normalize common filenames in VideoBackends/D3D12

This commit is contained in:
Shawn Hoffman 2020-09-15 06:01:29 -07:00
parent a0aeb5b0b9
commit 527b5a9761
28 changed files with 119 additions and 119 deletions

View file

@ -1,30 +1,30 @@
add_library(videod3d12
BoundingBox.cpp
BoundingBox.h
D3D12BoundingBox.cpp
D3D12BoundingBox.h
D3D12PerfQuery.cpp
D3D12PerfQuery.h
D3D12Renderer.cpp
D3D12Renderer.h
D3D12StreamBuffer.cpp
D3D12StreamBuffer.h
D3D12SwapChain.cpp
D3D12SwapChain.h
D3D12VertexManager.cpp
D3D12VertexManager.h
DescriptorAllocator.cpp
DescriptorAllocator.h
DescriptorHeapManager.cpp
DescriptorHeapManager.h
DXContext.cpp
DXContext.h
DXPipeline.cpp
DXPipeline.h
DXShader.cpp
DXShader.h
DXTexture.cpp
DXTexture.h
DXVertexFormat.cpp
DXVertexFormat.h
PerfQuery.cpp
PerfQuery.h
Renderer.cpp
Renderer.h
StreamBuffer.cpp
StreamBuffer.h
SwapChain.cpp
SwapChain.h
VertexManager.cpp
VertexManager.h
DX12Context.cpp
DX12Context.h
DX12Pipeline.cpp
DX12Pipeline.h
DX12Shader.cpp
DX12Shader.h
DX12Texture.cpp
DX12Texture.h
DX12VertexFormat.cpp
DX12VertexFormat.h
VideoBackend.cpp
VideoBackend.h
)

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@ -16,36 +16,36 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="BoundingBox.cpp" />
<ClCompile Include="D3D12BoundingBox.cpp" />
<ClCompile Include="D3D12PerfQuery.cpp" />
<ClCompile Include="D3D12Renderer.cpp" />
<ClCompile Include="D3D12StreamBuffer.cpp" />
<ClCompile Include="D3D12SwapChain.cpp" />
<ClCompile Include="D3D12VertexManager.cpp" />
<ClCompile Include="DescriptorAllocator.cpp" />
<ClCompile Include="DXContext.cpp" />
<ClCompile Include="DescriptorHeapManager.cpp" />
<ClCompile Include="DXPipeline.cpp" />
<ClCompile Include="DXShader.cpp" />
<ClCompile Include="StreamBuffer.cpp" />
<ClCompile Include="DXTexture.cpp" />
<ClCompile Include="DX12Context.cpp" />
<ClCompile Include="DX12Pipeline.cpp" />
<ClCompile Include="DX12Shader.cpp" />
<ClCompile Include="DX12Texture.cpp" />
<ClCompile Include="DX12VertexFormat.cpp" />
<ClCompile Include="VideoBackend.cpp" />
<ClCompile Include="PerfQuery.cpp" />
<ClCompile Include="Renderer.cpp" />
<ClCompile Include="DXVertexFormat.cpp" />
<ClCompile Include="SwapChain.cpp" />
<ClCompile Include="VertexManager.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="BoundingBox.h" />
<ClInclude Include="Common.h" />
<ClInclude Include="D3D12BoundingBox.h" />
<ClInclude Include="D3D12PerfQuery.h" />
<ClInclude Include="D3D12Renderer.h" />
<ClInclude Include="D3D12StreamBuffer.h" />
<ClInclude Include="D3D12SwapChain.h" />
<ClInclude Include="D3D12VertexManager.h" />
<ClInclude Include="DescriptorAllocator.h" />
<ClInclude Include="DXContext.h" />
<ClInclude Include="DescriptorHeapManager.h" />
<ClInclude Include="DXPipeline.h" />
<ClInclude Include="DXShader.h" />
<ClInclude Include="StreamBuffer.h" />
<ClInclude Include="DXTexture.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="Renderer.h" />
<ClInclude Include="DXVertexFormat.h" />
<ClInclude Include="SwapChain.h" />
<ClInclude Include="VertexManager.h" />
<ClInclude Include="DX12Context.h" />
<ClInclude Include="DX12Pipeline.h" />
<ClInclude Include="DX12Shader.h" />
<ClInclude Include="DX12Texture.h" />
<ClInclude Include="DX12VertexFormat.h" />
<ClInclude Include="VideoBackend.h" />
</ItemGroup>
<ItemGroup>

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@ -1,36 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="VideoBackend.cpp" />
<ClCompile Include="DXContext.cpp" />
<ClCompile Include="DXPipeline.cpp" />
<ClCompile Include="DXShader.cpp" />
<ClCompile Include="DXTexture.cpp" />
<ClCompile Include="DXVertexFormat.cpp" />
<ClCompile Include="StreamBuffer.cpp" />
<ClCompile Include="SwapChain.cpp" />
<ClCompile Include="PerfQuery.cpp" />
<ClCompile Include="Renderer.cpp" />
<ClCompile Include="VertexManager.cpp" />
<ClCompile Include="BoundingBox.cpp" />
<ClCompile Include="DescriptorHeapManager.cpp" />
<ClCompile Include="D3D12BoundingBox.cpp" />
<ClCompile Include="D3D12PerfQuery.cpp" />
<ClCompile Include="D3D12Renderer.cpp" />
<ClCompile Include="D3D12StreamBuffer.cpp" />
<ClCompile Include="D3D12SwapChain.cpp" />
<ClCompile Include="D3D12VertexManager.cpp" />
<ClCompile Include="DescriptorAllocator.cpp" />
<ClCompile Include="DescriptorHeapManager.cpp" />
<ClCompile Include="DX12Context.cpp" />
<ClCompile Include="DX12Pipeline.cpp" />
<ClCompile Include="DX12Shader.cpp" />
<ClCompile Include="DX12Texture.cpp" />
<ClCompile Include="DX12VertexFormat.cpp" />
<ClCompile Include="VideoBackend.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="VideoBackend.h" />
<ClInclude Include="SwapChain.h" />
<ClInclude Include="DXContext.h" />
<ClInclude Include="DXPipeline.h" />
<ClInclude Include="DXShader.h" />
<ClInclude Include="DXTexture.h" />
<ClInclude Include="DXVertexFormat.h" />
<ClInclude Include="StreamBuffer.h" />
<ClInclude Include="VertexManager.h" />
<ClInclude Include="BoundingBox.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="Renderer.h" />
<ClInclude Include="Common.h" />
<ClInclude Include="DescriptorHeapManager.h" />
<ClInclude Include="D3D12BoundingBox.h" />
<ClInclude Include="D3D12PerfQuery.h" />
<ClInclude Include="D3D12Renderer.h" />
<ClInclude Include="D3D12StreamBuffer.h" />
<ClInclude Include="D3D12SwapChain.h" />
<ClInclude Include="D3D12VertexManager.h" />
<ClInclude Include="DescriptorAllocator.h" />
<ClInclude Include="DescriptorHeapManager.h" />
<ClInclude Include="DX12Context.h" />
<ClInclude Include="DX12Pipeline.h" />
<ClInclude Include="DX12Shader.h" />
<ClInclude Include="DX12Texture.h" />
<ClInclude Include="DX12VertexFormat.h" />
<ClInclude Include="VideoBackend.h" />
</ItemGroup>
</Project>

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@ -2,10 +2,10 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/BoundingBox.h"
#include "VideoBackends/D3D12/D3D12BoundingBox.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/D3D12/DXContext.h"
#include "VideoBackends/D3D12/Renderer.h"
#include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/DX12Context.h"
namespace DX12
{

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@ -5,8 +5,8 @@
#pragma once
#include <memory>
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/StreamBuffer.h"
namespace DX12
{

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@ -2,15 +2,15 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/PerfQuery.h"
#include "VideoBackends/D3D12/D3D12PerfQuery.h"
#include <algorithm>
#include "Common/Assert.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DXContext.h"
#include "VideoBackends/D3D12/Renderer.h"
#include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoCommon/VideoCommon.h"
namespace DX12

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@ -5,7 +5,7 @@
#pragma once
#include <array>
#include "VideoBackends/D3D12/DXContext.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoCommon/PerfQueryBase.h"
namespace DX12

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@ -4,17 +4,17 @@
#include "Common/Logging/Log.h"
#include "VideoBackends/D3D12/BoundingBox.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DXContext.h"
#include "VideoBackends/D3D12/DXPipeline.h"
#include "VideoBackends/D3D12/DXShader.h"
#include "VideoBackends/D3D12/DXTexture.h"
#include "VideoBackends/D3D12/DXVertexFormat.h"
#include "VideoBackends/D3D12/D3D12BoundingBox.h"
#include "VideoBackends/D3D12/D3D12PerfQuery.h"
#include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/D3D12SwapChain.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoBackends/D3D12/DX12Pipeline.h"
#include "VideoBackends/D3D12/DX12Shader.h"
#include "VideoBackends/D3D12/DX12Texture.h"
#include "VideoBackends/D3D12/DX12VertexFormat.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/PerfQuery.h"
#include "VideoBackends/D3D12/Renderer.h"
#include "VideoBackends/D3D12/SwapChain.h"
#include "VideoCommon/VideoConfig.h"
namespace DX12

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@ -2,7 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/StreamBuffer.h"
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
#include <algorithm>
#include <functional>
@ -11,7 +11,7 @@
#include "Common/Assert.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/D3D12/DXContext.h"
#include "VideoBackends/D3D12/DX12Context.h"
namespace DX12
{

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@ -2,9 +2,9 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/SwapChain.h"
#include "VideoBackends/D3D12/DXContext.h"
#include "VideoBackends/D3D12/DXTexture.h"
#include "VideoBackends/D3D12/D3D12SwapChain.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoBackends/D3D12/DX12Texture.h"
namespace DX12
{

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@ -4,16 +4,16 @@
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/VertexManager.h"
#include "VideoBackends/D3D12/D3D12VertexManager.h"
#include "Common/Align.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/D3D12/DXContext.h"
#include "VideoBackends/D3D12/Renderer.h"
#include "VideoBackends/D3D12/StreamBuffer.h"
#include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoCommon/GeometryShaderManager.h"
#include "VideoCommon/IndexGenerator.h"

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@ -5,8 +5,8 @@
#pragma once
#include <memory>
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/StreamBuffer.h"
#include "VideoCommon/VertexManagerBase.h"
namespace DX12

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@ -2,7 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/DXContext.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include <algorithm>
#include <array>
@ -14,8 +14,8 @@
#include "Common/DynamicLibrary.h"
#include "Common/StringUtil.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/StreamBuffer.h"
#include "VideoCommon/VideoConfig.h"
namespace DX12

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@ -9,9 +9,9 @@
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
#include "VideoBackends/D3D12/DescriptorAllocator.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/StreamBuffer.h"
struct IDXGIFactory;

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@ -6,11 +6,11 @@
#include "Common/MsgHandler.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DXContext.h"
#include "VideoBackends/D3D12/DXPipeline.h"
#include "VideoBackends/D3D12/DXShader.h"
#include "VideoBackends/D3D12/DXTexture.h"
#include "VideoBackends/D3D12/DXVertexFormat.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoBackends/D3D12/DX12Pipeline.h"
#include "VideoBackends/D3D12/DX12Shader.h"
#include "VideoBackends/D3D12/DX12Texture.h"
#include "VideoBackends/D3D12/DX12VertexFormat.h"
namespace DX12
{

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@ -2,9 +2,9 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/DXShader.h"
#include "VideoBackends/D3D12/DX12Shader.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DXContext.h"
#include "VideoBackends/D3D12/DX12Context.h"
namespace DX12
{

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@ -2,14 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/DXTexture.h"
#include "VideoBackends/D3D12/DX12Texture.h"
#include "Common/Align.h"
#include "Common/Assert.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DXContext.h"
#include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/Renderer.h"
#include "VideoBackends/D3D12/StreamBuffer.h"
namespace DX12
{

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@ -2,7 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/DXVertexFormat.h"
#include "VideoBackends/D3D12/DX12VertexFormat.h"
#include "Common/Assert.h"

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@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/DescriptorAllocator.h"
#include "VideoBackends/D3D12/DXContext.h"
#include "VideoBackends/D3D12/DX12Context.h"
namespace DX12
{

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@ -4,7 +4,7 @@
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "Common/Assert.h"
#include "VideoBackends/D3D12/DXContext.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoCommon/VideoConfig.h"
namespace DX12

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@ -10,11 +10,11 @@
#include "Core/ConfigManager.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DXContext.h"
#include "VideoBackends/D3D12/PerfQuery.h"
#include "VideoBackends/D3D12/Renderer.h"
#include "VideoBackends/D3D12/SwapChain.h"
#include "VideoBackends/D3D12/VertexManager.h"
#include "VideoBackends/D3D12/D3D12PerfQuery.h"
#include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/D3D12SwapChain.h"
#include "VideoBackends/D3D12/D3D12VertexManager.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoBackends/D3D12/VideoBackend.h"
#include "VideoCommon/FramebufferManager.h"