GeometryShaderCache: Cosmetics.

This commit is contained in:
Jules Blok 2014-12-20 17:52:02 +01:00
parent b109b31f61
commit 59bea317d7

View file

@ -70,29 +70,29 @@ public:
const char clear_shader_code[] = {
"struct VSOUTPUT\n"
"{\n"
"float4 vPosition : POSITION;\n"
"float4 vColor0 : COLOR0;\n"
" float4 vPosition : POSITION;\n"
" float4 vColor0 : COLOR0;\n"
"};\n"
"struct GSOUTPUT\n"
"{\n"
"float4 vPosition : POSITION;\n"
"float4 vColor0 : COLOR0;\n"
"uint slice : SV_RenderTargetArrayIndex;\n"
" float4 vPosition : POSITION;\n"
" float4 vColor0 : COLOR0;\n"
" uint slice : SV_RenderTargetArrayIndex;\n"
"};\n"
"[maxvertexcount(6)]\n"
"void main(triangle VSOUTPUT o[3], inout TriangleStream<GSOUTPUT> Output)\n"
"{\n"
"for(int slice = 0; slice < 2; slice++)\n"
"{\n"
"for(int i = 0; i < 3; i++)\n"
"{\n"
"GSOUTPUT OUT;\n"
"OUT.vPosition = o[i].vPosition;\n"
"OUT.vColor0 = o[i].vColor0;\n"
"OUT.slice = slice;\n"
"Output.Append(OUT);\n"
"}\n"
"Output.RestartStrip();\n"
" for(int i = 0; i < 3; i++)\n"
" {\n"
" GSOUTPUT OUT;\n"
" OUT.vPosition = o[i].vPosition;\n"
" OUT.vColor0 = o[i].vColor0;\n"
" OUT.slice = slice;\n"
" Output.Append(OUT);\n"
" }\n"
" Output.RestartStrip();\n"
"}\n"
"}\n"
};
@ -100,33 +100,33 @@ const char clear_shader_code[] = {
const char copy_shader_code[] = {
"struct VSOUTPUT\n"
"{\n"
"float4 vPosition : POSITION;\n"
"float3 vTexCoord : TEXCOORD0;\n"
"float vTexCoord1 : TEXCOORD1;\n"
" float4 vPosition : POSITION;\n"
" float3 vTexCoord : TEXCOORD0;\n"
" float vTexCoord1 : TEXCOORD1;\n"
"};\n"
"struct GSOUTPUT\n"
"{\n"
"float4 vPosition : POSITION;\n"
"float3 vTexCoord : TEXCOORD0;\n"
"float vTexCoord1 : TEXCOORD1;\n"
"uint slice : SV_RenderTargetArrayIndex;\n"
" float4 vPosition : POSITION;\n"
" float3 vTexCoord : TEXCOORD0;\n"
" float vTexCoord1 : TEXCOORD1;\n"
" uint slice : SV_RenderTargetArrayIndex;\n"
"};\n"
"[maxvertexcount(6)]\n"
"void main(triangle VSOUTPUT o[3], inout TriangleStream<GSOUTPUT> Output)\n"
"{\n"
"for(int slice = 0; slice < 2; slice++)\n"
"{\n"
"for(int i = 0; i < 3; i++)\n"
"{\n"
"GSOUTPUT OUT;\n"
"OUT.vPosition = o[i].vPosition;\n"
"OUT.vTexCoord = o[i].vTexCoord;\n"
"OUT.vTexCoord.z = slice;\n"
"OUT.vTexCoord1 = o[i].vTexCoord1;\n"
"OUT.slice = slice;\n"
"Output.Append(OUT);\n"
"}\n"
"Output.RestartStrip();\n"
" for(int i = 0; i < 3; i++)\n"
" {\n"
" GSOUTPUT OUT;\n"
" OUT.vPosition = o[i].vPosition;\n"
" OUT.vTexCoord = o[i].vTexCoord;\n"
" OUT.vTexCoord.z = slice;\n"
" OUT.vTexCoord1 = o[i].vTexCoord1;\n"
" OUT.slice = slice;\n"
" Output.Append(OUT);\n"
" }\n"
" Output.RestartStrip();\n"
"}\n"
"}\n"
};