Add a Win32 NoGUI platform and project

This commit is contained in:
Stenzek 2019-11-26 15:25:19 +11:00
parent 0755f92979
commit 5a65031611
11 changed files with 421 additions and 7 deletions

View file

@ -369,11 +369,6 @@ if(ENABLE_VTUNE)
)
endif()
if(WIN32)
message(STATUS "Building for Windows, disabling NoGUI frontend.")
set(ENABLE_NOGUI OFF)
endif()
if(ANDROID)
message(STATUS "Building for Android")
if(NOT ENABLE_HEADLESS)

View file

@ -9,6 +9,10 @@ if(ENABLE_X11 AND X11_FOUND)
target_sources(dolphin-nogui PRIVATE PlatformX11.cpp)
endif()
if(WIN32)
target_sources(dolphin-nogui PRIVATE PlatformWin32.cpp)
endif()
if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
target_sources(dolphin-nogui PRIVATE PlatformFBDev.cpp)
endif()

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity
version="1.0.0.0"
processorArchitecture="amd64"
name="DolphinTeam.DolphinEmuNoGUI"
type="win32"
/>
<description>Dolphin NoGUI Frontend</description>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
</application>
</compatibility>
</assembly>

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@ -0,0 +1,6 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
IDI_ICON1 ICON "..\\..\\..\\Installer\\Dolphin.ico"
"dolphin" ICON "..\\..\\..\\Installer\\Dolphin.ico"

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@ -0,0 +1,107 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{974E563D-23F8-4E8F-9083-F62876B04E08}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\VSProps\Base.props" />
<Import Project="..\..\VSProps\PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup>
<Link>
<AdditionalDependencies>avrt.lib;iphlpapi.lib;winmm.lib;setupapi.lib;rpcrt4.lib;comctl32.lib;Shlwapi.lib;discord-rpc.lib;opengl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ExternalsDir)ffmpeg\lib;$(IntDir)..\discord-rpc\bin;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\Externals\cpp-optparse\cpp-optparse.vcxproj">
<Project>{c636d9d1-82fe-42b5-9987-63b7d4836341}</Project>
</ProjectReference>
<ProjectReference Include="..\Core\Core.vcxproj">
<Project>{e54cf649-140e-4255-81a5-30a673c1fb36}</Project>
</ProjectReference>
<ProjectReference Include="..\UICommon\UICommon.vcxproj">
<Project>{604c8368-f34a-4d55-82c8-cc92a0c13254}</Project>
</ProjectReference>
<ProjectReference Include="..\VideoBackends\D3D\D3D.vcxproj">
<Project>{96020103-4ba5-4fd2-b4aa-5b6d24492d4e}</Project>
</ProjectReference>
<ProjectReference Include="..\VideoBackends\Null\Null.vcxproj">
<Project>{53a5391b-737e-49a8-bc8f-312ada00736f}</Project>
</ProjectReference>
<ProjectReference Include="..\VideoBackends\OGL\OGL.vcxproj">
<Project>{ec1a314c-5588-4506-9c1e-2e58e5817f75}</Project>
</ProjectReference>
<ProjectReference Include="..\VideoBackends\Software\Software.vcxproj">
<Project>{a4c423aa-f57c-46c7-a172-d1a777017d29}</Project>
</ProjectReference>
<ProjectReference Include="..\VideoBackends\Vulkan\Vulkan.vcxproj">
<Project>{29f29a19-f141-45ad-9679-5a2923b49da3}</Project>
</ProjectReference>
<ProjectReference Include="..\VideoCommon\VideoCommon.vcxproj">
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
</ProjectReference>
<ProjectReference Include="..\VideoBackends\D3D12\D3D12.vcxproj">
<Project>{570215b7-e32f-4438-95ae-c8d955f9fca3}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="MainNoGUI.cpp" />
<ClCompile Include="Platform.cpp" />
<ClCompile Include="PlatformHeadless.cpp" />
<ClCompile Include="PlatformWin32.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<!--Copy the .exe to binary output folder-->
<ItemGroup>
<SourceFiles Include="$(TargetPath)" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Platform.h" />
</ItemGroup>
<ItemGroup>
<Manifest Include="DolphinNoGUI.exe.manifest" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="DolphinNoGUI.rc" />
</ItemGroup>
<Target Name="AfterBuild" Inputs="@(SourceFiles)" Outputs="@(SourceFiles -> '$(BinaryOutputDir)%(Filename)%(Extension)')">
<Message Text="Copy: @(SourceFiles) -&gt; $(BinaryOutputDir)" Importance="High" />
<Copy SourceFiles="@(SourceFiles)" DestinationFolder="$(BinaryOutputDir)" />
</Target>
</Project>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="Platform.cpp" />
<ClCompile Include="PlatformHeadless.cpp" />
<ClCompile Include="MainNoGUI.cpp" />
<ClCompile Include="PlatformWin32.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Platform.h" />
</ItemGroup>
<ItemGroup>
<Manifest Include="DolphinNoGUI.exe.manifest" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="DolphinNoGUI.rc" />
</ItemGroup>
</Project>

View file

@ -12,8 +12,11 @@
#include <string>
#ifndef _WIN32
#include <unistd.h>
#else
#include <Windows.h>
#endif
#include "Common/StringUtil.h"
#include "Core/Analytics.h"
#include "Core/Boot/Boot.h"
#include "Core/BootManager.h"
@ -121,6 +124,11 @@ static std::unique_ptr<Platform> GetPlatform(const optparse::Values& options)
return Platform::CreateFBDevPlatform();
#endif
#ifdef _WIN32
if (platform_name == "win32" || platform_name.empty())
return Platform::CreateWin32Platform();
#endif
if (platform_name == "headless" || platform_name.empty())
return Platform::CreateHeadlessPlatform();
@ -142,6 +150,10 @@ int main(int argc, char* argv[])
#if HAVE_X11
,
"x11"
#endif
#ifdef _WIN32
,
"win32"
#endif
});
@ -198,6 +210,10 @@ int main(int argc, char* argv[])
s_platform->Stop();
});
#ifdef _WIN32
signal(SIGINT, signal_handler);
signal(SIGTERM, signal_handler);
#else
// Shut down cleanly on SIGINT and SIGTERM
struct sigaction sa;
sa.sa_handler = signal_handler;
@ -205,6 +221,7 @@ int main(int argc, char* argv[])
sa.sa_flags = SA_RESETHAND;
sigaction(SIGINT, &sa, nullptr);
sigaction(SIGTERM, &sa, nullptr);
#endif
DolphinAnalytics::Instance().ReportDolphinStart("nogui");

View file

@ -35,10 +35,15 @@ public:
#ifdef HAVE_X11
static std::unique_ptr<Platform> CreateX11Platform();
#endif
#ifdef __linux__
static std::unique_ptr<Platform> CreateFBDevPlatform();
#endif
#ifdef _WIN32
static std::unique_ptr<Platform> CreateWin32Platform();
#endif
protected:
void UpdateRunningFlag();

View file

@ -0,0 +1,201 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinNoGUI/Platform.h"
#include "Common/MsgHandler.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/State.h"
#include <Windows.h>
#include <climits>
#include <cstdio>
#include "VideoCommon/RenderBase.h"
#include "resource.h"
namespace
{
class PlatformWin32 : public Platform
{
public:
~PlatformWin32() override;
bool Init() override;
void SetTitle(const std::string& string) override;
void MainLoop() override;
WindowSystemInfo GetWindowSystemInfo() const;
private:
static constexpr TCHAR WINDOW_CLASS_NAME[] = _T("DolphinNoGUI");
static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
bool RegisterRenderWindowClass();
bool CreateRenderWindow();
void UpdateWindowPosition();
void ProcessEvents();
HWND m_hwnd{};
int m_window_x = Config::Get(Config::MAIN_RENDER_WINDOW_XPOS);
int m_window_y = Config::Get(Config::MAIN_RENDER_WINDOW_YPOS);
int m_window_width = Config::Get(Config::MAIN_RENDER_WINDOW_WIDTH);
int m_window_height = Config::Get(Config::MAIN_RENDER_WINDOW_HEIGHT);
};
PlatformWin32::~PlatformWin32()
{
if (m_hwnd)
DestroyWindow(m_hwnd);
}
bool PlatformWin32::RegisterRenderWindowClass()
{
WNDCLASSEX wc = {};
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(nullptr);
wc.hIcon = LoadIcon(NULL, IDI_ICON1);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = WINDOW_CLASS_NAME;
wc.hIconSm = LoadIcon(NULL, IDI_ICON1);
if (!RegisterClassEx(&wc))
{
MessageBox(nullptr, _T("Window registration failed."), _T("Error"), MB_ICONERROR | MB_OK);
return false;
}
return true;
}
bool PlatformWin32::CreateRenderWindow()
{
m_hwnd = CreateWindowEx(WS_EX_CLIENTEDGE, WINDOW_CLASS_NAME, _T("Dolphin"), WS_OVERLAPPEDWINDOW,
m_window_x < 0 ? CW_USEDEFAULT : m_window_x,
m_window_y < 0 ? CW_USEDEFAULT : m_window_y, m_window_width,
m_window_height, nullptr, nullptr, GetModuleHandle(nullptr), this);
if (!m_hwnd)
{
MessageBox(nullptr, _T("CreateWindowEx failed."), _T("Error"), MB_ICONERROR | MB_OK);
return false;
}
ShowWindow(m_hwnd, SW_SHOW);
UpdateWindow(m_hwnd);
return true;
}
bool PlatformWin32::Init()
{
if (!RegisterRenderWindowClass() || !CreateRenderWindow())
return false;
// TODO: Enter fullscreen if enabled.
if (Config::Get(Config::MAIN_FULLSCREEN))
{
ProcessEvents();
}
UpdateWindowPosition();
return true;
}
void PlatformWin32::SetTitle(const std::string& string)
{
SetWindowTextW(m_hwnd, UTF8ToUTF16(string).c_str());
}
void PlatformWin32::MainLoop()
{
while (IsRunning())
{
UpdateRunningFlag();
Core::HostDispatchJobs();
ProcessEvents();
UpdateWindowPosition();
// TODO: Is this sleep appropriate?
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
}
WindowSystemInfo PlatformWin32::GetWindowSystemInfo() const
{
WindowSystemInfo wsi;
wsi.type = WindowSystemType::Windows;
wsi.render_surface = reinterpret_cast<void*>(m_hwnd);
return wsi;
}
void PlatformWin32::UpdateWindowPosition()
{
if (m_window_fullscreen)
return;
RECT rc = {};
if (!GetWindowRect(m_hwnd, &rc))
return;
m_window_x = rc.left;
m_window_y = rc.top;
m_window_width = rc.right - rc.left;
m_window_height = rc.bottom - rc.top;
}
void PlatformWin32::ProcessEvents()
{
MSG msg;
while (PeekMessage(&msg, m_hwnd, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
LRESULT PlatformWin32::WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
PlatformWin32* platform = reinterpret_cast<PlatformWin32*>(GetWindowLongPtr(hwnd, GWLP_USERDATA));
switch (msg)
{
case WM_NCCREATE:
{
platform =
reinterpret_cast<PlatformWin32*>(reinterpret_cast<CREATESTRUCT*>(lParam)->lpCreateParams);
SetWindowLongPtr(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(platform));
return DefWindowProc(hwnd, msg, wParam, lParam);
}
case WM_SIZE:
{
if (g_renderer)
g_renderer->ResizeSurface();
}
break;
case WM_CLOSE:
platform->RequestShutdown();
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
} // namespace
std::unique_ptr<Platform> Platform::CreateWin32Platform()
{
return std::make_unique<PlatformWin32>();
}

View file

@ -0,0 +1,24 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by DolphinNoGui.rc
//
#ifdef RC_INVOKED
#define IDI_ICON1 101
#else
#define IDI_ICON1 MAKEINTRESOURCE(101)
#endif
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 102
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

View file

@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26430.14
# Visual Studio Version 16
VisualStudioVersion = 16.0.29509.3
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Dolphin", "Core\DolphinQt\DolphinQt.vcxproj", "{FA3FA62B-6F58-4B86-9453-4D149940A066}"
EndProject
@ -97,6 +97,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "D3D12", "Core\VideoBackends
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "D3DCommon", "Core\VideoBackends\D3DCommon\D3DCommon.vcxproj", "{DEA96CF2-F237-4A1A-B32F-C916769EFB50}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DolphinNoGUI", "Core\DolphinNoGUI\DolphinNoGUI.vcxproj", "{974E563D-23F8-4E8F-9083-F62876B04E08}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@ -279,6 +281,8 @@ Global
{DEA96CF2-F237-4A1A-B32F-C916769EFB50}.Debug|x64.Build.0 = Debug|x64
{DEA96CF2-F237-4A1A-B32F-C916769EFB50}.Release|x64.ActiveCfg = Release|x64
{DEA96CF2-F237-4A1A-B32F-C916769EFB50}.Release|x64.Build.0 = Release|x64
{974E563D-23F8-4E8F-9083-F62876B04E08}.Debug|x64.ActiveCfg = Debug|x64
{974E563D-23F8-4E8F-9083-F62876B04E08}.Release|x64.ActiveCfg = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE