D3DTexture: in-class initialize class members where applicable

This commit is contained in:
Lioncash 2017-09-03 13:07:18 -04:00
parent 75435aea6f
commit 52099d1b0a
2 changed files with 5 additions and 5 deletions

View file

@ -74,7 +74,7 @@ ID3D11DepthStencilView*& D3DTexture2D::GetDSV()
D3DTexture2D::D3DTexture2D(ID3D11Texture2D* texptr, D3D11_BIND_FLAG bind, DXGI_FORMAT srv_format,
DXGI_FORMAT dsv_format, DXGI_FORMAT rtv_format, bool multisampled)
: ref(1), tex(texptr), srv(nullptr), rtv(nullptr), dsv(nullptr)
: tex{texptr}
{
D3D11_SRV_DIMENSION srv_dim =
multisampled ? D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY : D3D11_SRV_DIMENSION_TEXTURE2DARRAY;

View file

@ -39,11 +39,11 @@ private:
~D3DTexture2D();
ID3D11Texture2D* tex;
ID3D11ShaderResourceView* srv;
ID3D11RenderTargetView* rtv;
ID3D11DepthStencilView* dsv;
ID3D11ShaderResourceView* srv = nullptr;
ID3D11RenderTargetView* rtv = nullptr;
ID3D11DepthStencilView* dsv = nullptr;
D3D11_BIND_FLAG bindflags;
UINT ref;
UINT ref = 1;
};
} // namespace DX11