OGL: Add glClipControl support.

This commit is contained in:
Jules Blok 2015-05-19 00:54:00 +02:00
parent 0e39b8d9e7
commit 522e721830
8 changed files with 1023 additions and 160 deletions

1153
Externals/GL/GL/glext.h vendored

File diff suppressed because it is too large Load diff

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@ -0,0 +1,8 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
extern PFNGLCLIPCONTROLPROC glClipControl;

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@ -785,6 +785,9 @@ PFNGLENDOCCLUSIONQUERYNVPROC glEndOcclusionQueryNV;
PFNGLGETOCCLUSIONQUERYIVNVPROC glGetOcclusionQueryivNV;
PFNGLGETOCCLUSIONQUERYUIVNVPROC glGetOcclusionQueryuivNV;
// ARB_clip_control
PFNGLCLIPCONTROLPROC glClipControl;
// Creates a GLFunc object that requires a feature
#define GLFUNC_REQUIRES(x, y) { (void**)&x, #x, y }
// Creates a GLFunc object with a different function suffix
@ -1272,6 +1275,9 @@ const GLFunc gl_function_array[] =
GLFUNC_REQUIRES(glGetOcclusionQueryivNV, "GL_NV_occlusion_query_samples"),
GLFUNC_REQUIRES(glGetOcclusionQueryuivNV, "GL_NV_occlusion_query_samples"),
// ARB_clip_control
GLFUNC_REQUIRES(glClipControl, "GL_ARB_clip_control"),
// gl_1_1
// OpenGL 1.1 is at the end due to a bug in Android's EGL stack.
// eglGetProcAddress can only return a finite amount of function pointers

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@ -8,6 +8,7 @@
#include "VideoBackends/OGL/GLExtensions/ARB_blend_func_extended.h"
#include "VideoBackends/OGL/GLExtensions/ARB_buffer_storage.h"
#include "VideoBackends/OGL/GLExtensions/ARB_clip_control.h"
#include "VideoBackends/OGL/GLExtensions/ARB_debug_output.h"
#include "VideoBackends/OGL/GLExtensions/ARB_draw_elements_base_vertex.h"
#include "VideoBackends/OGL/GLExtensions/ARB_ES2_compatibility.h"

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@ -59,6 +59,7 @@
<ClInclude Include="FramebufferManager.h" />
<ClInclude Include="GLExtensions\ARB_blend_func_extended.h" />
<ClInclude Include="GLExtensions\ARB_buffer_storage.h" />
<ClInclude Include="GLExtensions\ARB_clip_control.h" />
<ClInclude Include="GLExtensions\ARB_debug_output.h" />
<ClInclude Include="GLExtensions\ARB_draw_elements_base_vertex.h" />
<ClInclude Include="GLExtensions\ARB_ES2_compatibility.h" />

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@ -199,6 +199,9 @@
<ClInclude Include="GLInterface\WGL.h">
<Filter>GLInterface</Filter>
</ClInclude>
<ClInclude Include="GLExtensions\ARB_clip_control.h">
<Filter>GLExtensions</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />

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@ -480,12 +480,13 @@ Renderer::Renderer()
GLExtensions::Supports("GL_EXT_draw_elements_base_vertex") ||
GLExtensions::Supports("GL_OES_draw_elements_base_vertex");
g_ogl_config.bSupportsGLBufferStorage = GLExtensions::Supports("GL_ARB_buffer_storage") ||
GLExtensions::Supports("GL_EXT_buffer_storage");;
GLExtensions::Supports("GL_EXT_buffer_storage");
g_ogl_config.bSupportsMSAA = GLExtensions::Supports("GL_ARB_texture_multisample");
g_ogl_config.bSupportSampleShading = GLExtensions::Supports("GL_ARB_sample_shading");
g_ogl_config.bSupportOGL31 = GLExtensions::Version() >= 310;
g_ogl_config.bSupportViewportFloat = GLExtensions::Supports("GL_ARB_viewport_array");
g_ogl_config.bSupportsDebug = GLExtensions::Supports("GL_KHR_debug") || GLExtensions::Supports("GL_ARB_debug_output");
g_ogl_config.bSupportsGLClipControl = GLExtensions::Supports("GL_ARB_clip_control");
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
{
@ -585,7 +586,7 @@ Renderer::Renderer()
g_ogl_config.gl_renderer,
g_ogl_config.gl_version), 5000);
WARN_LOG(VIDEO,"Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s%s",
WARN_LOG(VIDEO,"Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s%s%s",
g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend ",
g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ",
g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ",
@ -596,7 +597,8 @@ Renderer::Renderer()
g_ogl_config.bSupportsGLSync ? "" : "Sync ",
g_ogl_config.bSupportsMSAA ? "" : "MSAA ",
g_ogl_config.bSupportSampleShading ? "" : "SSAA ",
g_ActiveConfig.backend_info.bSupportsGSInstancing ? "" : "GSInstancing "
g_ActiveConfig.backend_info.bSupportsGSInstancing ? "" : "GSInstancing ",
g_ogl_config.bSupportsGLClipControl ? "" : "ClipControl "
);
s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
@ -644,6 +646,8 @@ Renderer::Renderer()
glDisable(GL_STENCIL_TEST);
glEnable(GL_SCISSOR_TEST);
if (g_ogl_config.bSupportsGLClipControl)
glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
glScissor(0, 0, GetTargetWidth(), GetTargetHeight());
glBlendColor(0, 0, 0, 0.5f);
glClearDepthf(1.0f);

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@ -25,6 +25,7 @@ struct VideoConfig
bool bSupportsGLSync;
bool bSupportsGLBaseVertex;
bool bSupportsGLBufferStorage;
bool bSupportsGLClipControl;
bool bSupportsMSAA;
bool bSupportSampleShading;
GLSL_VERSION eSupportedGLSLVersion;