for (unsigned int y = 0; y < height; y++) for (unsigned int y = 0; y < height; y++)
{ {
u16* in = (u16*)buffer + y * pitch; u16* in = (u16*)buffer + y * pitch;
@ -78,43 +78,30 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
{ {
const u8 I = (*in & 0xFF); const u8 I = (*in & 0xFF);
const u8 A = (*in & 0xFF00) >> 8; const u8 A = (*in & 0xFF00) >> 8;
*pBits = (A << 24) | (I << 16) | (I << 8) | I; *(pBits++) = (A << 24) | (I << 16) | (I << 8) | I;
in++; in++;
pBits++;
} }
} }
break; break;
case PC_TEX_FMT_I8: case PC_TEX_FMT_I8:
case PC_TEX_FMT_I4_AS_I8: case PC_TEX_FMT_I4_AS_I8:
for (unsigned int y = 0; y < height; y++)
{ {
const u8 *pIn = buffer; const u8* in = buffer + (y * pitch);
for (int y = 0; y < height; y++) u32* pBits = (u32*)((u8*)outptr + (y * destPitch));
for(unsigned int i = 0; i < width; i++)
{ {
u8* pBits = ((u8*)outptr + (y * destPitch)); const u8 I = *(in++);
for(int i = 0; i < width * 4; i += 4) memset( pBits++, I, 4 );
{
pBits[i] = pIn[i / 4];
pBits[i+1] = pIn[i / 4];
pBits[i+2] = pIn[i / 4];
pBits[i + 3] = pIn[i / 4];
}
pIn += pitch;
} }
} }
break; break;
case PC_TEX_FMT_BGRA32: case PC_TEX_FMT_BGRA32:
for (unsigned int y = 0; y < height; y++) for (unsigned int y = 0; y < height; y++)
{ {
u32* in = (u32*)buffer + y * pitch; u32* in = (u32*)buffer + y * pitch;
u32* pBits = (u32*)((u8*)outptr + y * destPitch); u32* pBits = (u32*)((u8*)outptr + y * destPitch);
for (unsigned int x = 0; x < width; x++) memcpy( pBits, in, destPitch );
{
const u32 col = *in;
*pBits = col;
in++;
pBits++;
}
} }
break; break;
case PC_TEX_FMT_RGB565: case PC_TEX_FMT_RGB565:
@ -125,13 +112,11 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
for (unsigned int x = 0; x < width; x++) for (unsigned int x = 0; x < width; x++)
{ {
// we can't simply shift here, since e.g. 11111 must map to 11111111 and not 11111000 // we can't simply shift here, since e.g. 11111 must map to 11111111 and not 11111000
const u16 col = *in; const u16 col = *(in++);
*pBits = 0xFF000000 | // alpha *(pBits++) = 0xFF000000 | // alpha
((((col&0xF800) << 5) * 255 / 31) & 0xFF0000) | // red ((((col&0xF800) << 5) * 255 / 31) & 0xFF0000) | // red
((((col& 0x7e0) << 3) * 255 / 63) & 0xFF00) | // green ((((col& 0x7e0) << 3) * 255 / 63) & 0xFF00) | // green
(( (col& 0x1f) * 255 / 31)); // blue (( (col& 0x1f) * 255 / 31)); // blue
pBits++;
in++;
} }
} }
break; break;

View file

@ -183,7 +183,7 @@ static const D3D11_BLEND d3dLogicOpDestFactors[16] =
D3D11_BLEND_ONE//15 D3D11_BLEND_ONE//15
}; };
static const D3D11_CULL_MODE d3dCullModes[4] = static const D3D11_CULL_MODE d3dCullModes[4] =
{ {
D3D11_CULL_NONE, D3D11_CULL_NONE,
D3D11_CULL_BACK, D3D11_CULL_BACK,
@ -191,7 +191,7 @@ static const D3D11_CULL_MODE d3dCullModes[4] =
D3D11_CULL_BACK D3D11_CULL_BACK
}; };
static const D3D11_COMPARISON_FUNC d3dCmpFuncs[8] = static const D3D11_COMPARISON_FUNC d3dCmpFuncs[8] =
{ {
D3D11_COMPARISON_NEVER, D3D11_COMPARISON_NEVER,
D3D11_COMPARISON_LESS, D3D11_COMPARISON_LESS,
@ -206,7 +206,7 @@ static const D3D11_COMPARISON_FUNC d3dCmpFuncs[8] =
#define TEXF_NONE 0 #define TEXF_NONE 0
#define TEXF_POINT 1 #define TEXF_POINT 1
#define TEXF_LINEAR 2 #define TEXF_LINEAR 2
static const unsigned int d3dMipFilters[4] = static const unsigned int d3dMipFilters[4] =
{ {
TEXF_NONE, TEXF_NONE,
TEXF_POINT, TEXF_POINT,
@ -504,7 +504,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
VideoFifo_CheckEFBAccess(); VideoFifo_CheckEFBAccess();
VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight); VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
FBManager.CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc); FBManager.CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
XFBWrited = true; XFBWrited = true;
// XXX: Without the VI, how would we know what kind of field this is? So // XXX: Without the VI, how would we know what kind of field this is? So
// just use progressive. // just use progressive.
@ -574,7 +574,7 @@ bool Renderer::SetScissorRect()
return false; return false;
} }
void Renderer::SetColorMask() void Renderer::SetColorMask()
{ {
UINT8 color_mask = 0; UINT8 color_mask = 0;
if (bpmem.blendmode.alphaupdate) color_mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA; if (bpmem.blendmode.alphaupdate) color_mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
@ -729,7 +729,7 @@ void UpdateViewport()
FBManager.Destroy(); FBManager.Destroy();
FBManager.Create(); FBManager.Create();
D3D::context->OMSetRenderTargets(1, &FBManager.GetEFBColorTexture()->GetRTV(), FBManager.GetEFBDepthTexture()->GetDSV()); D3D::context->OMSetRenderTargets(1, &FBManager.GetEFBColorTexture()->GetRTV(), FBManager.GetEFBDepthTexture()->GetDSV());
} }
// some games set invalids values MinDepth and MaxDepth so fix them to the max an min allowed and let the shaders do this work // some games set invalids values MinDepth and MaxDepth so fix them to the max an min allowed and let the shaders do this work
D3D11_VIEWPORT vp = CD3D11_VIEWPORT((float)X, (float)Y, (float)Width, (float)Height, D3D11_VIEWPORT vp = CD3D11_VIEWPORT((float)X, (float)Y, (float)Width, (float)Height,
@ -739,16 +739,16 @@ void UpdateViewport()
} }
void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z)
{ {
TargetRectangle targetRc = Renderer::ConvertEFBRectangle(rc); TargetRectangle targetRc = Renderer::ConvertEFBRectangle(rc);
// update the view port for clearing the picture // update the view port for clearing the picture
D3D11_VIEWPORT vp = CD3D11_VIEWPORT((float)targetRc.left, (float)targetRc.top, (float)targetRc.GetWidth(), (float)targetRc.GetHeight(), D3D11_VIEWPORT vp = CD3D11_VIEWPORT((float)targetRc.left, (float)targetRc.top, (float)targetRc.GetWidth(), (float)targetRc.GetHeight(),
0.f, 0.f,
1.f); 1.f);
D3D::context->RSSetViewports(1, &vp); D3D::context->RSSetViewports(1, &vp);
// always set the scissor in case it was set by the game and has not been reset // always set the scissor in case it was set by the game and has not been reset
// TODO: Do we really need to set the scissor rect? Why not just disable scissor testing? // TODO: Do we really need to set the scissor rect? Why not just disable scissor testing?
D3D11_RECT sirc = CD3D11_RECT(targetRc.left, targetRc.top, targetRc.right, targetRc.bottom); D3D11_RECT sirc = CD3D11_RECT(targetRc.left, targetRc.top, targetRc.right, targetRc.bottom);
D3D::context->RSSetScissorRects(1, &sirc); D3D::context->RSSetScissorRects(1, &sirc);
D3D::context->OMSetDepthStencilState(cleardepthstates[zEnable], 0); D3D::context->OMSetDepthStencilState(cleardepthstates[zEnable], 0);
D3D::context->RSSetState(clearraststate); D3D::context->RSSetState(clearraststate);
@ -807,7 +807,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{ {
if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.bUseRealXFB) || !fbWidth || !fbHeight) if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.bUseRealXFB) || !fbWidth || !fbHeight)
{ {
g_VideoInitialize.pCopiedToXFB(false); g_VideoInitialize.pCopiedToXFB(false);
return; return;
} }
// this function is called after the XFB field is changed, not after // this function is called after the XFB field is changed, not after
@ -819,9 +819,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
const XFBSource** xfbSourceList = FBManager.GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount); const XFBSource** xfbSourceList = FBManager.GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
if (!xfbSourceList || xfbCount == 0) if (!xfbSourceList || xfbCount == 0)
{ {
g_VideoInitialize.pCopiedToXFB(false); g_VideoInitialize.pCopiedToXFB(false);
return; return;
} }
Renderer::ResetAPIState(); Renderer::ResetAPIState();
// set the backbuffer as the rendering target // set the backbuffer as the rendering target
@ -857,13 +857,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
// draw each xfb source // draw each xfb source
for (u32 i = 0; i < xfbCount; ++i) for (u32 i = 0; i < xfbCount; ++i)
{ {
xfbSource = xfbSourceList[i]; xfbSource = xfbSourceList[i];
MathUtil::Rectangle<float> sourceRc; MathUtil::Rectangle<float> sourceRc;
sourceRc.left = 0; sourceRc.left = 0;
sourceRc.top = 0; sourceRc.top = 0;
sourceRc.right = xfbSource->texWidth; sourceRc.right = xfbSource->texWidth;
sourceRc.bottom = xfbSource->texHeight; sourceRc.bottom = xfbSource->texHeight;
MathUtil::Rectangle<float> drawRc; MathUtil::Rectangle<float> drawRc;
drawRc.top = -1; drawRc.top = -1;
@ -1011,7 +1011,7 @@ void Renderer::SetDepthMode()
void Renderer::SetLogicOpMode() void Renderer::SetLogicOpMode()
{ {
if (bpmem.blendmode.logicopenable && bpmem.blendmode.logicmode != 3) if (bpmem.blendmode.logicopenable && bpmem.blendmode.logicmode != 3)
{ {
s_blendMode = 0; s_blendMode = 0;
D3D::gfxstate->SetAlphaBlendEnable(true); D3D::gfxstate->SetAlphaBlendEnable(true);
@ -1037,7 +1037,7 @@ void Renderer::SetLineWidth()
void Renderer::SetSamplerState(int stage, int texindex) void Renderer::SetSamplerState(int stage, int texindex)
{ {
const FourTexUnits &tex = bpmem.tex[texindex]; const FourTexUnits &tex = bpmem.tex[texindex];
const TexMode0 &tm0 = tex.texMode0[stage]; const TexMode0 &tm0 = tex.texMode0[stage];
const TexMode1 &tm1 = tex.texMode1[stage]; const TexMode1 &tm1 = tex.texMode1[stage];
@ -1045,7 +1045,7 @@ void Renderer::SetSamplerState(int stage, int texindex)
mip = (tm0.min_filter == 8) ? TEXF_NONE:d3dMipFilters[tm0.min_filter & 3]; mip = (tm0.min_filter == 8) ? TEXF_NONE:d3dMipFilters[tm0.min_filter & 3];
if ((tm0.min_filter & 3) && (tm0.min_filter != 8) && ((tm1.max_lod >> 4) == 0)) mip = TEXF_NONE; if ((tm0.min_filter & 3) && (tm0.min_filter != 8) && ((tm1.max_lod >> 4) == 0)) mip = TEXF_NONE;
if (texindex) stage += 4; if (texindex) stage += 4;
// TODO: Clarify whether these values are correct // TODO: Clarify whether these values are correct
// NOTE: since there's no "no filter" in DX11 we're using point filters in these cases // NOTE: since there's no "no filter" in DX11 we're using point filters in these cases

View file

@ -144,7 +144,7 @@ bool TextureCache::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 ran
void TextureCache::Shutdown() void TextureCache::Shutdown()
{ {
Invalidate(true); Invalidate(true);
FreeMemoryPages(temp, TEMP_SIZE); FreeMemoryPages(temp, TEMP_SIZE);
temp = NULL; temp = NULL;
SAFE_RELEASE(efbcopyblendstate); SAFE_RELEASE(efbcopyblendstate);
@ -167,8 +167,8 @@ void TextureCache::Cleanup()
} }
else else
{ {
iter++; iter++;
} }
} }
} }
@ -215,7 +215,7 @@ TextureCache::TCacheEntry* TextureCache::Load(unsigned int stage, u32 address, u
} }
else else
{ {
// Let's reload the new texture data into the same texture, // Let's reload the new texture data into the same texture,
// instead of destroying it and having to create a new one. // instead of destroying it and having to create a new one.
// Might speed up movie playback very, very slightly. // Might speed up movie playback very, very slightly.
@ -281,7 +281,7 @@ TextureCache::TCacheEntry* TextureCache::Load(unsigned int stage, u32 address, u
if (entry.texture == NULL) PanicAlert("Failed to create texture at %s %d\n", __FILE__, __LINE__); if (entry.texture == NULL) PanicAlert("Failed to create texture at %s %d\n", __FILE__, __LINE__);
D3D::ReplaceTexture2D(entry.texture->GetTex(), temp, width, height, expandedWidth, d3d_fmt, pcfmt, 0, usage); D3D::ReplaceTexture2D(entry.texture->GetTex(), temp, width, height, expandedWidth, d3d_fmt, pcfmt, 0, usage);
} }
else else
{ {
D3D::ReplaceTexture2D(entry.texture->GetTex(), temp, width, height, expandedWidth, d3d_fmt, pcfmt, 0, usage); D3D::ReplaceTexture2D(entry.texture->GetTex(), temp, width, height, expandedWidth, d3d_fmt, pcfmt, 0, usage);
} }
@ -329,8 +329,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
int tex_w = (abs(source_rect.GetWidth()) >> bScaleByHalf); int tex_w = (abs(source_rect.GetWidth()) >> bScaleByHalf);
int tex_h = (abs(source_rect.GetHeight()) >> bScaleByHalf); int tex_h = (abs(source_rect.GetHeight()) >> bScaleByHalf);
int Scaledtex_w = (g_ActiveConfig.bCopyEFBScaled)?((int)(Renderer::GetTargetScaleX() * tex_w)):tex_w; int Scaledtex_w = (g_ActiveConfig.bCopyEFBScaled) ? ((int)(Renderer::GetTargetScaleX() * tex_w)) : tex_w;
int Scaledtex_h = (g_ActiveConfig.bCopyEFBScaled)?((int)(Renderer::GetTargetScaleY() * tex_h)):tex_h; int Scaledtex_h = (g_ActiveConfig.bCopyEFBScaled) ? ((int)(Renderer::GetTargetScaleY() * tex_h)) : tex_h;
TexCache::iterator iter; TexCache::iterator iter;
D3DTexture2D* tex = NULL; D3DTexture2D* tex = NULL;
@ -372,135 +372,135 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
unsigned int cbufid = (unsigned int)-1; unsigned int cbufid = (unsigned int)-1;
// TODO: Move this to TextureCache::Init() // TODO: Move this to TextureCache::Init()
if (bFromZBuffer) if (bFromZBuffer)
{ {
switch(copyfmt) switch(copyfmt)
{ {
case 0: // Z4 case 0: // Z4
case 1: // Z8 case 1: // Z8
colmat[0] = colmat[4] = colmat[8] = colmat[12] =1.0f; colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
cbufid = 12; cbufid = 12;
break; break;
case 3: // Z16 //? case 3: // Z16 //?
colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f; colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
cbufid = 13; cbufid = 13;
case 11: // Z16 (reverse order) case 11: // Z16 (reverse order)
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f; colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
cbufid = 14; cbufid = 14;
break; break;
case 6: // Z24X8 case 6: // Z24X8
colmat[0] = colmat[5] = colmat[10] = 1.0f; colmat[0] = colmat[5] = colmat[10] = 1.0f;
cbufid = 15; cbufid = 15;
break; break;
case 9: // Z8M case 9: // Z8M
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f; colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
cbufid = 16; cbufid = 16;
break; break;
case 10: // Z8L case 10: // Z8L
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f; colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
cbufid = 17; cbufid = 17;
break; break;
case 12: // Z16L case 12: // Z16L
colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f; colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
cbufid = 18; cbufid = 18;
break; break;
default: default:
ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt); ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
colmat[2] = colmat[5] = colmat[8] = 1.0f; colmat[2] = colmat[5] = colmat[8] = 1.0f;
cbufid = 19; cbufid = 19;
break; break;
} }
} }
else if (bIsIntensityFmt) else if (bIsIntensityFmt)
{ {
colmat[16] = colmat[17] = colmat[18] = 16.0f/255.0f; colmat[16] = colmat[17] = colmat[18] = 16.0f/255.0f;
switch (copyfmt) switch (copyfmt)
{ {
case 0: // I4 case 0: // I4
case 1: // I8 case 1: // I8
case 2: // IA4 case 2: // IA4
case 3: // IA8 case 3: // IA8
// TODO - verify these coefficients // TODO - verify these coefficients
colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f; colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f; colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f; colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
if (copyfmt < 2) if (copyfmt < 2)
{ {
colmat[19] = 16.0f / 255.0f; colmat[19] = 16.0f / 255.0f;
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f; colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
cbufid = 0; cbufid = 0;
} }
else// alpha else// alpha
{ {
colmat[15] = 1; colmat[15] = 1;
cbufid = 1; cbufid = 1;
} }
break; break;
default: default:
ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt); ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1; colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
break; break;
} }
} }
else else
{ {
switch (copyfmt) switch (copyfmt)
{ {
case 0: // R4 case 0: // R4
case 8: // R8 case 8: // R8
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1; colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
cbufid = 2; cbufid = 2;
break; break;
case 2: // RA4 case 2: // RA4
case 3: // RA8 case 3: // RA8
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1; colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
cbufid = 3; cbufid = 3;
break; break;
case 7: // A8 case 7: // A8
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1; colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
cbufid = 4; cbufid = 4;
break; break;
case 9: // G8 case 9: // G8
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1; colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
cbufid = 5; cbufid = 5;
break; break;
case 10: // B8 case 10: // B8
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1; colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
cbufid = 6; cbufid = 6;
break; break;
case 11: // RG8 case 11: // RG8
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1; colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
cbufid = 7; cbufid = 7;
break; break;
case 12: // GB8 case 12: // GB8
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1; colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
cbufid = 8; cbufid = 8;
break; break;
case 4: // RGB565 case 4: // RGB565
colmat[0] = colmat[5] = colmat[10] = 1; colmat[0] = colmat[5] = colmat[10] = 1;
colmat[19] = 1; // set alpha to 1 colmat[19] = 1; // set alpha to 1
cbufid = 9; cbufid = 9;
break; break;
case 5: // RGB5A3 case 5: // RGB5A3
case 6: // RGBA8 case 6: // RGBA8
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1; colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
cbufid = 10; cbufid = 10;
break; break;
default: default:
ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt); ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1; colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
cbufid = 11; cbufid = 11;
break; break;
} }
} }
Renderer::ResetAPIState(); // reset any game specific settings Renderer::ResetAPIState(); // reset any game specific settings
// stretch picture with increased internal resolution // stretch picture with increased internal resolution
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)Scaledtex_w, (float)Scaledtex_h); D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)Scaledtex_w, (float)Scaledtex_h);
D3D::context->RSSetViewports(1, &vp); D3D::context->RSSetViewports(1, &vp);

View file

@ -354,6 +354,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
DEBUGGER_PAUSE_LOG_AT(NEXT_NEW_TEXTURE,true,{printf("A new texture (%d x %d) is loaded", width, height);}); DEBUGGER_PAUSE_LOG_AT(NEXT_NEW_TEXTURE,true,{printf("A new texture (%d x %d) is loaded", width, height);});
return &entry; return &entry;
} }
void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect) void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect)
{ {
int efb_w = source_rect.GetWidth(); int efb_w = source_rect.GetWidth();
@ -417,7 +418,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
{ {
case 0: // Z4 case 0: // Z4
case 1: // Z8 case 1: // Z8
colmat[0] = colmat[4] = colmat[8] = colmat[12] =1.0f; colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
break; break;
case 3: // Z16 //? case 3: // Z16 //?
colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f; colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;

View file

@ -102,7 +102,7 @@ void AddIndices(int _primitive, int _numVertices)
int GetRemainingSize() int GetRemainingSize()
{ {
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer); return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
} }
int GetRemainingVertices(int primitive) int GetRemainingVertices(int primitive)

View file

@ -36,7 +36,7 @@ BEGIN_EVENT_TABLE(GFXDebuggerOGL,wxDialog)
END_EVENT_TABLE() END_EVENT_TABLE()
GFXDebuggerOGL::GFXDebuggerOGL(wxWindow *parent, wxWindowID id, const wxString &title, GFXDebuggerOGL::GFXDebuggerOGL(wxWindow *parent, wxWindowID id, const wxString &title,
const wxPoint &position, const wxSize& size, long style) const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style) : wxDialog(parent, id, title, position, size, style)
{ {
CreateGUIControls(); CreateGUIControls();
@ -72,7 +72,7 @@ void GFXDebuggerOGL::SaveSettings() const
// weird values, perhaps because of some conflict with the rendering window // weird values, perhaps because of some conflict with the rendering window
// TODO: get the screen resolution and make limits from that // TODO: get the screen resolution and make limits from that
if (GetPosition().x < 1000 && GetPosition().y < 1000 if (GetPosition().x < 1000 && GetPosition().y < 1000
&& GetSize().GetWidth() < 1000 && GetSize().GetWidth() < 1000
&& GetSize().GetHeight() < 1000) && GetSize().GetHeight() < 1000)
{ {
file.Set("VideoWindow", "x", GetPosition().x); file.Set("VideoWindow", "x", GetPosition().x);
@ -137,7 +137,7 @@ void GFXDebuggerOGL::CreateGUIControls()
m_Check[4] = new wxCheckBox(m_MainPanel, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Check[4] = new wxCheckBox(m_MainPanel, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[5] = new wxCheckBox(m_MainPanel, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Check[5] = new wxCheckBox(m_MainPanel, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i) for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
sOptions->Add(m_Check[i], 0, 0, 5); sOptions->Add(m_Check[i], 0, 0, 5);
// Layout everything on m_MainPanel // Layout everything on m_MainPanel

View file

@ -147,6 +147,7 @@ HWND GetWnd()
{ {
return m_hWnd; return m_hWnd;
} }
HWND GetParentWnd() HWND GetParentWnd()
{ {
return m_hParent; return m_hParent;
@ -305,7 +306,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
} }
// This is called from Create() // This is called from Create()
HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title) HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
{ {

View file

@ -24,15 +24,15 @@
namespace EmuWindow namespace EmuWindow
{ {
extern int g_winstyle; extern int g_winstyle;
HWND GetWnd(); HWND GetWnd();
HWND GetParentWnd(); HWND GetParentWnd();
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title); HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title);
void Show(); void Show();
void Close(); void Close();
void SetSize(int displayWidth, int displayHeight); void SetSize(int displayWidth, int displayHeight);
void ToggleDisplayMode (int bFullscreen); void ToggleDisplayMode(int bFullscreen);
} }
#endif // _WIN32_H_ #endif // _WIN32_H_

View file

@ -49,10 +49,10 @@ namespace VertexManager
static int lastPrimitive; static int lastPrimitive;
static u8 *LocalVBuffer; static u8 *LocalVBuffer;
static u16 *TIBuffer; static u16 *TIBuffer;
static u16 *LIBuffer; static u16 *LIBuffer;
static u16 *PIBuffer; static u16 *PIBuffer;
static GLint max_Index_size = 0; static GLint max_Index_size = 0;
#define MAXVBUFFERSIZE 0x1FFFF #define MAXVBUFFERSIZE 0x1FFFF
#define MAXIBUFFERSIZE 0xFFFF #define MAXIBUFFERSIZE 0xFFFF
@ -65,7 +65,7 @@ static bool Flushed=false;
bool Init() bool Init()
{ {
lastPrimitive = GX_DRAW_NONE; lastPrimitive = GX_DRAW_NONE;
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint *)&max_Index_size); glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint *)&max_Index_size);
if(max_Index_size>MAXIBUFFERSIZE) if(max_Index_size>MAXIBUFFERSIZE)
@ -94,13 +94,13 @@ void Shutdown()
delete [] LIBuffer; delete [] LIBuffer;
delete [] PIBuffer; delete [] PIBuffer;
glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers); glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
s_nCurVBOIndex = 0; s_nCurVBOIndex = 0;
} }
void ResetBuffer() void ResetBuffer()
{ {
s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers); s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
s_pCurBufferPointer = LocalVBuffer; s_pCurBufferPointer = LocalVBuffer;
} }
void AddIndices(int primitive, int numVertices) void AddIndices(int primitive, int numVertices)
@ -112,13 +112,13 @@ void AddIndices(int primitive, int numVertices)
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break; case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break; case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break; case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices);break; case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices);break;
case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break; case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
} }
} }
int GetRemainingSize() int GetRemainingSize()
{ {
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer); return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
} }
@ -126,10 +126,10 @@ int GetRemainingVertices(int primitive)
{ {
switch (primitive) switch (primitive)
{ {
case GX_DRAW_QUADS: case GX_DRAW_QUADS:
case GX_DRAW_TRIANGLES: case GX_DRAW_TRIANGLES:
case GX_DRAW_TRIANGLE_STRIP: case GX_DRAW_TRIANGLE_STRIP:
case GX_DRAW_TRIANGLE_FAN: case GX_DRAW_TRIANGLE_FAN:
return (max_Index_size - IndexGenerator::GetTriangleindexLen())/3; return (max_Index_size - IndexGenerator::GetTriangleindexLen())/3;
case GX_DRAW_LINE_STRIP: case GX_DRAW_LINE_STRIP:
case GX_DRAW_LINES: case GX_DRAW_LINES:
@ -147,10 +147,10 @@ void AddVertices(int primitive, int numvertices)
GL_REPORT_ERROR(); GL_REPORT_ERROR();
switch (primitive) switch (primitive)
{ {
case GX_DRAW_QUADS: case GX_DRAW_QUADS:
case GX_DRAW_TRIANGLES: case GX_DRAW_TRIANGLES:
case GX_DRAW_TRIANGLE_STRIP: case GX_DRAW_TRIANGLE_STRIP:
case GX_DRAW_TRIANGLE_FAN: case GX_DRAW_TRIANGLE_FAN:
if(max_Index_size - IndexGenerator::GetTriangleindexLen() < 3 * numvertices) if(max_Index_size - IndexGenerator::GetTriangleindexLen() < 3 * numvertices)
Flush(); Flush();
break; break;
@ -170,36 +170,36 @@ void AddVertices(int primitive, int numvertices)
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer); IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
Flushed=false; Flushed=false;
} }
lastPrimitive = primitive; lastPrimitive = primitive;
ADDSTAT(stats.thisFrame.numPrims, numvertices); ADDSTAT(stats.thisFrame.numPrims, numvertices);
INCSTAT(stats.thisFrame.numPrimitiveJoins); INCSTAT(stats.thisFrame.numPrimitiveJoins);
AddIndices(primitive, numvertices); AddIndices(primitive, numvertices);
} }
inline void Draw() inline void Draw()
{ {
if(IndexGenerator::GetNumTriangles() > 0) if(IndexGenerator::GetNumTriangles() > 0)
{ {
glDrawElements(GL_TRIANGLES, IndexGenerator::GetTriangleindexLen(), GL_UNSIGNED_SHORT,TIBuffer); glDrawElements(GL_TRIANGLES, IndexGenerator::GetTriangleindexLen(), GL_UNSIGNED_SHORT, TIBuffer);
INCSTAT(stats.thisFrame.numIndexedDrawCalls); INCSTAT(stats.thisFrame.numIndexedDrawCalls);
} }
if(IndexGenerator::GetNumLines() > 0) if(IndexGenerator::GetNumLines() > 0)
{ {
glDrawElements(GL_LINES, IndexGenerator::GetLineindexLen(), GL_UNSIGNED_SHORT,LIBuffer); glDrawElements(GL_LINES, IndexGenerator::GetLineindexLen(), GL_UNSIGNED_SHORT, LIBuffer);
INCSTAT(stats.thisFrame.numIndexedDrawCalls); INCSTAT(stats.thisFrame.numIndexedDrawCalls);
} }
if(IndexGenerator::GetNumPoints() > 0) if(IndexGenerator::GetNumPoints() > 0)
{ {
glDrawElements(GL_POINTS, IndexGenerator::GetPointindexLen(), GL_UNSIGNED_SHORT,PIBuffer); glDrawElements(GL_POINTS, IndexGenerator::GetPointindexLen(), GL_UNSIGNED_SHORT, PIBuffer);
INCSTAT(stats.thisFrame.numIndexedDrawCalls); INCSTAT(stats.thisFrame.numIndexedDrawCalls);
} }
} }
void Flush() void Flush()
{ {
if (LocalVBuffer == s_pCurBufferPointer) return; if (LocalVBuffer == s_pCurBufferPointer) return;
if(Flushed) return; if(Flushed) return;
Flushed=true; Flushed=true;
#if defined(_DEBUG) || defined(DEBUGFAST) #if defined(_DEBUG) || defined(DEBUGFAST)
@ -232,7 +232,7 @@ void Flush()
DVSTARTPROFILE(); DVSTARTPROFILE();
GL_REPORT_ERROR(); GL_REPORT_ERROR();
@ -259,9 +259,9 @@ void Flush()
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt); usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
u32 nonpow2tex = 0; u32 nonpow2tex = 0;
for (int i = 0; i < 8; i++) for (int i = 0; i < 8; i++)
{ {
if (usedtextures & (1 << i)) if (usedtextures & (1 << i))
{ {
glActiveTexture(GL_TEXTURE0 + i); glActiveTexture(GL_TEXTURE0 + i);
@ -309,7 +309,7 @@ void Flush()
VERTEXSHADER* vs = VertexShaderCache::GetShader(g_nativeVertexFmt->m_components); VERTEXSHADER* vs = VertexShaderCache::GetShader(g_nativeVertexFmt->m_components);
// set global constants // set global constants
VertexShaderManager::SetConstants(); VertexShaderManager::SetConstants();
PixelShaderManager::SetConstants(); PixelShaderManager::SetConstants();
// finally bind // finally bind
@ -319,12 +319,12 @@ void Flush()
Draw(); Draw();
// run through vertex groups again to set alpha // run through vertex groups again to set alpha
if (!g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate) if (!g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
{ {
ps = PixelShaderCache::GetShader(true); ps = PixelShaderCache::GetShader(true);
if (ps)PixelShaderCache::SetCurrentShader(ps->glprogid); if (ps)PixelShaderCache::SetCurrentShader(ps->glprogid);
// only update alpha // only update alpha
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
@ -336,13 +336,13 @@ void Flush()
Renderer::SetColorMask(); Renderer::SetColorMask();
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract) if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
glEnable(GL_BLEND); glEnable(GL_BLEND);
} }
s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers); s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
s_pCurBufferPointer = LocalVBuffer; s_pCurBufferPointer = LocalVBuffer;
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer); IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
#if defined(_DEBUG) || defined(DEBUGFAST) #if defined(_DEBUG) || defined(DEBUGFAST)
if (g_ActiveConfig.iLog & CONF_SAVESHADERS) if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
{ {
// save the shaders // save the shaders
@ -366,7 +366,6 @@ void Flush()
GL_REPORT_ERRORD(); GL_REPORT_ERRORD();
} }
} // namespace } // namespace

View file

@ -129,7 +129,7 @@ void GetDllInfo (PLUGIN_INFO* _PluginInfo)
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
{ {
globals = _pPluginGlobals; globals = _pPluginGlobals;
LogManager::SetInstance((LogManager *)globals->logManager); LogManager::SetInstance((LogManager*)globals->logManager);
} }
// This is used for the functions right below here which use wxwidgets // This is used for the functions right below here which use wxwidgets
@ -211,7 +211,7 @@ void Initialize(void *init)
g_Config.UpdateProjectionHack(); g_Config.UpdateProjectionHack();
#if defined(HAVE_WX) && HAVE_WX #if defined(HAVE_WX) && HAVE_WX
//Enable support for PNG screenshots. // Enable support for PNG screenshots.
wxImage::AddHandler( new wxPNGHandler ); wxImage::AddHandler( new wxPNGHandler );
#endif #endif
UpdateActiveConfig(); UpdateActiveConfig();
@ -231,10 +231,11 @@ void Initialize(void *init)
_pVideoInitialize->pXWindow = g_VideoInitialize.pXWindow; _pVideoInitialize->pXWindow = g_VideoInitialize.pXWindow;
#endif #endif
OSD::AddMessage("Dolphin OpenGL Video Plugin" ,5000); OSD::AddMessage("Dolphin OpenGL Video Plugin", 5000);
} }
void DoState(unsigned char **ptr, int mode) { void DoState(unsigned char **ptr, int mode)
{
#if defined(HAVE_X11) && HAVE_X11 #if defined(HAVE_X11) && HAVE_X11
OpenGL_MakeCurrent(); OpenGL_MakeCurrent();
#endif #endif
@ -351,7 +352,8 @@ void Video_AddMessage(const char* pstr, u32 milliseconds)
OSD::AddMessage(pstr, milliseconds); OSD::AddMessage(pstr, milliseconds);
} }
void Video_SetRendering(bool bEnabled) { void Video_SetRendering(bool bEnabled)
{
Fifo_SetRendering(bEnabled); Fifo_SetRendering(bEnabled);
} }