VideoCommon: Don't use indexed output for fbfetch

A nonzero index makes no sense, and Mesa doesn't like it when you supply an index
This commit is contained in:
TellowKrinkle 2023-11-10 00:49:54 -06:00
parent a50ab40a5f
commit 5949911a5a
2 changed files with 18 additions and 8 deletions

View file

@ -1000,10 +1000,15 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
else
#endif
{
out.Write("{} {} {} {};\n", "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0)",
use_framebuffer_fetch ? "FRAGMENT_INOUT" : "out",
uid_data->uint_output ? "uvec4" : "vec4",
use_framebuffer_fetch ? "real_ocol0" : "ocol0");
if (use_framebuffer_fetch)
{
out.Write("FRAGMENT_OUTPUT_LOCATION(0) FRAGMENT_INOUT vec4 real_ocol0;\n");
}
else
{
out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out {} ocol0;\n",
uid_data->uint_output ? "uvec4" : "vec4");
}
if (!uid_data->no_dual_src)
{

View file

@ -370,10 +370,15 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
else
#endif
{
out.Write("{} {} {} {};\n", "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0)",
use_framebuffer_fetch ? "FRAGMENT_INOUT" : "out",
uid_data->uint_output ? "uvec4" : "vec4",
use_framebuffer_fetch ? "real_ocol0" : "ocol0");
if (use_framebuffer_fetch)
{
out.Write("FRAGMENT_OUTPUT_LOCATION(0) FRAGMENT_INOUT vec4 real_ocol0;\n");
}
else
{
out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out {} ocol0;\n",
uid_data->uint_output ? "uvec4" : "vec4");
}
if (use_dual_source)
{