Merge pull request #2030 from lioncash/destroy

DolphinWX: Get rid of unnecessary Destroy calls
This commit is contained in:
Lioncash 2015-02-13 20:22:01 -05:00
commit 6558704403
5 changed files with 10 additions and 28 deletions

View file

@ -947,9 +947,8 @@ void CConfigMain::DisplaySettingsChanged(wxCommandEvent& event)
#endif
}
InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"), 0);
InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"));
m_ConfigFrame.ShowModal();
m_ConfigFrame.Destroy();
// if game isn't running
if (!was_init)

View file

@ -412,17 +412,14 @@ void ControllerConfigDiag::ConfigEmulatedWiimote(wxCommandEvent& ev)
Wiimote::Initialize(reinterpret_cast<void*>(GetHandle()));
#endif
}
InputConfigDialog m_ConfigFrame(this, *wiimote_plugin, _("Dolphin Emulated Wiimote Configuration"), m_wiimote_index_from_conf_bt_id[ev.GetId()]);
m_ConfigFrame.ShowModal();
m_ConfigFrame.Destroy();
if (!was_init) // if game isn't running
{
Wiimote::Shutdown();
}
//InputConfigDialog* const m_emu_config_diag = new InputConfigDialog(this, *Wiimote::GetConfig(), _trans("Dolphin Emulated Wiimote Configuration"), m_wiimote_index_from_conf_bt_id[ev.GetId()]);
//m_emu_config_diag->ShowModal();
//m_emu_config_diag->Destroy();
}
void ControllerConfigDiag::RefreshRealWiimotes(wxCommandEvent&)
@ -569,13 +566,11 @@ void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
{
InputConfigDialog m_ConfigFrame(this, *key_plugin, _("GameCube Controller Configuration"), port_num);
m_ConfigFrame.ShowModal();
m_ConfigFrame.Destroy();
}
else
{
InputConfigDialog m_ConfigFrame(this, *pad_plugin, _("GameCube Controller Configuration"), port_num);
m_ConfigFrame.ShowModal();
m_ConfigFrame.Destroy();
}
// if game isn't running

View file

@ -1349,14 +1349,12 @@ void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED (event))
{
ControllerConfigDiag config_dlg(this);
config_dlg.ShowModal();
config_dlg.Destroy();
}
void CFrame::OnConfigMenuCommands(wxCommandEvent& WXUNUSED(event))
{
HotkeyConfigDialog *m_HotkeyDialog = new HotkeyConfigDialog(this);
m_HotkeyDialog->ShowModal();
m_HotkeyDialog->Destroy();
HotkeyConfigDialog m_HotkeyDialog(this);
m_HotkeyDialog.ShowModal();
// Update the GUI in case menu accelerators were changed
UpdateGUI();
@ -1384,9 +1382,8 @@ void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
#endif
}
InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"), 0);
InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"));
m_ConfigFrame.ShowModal();
m_ConfigFrame.Destroy();
// if game isn't running
if (!was_init)

View file

@ -1079,13 +1079,7 @@ InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputConfig& config
Center();
// live preview update timer
m_update_timer = new wxTimer(this);
m_update_timer.SetOwner(this);
Bind(wxEVT_TIMER, &InputConfigDialog::UpdateBitmaps, this);
m_update_timer->Start(PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
}
bool InputConfigDialog::Destroy()
{
m_update_timer->Stop();
return true;
m_update_timer.Start(PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
}

View file

@ -23,6 +23,7 @@
#include <wx/sizer.h>
#include <wx/spinctrl.h>
#include <wx/string.h>
#include <wx/timer.h>
#include <wx/translation.h>
#include "InputCommon/ControllerEmu.h"
@ -39,7 +40,6 @@ class wxSlider;
class wxStaticBitmap;
class wxStaticText;
class wxTextCtrl;
class wxTimer;
class wxTimerEvent;
class wxWindow;
@ -224,9 +224,6 @@ class InputConfigDialog : public wxDialog
{
public:
InputConfigDialog(wxWindow* const parent, InputConfig& config, const wxString& name, const int tab_num = 0);
//~InputConfigDialog();
bool Destroy() override;
void ClickSave(wxCommandEvent& event);
@ -241,5 +238,5 @@ private:
wxNotebook* m_pad_notebook;
std::vector<GamepadPage*> m_padpages;
InputConfig& m_config;
wxTimer* m_update_timer;
wxTimer m_update_timer;
};