Zelda HLE: Update the CRC to games mapping (documentation only).

This commit is contained in:
Pierre Bourdon 2014-12-27 14:41:10 +01:00
parent addb5cb887
commit 5f61ab3e21

View file

@ -51,29 +51,28 @@ static const std::map<u32, u32> UCODE_FLAGS = {
VOLUME_EXPLICIT_STEP },
// GameCube IPL/BIOS, PAL.
{ 0x6BA3B3EA, LIGHT_PROTOCOL | FOUR_MIXING_DESTS },
// Luigi's Mansion.
{ 0x42F64AC4, LIGHT_PROTOCOL },
// Pikmin 1 GC NTSC.
// Animal Crossing.
{ 0x4BE6A5CB, LIGHT_PROTOCOL },
// Luigi's Mansion.
{ 0x42F64AC4, LIGHT_PROTOCOL },
// Super Mario Sunshine.
{ 0x56D36052, SYNC_PER_FRAME },
// The Legend of Zelda: The Wind Waker.
{ 0x86840740, 0 },
// The Legend of Zelda: Four Swords Adventures.
// Mario Kart: Double Dash.
// Pikmin 2 GC NTSC.
{ 0x2FCDF1EC, MAKE_DOLBY_LOUDER },
// The Legend of Zelda: Twilight Princess / GC.
// Donkey Kong Jungle Beat.
{ 0x6CA33A6D, MAKE_DOLBY_LOUDER },
// Super Mario Galaxy.
// Super Mario Galaxy 2.
{ 0xD643001F, NO_ARAM | MAKE_DOLBY_LOUDER },
// TODO: Other games that use this UCode (exhaustive list):
// * Link's Crossbow Training
// * Mario Kart: Double Dash!! (type ????, CRC ????)
// * Pikmin 2 (type ????, CRC ????)
// * Super Mario Galaxy 2 (type ????, CRC ????)
// * Super Mario Sunshine (type ????, CRC ????)
// * The Legend of Zelda: Collector's Edition
// * The Legend of Zelda: Twilight Princess / Wii (type ????, CRC ????)
};