Merge pull request #6417 from leoetlino/casper

GameINI: Add a game patch to work around dcache issue (RX4E4Z)
This commit is contained in:
Anthony 2018-03-02 10:23:04 -08:00 committed by GitHub
commit 619449a11e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -0,0 +1,26 @@
# Casper's Scare School: Spooky Sports Day (RX4E4Z)
[OnFrame]
# Work around a dcache issue by preventing the game from doing something pointless.
#
# The game's DVD read function writes 0x87654321 to the entire read buffer and 0x12345678 to the
# last 4 bytes. It then calls DVDReadAsync() and without waiting for the read to complete at all,
# it checks if the last 4 bytes are still 0x12345678. If they are, then the game fails.
#
# The check always passes on console because DVDReadAsync() -> issueCommand() calls
# DCInvalidateRange() (dcbi) on the read buffer.
#
# Dolphin cannot emulate this without an extremely significant performance hit.
#
# .text:800D2E64 lis r7, game_dvd_read_callback@ha
# .text:800D2E68 stw r0, 0(r17) # write 0x12345678 to the end of the buffer
# .text:800D2E6C mr r5, read_length # length
# .text:800D2E70 mr r6, read_offset # offset
# .text:800D2E74 addi r3, this, file.file_info # file_info
# .text:800D2E78 addi r4, r4, dvd_read_buf@l # addr
# .text:800D2E7C addi r7, r7, game_dvd_read_callback@l # callback
# .text:800D2E80 li r8, 2 # unknown
# .text:800D2E84 bl DVDReadAsync
#
$Fix file reads (dcache bypass)
0x800d2e68:dword:0x60000000