DiscIO: Add GetRegion function and Region enum

Instead of needing different switch cases for
converting countries to regions in multiple places,
we now only need a single country-to-region switch case
(in DiscIO/Enums.cpp), and we get a nice Region type.
This commit is contained in:
JosJuice 2016-12-23 18:41:21 +01:00
parent 6aef0630f7
commit 66ea9f5cc1
26 changed files with 218 additions and 158 deletions

View file

@ -419,7 +419,7 @@ bool CBoot::BootUp()
// Poor man's bootup
if (_StartupPara.bWii)
SetupWiiMemory(DiscIO::Country::COUNTRY_UNKNOWN);
SetupWiiMemory(DiscIO::Region::UNKNOWN_REGION);
else
EmulatedBS2_GC(true);

View file

@ -9,10 +9,10 @@
namespace DiscIO
{
enum class Country;
enum class Region;
}
struct CountrySetting
struct RegionSetting
{
const std::string area;
const std::string video;
@ -57,5 +57,5 @@ private:
static bool Load_BS2(const std::string& _rBootROMFilename);
static void Load_FST(bool _bIsWii);
static bool SetupWiiMemory(DiscIO::Country country);
static bool SetupWiiMemory(DiscIO::Region region);
};

View file

@ -181,28 +181,22 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
return true;
}
bool CBoot::SetupWiiMemory(DiscIO::Country country)
bool CBoot::SetupWiiMemory(DiscIO::Region region)
{
static const CountrySetting SETTING_EUROPE = {"EUR", "PAL", "EU", "LE"};
static const CountrySetting SETTING_USA = {"USA", "NTSC", "US", "LU"};
static const CountrySetting SETTING_JAPAN = {"JPN", "NTSC", "JP", "LJ"};
static const CountrySetting SETTING_KOREA = {"KOR", "NTSC", "KR", "LKH"};
static const std::map<DiscIO::Country, const CountrySetting> country_settings = {
{DiscIO::Country::COUNTRY_EUROPE, SETTING_EUROPE},
{DiscIO::Country::COUNTRY_USA, SETTING_USA},
{DiscIO::Country::COUNTRY_JAPAN, SETTING_JAPAN},
{DiscIO::Country::COUNTRY_KOREA, SETTING_KOREA},
// TODO: Determine if Taiwan have their own specific settings.
// Also determine if there are other specific settings
// for other countries.
{DiscIO::Country::COUNTRY_TAIWAN, SETTING_JAPAN}};
auto entryPos = country_settings.find(country);
const CountrySetting& country_setting =
(entryPos != country_settings.end()) ?
static const RegionSetting SETTING_NTSC_J = {"JPN", "NTSC", "JP", "LJ"};
static const RegionSetting SETTING_NTSC_U = {"USA", "NTSC", "US", "LU"};
static const RegionSetting SETTING_PAL = {"EUR", "PAL", "EU", "LE"};
static const RegionSetting SETTING_NTSC_K = {"KOR", "NTSC", "KR", "LKH"};
static const std::map<DiscIO::Region, const RegionSetting> region_settings = {
{DiscIO::Region::NTSC_J, SETTING_NTSC_J},
{DiscIO::Region::NTSC_U, SETTING_NTSC_U},
{DiscIO::Region::PAL, SETTING_PAL},
{DiscIO::Region::NTSC_K, SETTING_NTSC_K}};
auto entryPos = region_settings.find(region);
const RegionSetting& region_setting =
(entryPos != region_settings.end()) ?
entryPos->second :
(SConfig::GetInstance().bNTSC ?
SETTING_USA :
SETTING_EUROPE); // default to USA or EUR depending on game's video mode
(SConfig::GetInstance().bNTSC ? SETTING_NTSC_U : SETTING_PAL);
SettingsHandler gen;
std::string serno;
@ -233,15 +227,15 @@ bool CBoot::SetupWiiMemory(DiscIO::Country country)
INFO_LOG(BOOT, "Using serial number: %s", serno.c_str());
}
std::string model = "RVL-001(" + country_setting.area + ")";
gen.AddSetting("AREA", country_setting.area);
std::string model = "RVL-001(" + region_setting.area + ")";
gen.AddSetting("AREA", region_setting.area);
gen.AddSetting("MODEL", model);
gen.AddSetting("DVD", "0");
gen.AddSetting("MPCH", "0x7FFE");
gen.AddSetting("CODE", country_setting.code);
gen.AddSetting("CODE", region_setting.code);
gen.AddSetting("SERNO", serno);
gen.AddSetting("VIDEO", country_setting.video);
gen.AddSetting("GAME", country_setting.game);
gen.AddSetting("VIDEO", region_setting.video);
gen.AddSetting("GAME", region_setting.game);
File::CreateFullPath(settings_Filename);
{
@ -336,10 +330,10 @@ bool CBoot::EmulatedBS2_Wii()
INFO_LOG(BOOT, "Faking Wii BS2...");
// Setup Wii memory
DiscIO::Country country_code = DiscIO::Country::COUNTRY_UNKNOWN;
DiscIO::Region region_code = DiscIO::Region::UNKNOWN_REGION;
if (DVDInterface::VolumeIsValid())
country_code = DVDInterface::GetVolume().GetCountry();
if (SetupWiiMemory(country_code) == false)
region_code = DVDInterface::GetVolume().GetRegion();
if (SetupWiiMemory(region_code) == false)
return false;
// Execute the apploader

View file

@ -89,10 +89,10 @@ bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
if (titleID == TITLEID_SYSMENU)
HLE_IPC_CreateVirtualFATFilesystem();
// setup Wii memory
if (!SetupWiiMemory(ContentLoader.GetCountry()))
if (!SetupWiiMemory(ContentLoader.GetRegion()))
return false;
// this sets a bit that is used to detect NTSC-J
if (ContentLoader.GetCountry() == DiscIO::Country::COUNTRY_JAPAN)
if (ContentLoader.GetRegion() == DiscIO::Region::NTSC_J)
{
VideoInterface::SetRegionReg('J');
}

View file

@ -794,31 +794,28 @@ void SConfig::LoadDefaults()
m_revision = 0;
}
static const char* GetRegionOfCountry(DiscIO::Country country)
static const char* GetDirectoryForRegion(DiscIO::Region region)
{
switch (country)
switch (region)
{
case DiscIO::Country::COUNTRY_USA:
return USA_DIR;
case DiscIO::Country::COUNTRY_TAIWAN:
case DiscIO::Country::COUNTRY_KOREA:
// TODO: Should these have their own Region Dir?
case DiscIO::Country::COUNTRY_JAPAN:
case DiscIO::Region::NTSC_J:
return JAP_DIR;
case DiscIO::Country::COUNTRY_AUSTRALIA:
case DiscIO::Country::COUNTRY_EUROPE:
case DiscIO::Country::COUNTRY_FRANCE:
case DiscIO::Country::COUNTRY_GERMANY:
case DiscIO::Country::COUNTRY_ITALY:
case DiscIO::Country::COUNTRY_NETHERLANDS:
case DiscIO::Country::COUNTRY_RUSSIA:
case DiscIO::Country::COUNTRY_SPAIN:
case DiscIO::Country::COUNTRY_WORLD:
case DiscIO::Region::NTSC_U:
return USA_DIR;
case DiscIO::Region::PAL:
return EUR_DIR;
case DiscIO::Country::COUNTRY_UNKNOWN:
case DiscIO::Region::NTSC_K:
// This function can't return a Korean directory name, because this
// function is only used for GameCube things (memory cards, IPL), and
// GameCube has no NTSC-K region. Since NTSC-K doesn't correspond to any
// GameCube region, let's return an arbitrary pick. Returning nullptr like
// with unknown regions would be inappropriate, because Dolphin expects
// to get valid memory card paths even when running an NTSC-K Wii game.
return JAP_DIR;
default:
return nullptr;
}
@ -870,17 +867,19 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
// Check if we have a Wii disc
bWii = pVolume->GetVolumeType() == DiscIO::Platform::WII_DISC;
const char* retrieved_region_dir = GetRegionOfCountry(pVolume->GetCountry());
DiscIO::Region region = pVolume->GetRegion();
const char* retrieved_region_dir = GetDirectoryForRegion(region);
if (!retrieved_region_dir)
{
if (!PanicYesNoT("Your GCM/ISO file seems to be invalid (invalid country)."
"\nContinue with PAL region?"))
return false;
region = DiscIO::Region::PAL;
retrieved_region_dir = EUR_DIR;
}
set_region_dir = retrieved_region_dir;
bNTSC = set_region_dir == USA_DIR || set_region_dir == JAP_DIR;
bNTSC = region != DiscIO::Region::PAL;
}
else if (!strcasecmp(Extension.c_str(), ".elf"))
{
@ -932,7 +931,7 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
return false; // do not boot
}
const char* retrieved_region_dir = GetRegionOfCountry(ContentLoader.GetCountry());
const char* retrieved_region_dir = GetDirectoryForRegion(ContentLoader.GetRegion());
set_region_dir = retrieved_region_dir ? retrieved_region_dir : EUR_DIR;
bNTSC = set_region_dir == USA_DIR || set_region_dir == JAP_DIR;

View file

@ -152,7 +152,7 @@ CEXIMemoryCard::CEXIMemoryCard(const int index, bool gciFolder) : card_index(ind
void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
{
DiscIO::Country country_code = DiscIO::Country::COUNTRY_UNKNOWN;
DiscIO::Region region = DiscIO::Region::UNKNOWN_REGION;
std::string game_id = SConfig::GetInstance().m_strGameID;
u32 CurrentGameId = 0;
@ -163,26 +163,28 @@ void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
Common::FROM_SESSION_ROOT);
if (SysMenu_Loader.IsValid())
{
country_code = DiscIO::CountrySwitch(SysMenu_Loader.GetCountryChar());
region = DiscIO::RegionSwitchGC(SysMenu_Loader.GetCountryChar());
}
}
else if (game_id.length() >= 4)
{
country_code = DiscIO::CountrySwitch(game_id.at(3));
region = DiscIO::RegionSwitchGC(game_id.at(3));
CurrentGameId = BE32((u8*)game_id.c_str());
}
bool shift_jis = false;
std::string strDirectoryName = File::GetUserPath(D_GCUSER_IDX);
switch (country_code)
switch (region)
{
case DiscIO::Country::COUNTRY_JAPAN:
case DiscIO::Region::NTSC_J:
shift_jis = true;
strDirectoryName += JAP_DIR DIR_SEP;
break;
case DiscIO::Country::COUNTRY_USA:
case DiscIO::Region::NTSC_U:
strDirectoryName += USA_DIR DIR_SEP;
break;
case DiscIO::Country::COUNTRY_UNKNOWN:
case DiscIO::Region::PAL:
strDirectoryName += EUR_DIR DIR_SEP;
default:
{
// The current game's region is not passed down to the EXI device level.
// Usually, we can retrieve the region from SConfig::GetInstance().m_strUniqueId.
@ -199,25 +201,26 @@ void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
std::string memcardFilename = (card_index == 0) ? SConfig::GetInstance().m_strMemoryCardA :
SConfig::GetInstance().m_strMemoryCardB;
std::string region = memcardFilename.substr(memcardFilename.size() - 7, 3);
if (region == JAP_DIR)
std::string region_string = memcardFilename.substr(memcardFilename.size() - 7, 3);
if (region_string == JAP_DIR)
{
country_code = DiscIO::Country::COUNTRY_JAPAN;
region = DiscIO::Region::NTSC_J;
shift_jis = true;
strDirectoryName += JAP_DIR DIR_SEP;
break;
}
else if (region == USA_DIR)
else if (region_string == USA_DIR)
{
country_code = DiscIO::Country::COUNTRY_USA;
region = DiscIO::Region::NTSC_U;
strDirectoryName += USA_DIR DIR_SEP;
}
else
{
region = DiscIO::Region::PAL;
strDirectoryName += EUR_DIR DIR_SEP;
}
break;
}
}
default:
country_code = DiscIO::Country::COUNTRY_EUROPE;
strDirectoryName += EUR_DIR DIR_SEP;
}
strDirectoryName += StringFromFormat("Card %c", 'A' + card_index);
if (!File::Exists(strDirectoryName)) // first use of memcard folder, migrate automatically
@ -243,7 +246,7 @@ void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
}
memorycard = std::make_unique<GCMemcardDirectory>(strDirectoryName + DIR_SEP, card_index, sizeMb,
shift_jis, country_code, CurrentGameId);
shift_jis, region, CurrentGameId);
}
void CEXIMemoryCard::SetupRawMemcard(u16 sizeMb)

View file

@ -103,7 +103,7 @@ struct Header // Offset Size Description
// end Serial in libogc
u8 deviceID[2]; // 0x0020 2 0 if formated in slot A 1 if formated in slot B
u8 SizeMb[2]; // 0x0022 2 Size of memcard in Mbits
u16 Encoding; // 0x0024 2 Encoding (ASCII or Japanese)
u16 Encoding; // 0x0024 2 Encoding (Windows-1252 or Shift JIS)
u8 Unused1[468]; // 0x0026 468 Unused (0xff)
u16 UpdateCounter; // 0x01fa 2 Update Counter (?, probably unused)
u16 Checksum; // 0x01fc 2 Additive Checksum

View file

@ -24,7 +24,7 @@
const int NO_INDEX = -1;
static const char* MC_HDR = "MC_SYSTEM_AREA";
int GCMemcardDirectory::LoadGCI(const std::string& fileName, DiscIO::Country card_region,
int GCMemcardDirectory::LoadGCI(const std::string& fileName, DiscIO::Region card_region,
bool currentGameOnly)
{
File::IOFile gcifile(fileName, "rb");
@ -39,27 +39,12 @@ int GCMemcardDirectory::LoadGCI(const std::string& fileName, DiscIO::Country car
return NO_INDEX;
}
DiscIO::Country gci_region;
// check region
switch (gci.m_gci_header.Gamecode[3])
{
case 'J':
gci_region = DiscIO::Country::COUNTRY_JAPAN;
break;
case 'E':
gci_region = DiscIO::Country::COUNTRY_USA;
break;
case 'C':
// Used by Datel Action Replay Save
// can be on any regions card
gci_region = card_region;
break;
default:
gci_region = DiscIO::Country::COUNTRY_EUROPE;
break;
}
if (gci_region != card_region)
DiscIO::Region gci_region = DiscIO::RegionSwitchGC(gci.m_gci_header.Gamecode[3]);
// Some special save files have game IDs that we parse as UNKNOWN_REGION. For instance:
// - Datel Action Replay uses C as the fourth character. (Can be on any region's card.)
// - Homeland's network config file only uses null bytes. (Homeland is exclusive to Japan,
// but maybe the network config file ID was intended to be used in other regions too.)
if (card_region != gci_region && gci_region != DiscIO::Region::UNKNOWN_REGION)
{
PanicAlertT(
"GCI save file was not loaded because it is the wrong region for this memory card:\n%s",
@ -146,7 +131,7 @@ int GCMemcardDirectory::LoadGCI(const std::string& fileName, DiscIO::Country car
}
GCMemcardDirectory::GCMemcardDirectory(const std::string& directory, int slot, u16 sizeMb,
bool shift_jis, DiscIO::Country card_region, int gameId)
bool shift_jis, DiscIO::Region card_region, int gameId)
: MemoryCardBase(slot, sizeMb), m_GameId(gameId), m_LastBlock(-1),
m_hdr(slot, sizeMb, shift_jis), m_bat1(sizeMb), m_saves(0), m_SaveDirectory(directory),
m_exiting(false)

View file

@ -22,9 +22,8 @@ void MigrateFromMemcardFile(const std::string& strDirectoryName, int card_index)
class GCMemcardDirectory : public MemoryCardBase, NonCopyable
{
public:
GCMemcardDirectory(const std::string& directory, int slot = 0, u16 sizeMb = MemCard2043Mb,
bool shift_jis = false,
DiscIO::Country card_region = DiscIO::Country::COUNTRY_EUROPE, int gameId = 0);
GCMemcardDirectory(const std::string& directory, int slot, u16 sizeMb, bool shift_jis,
DiscIO::Region card_region, int gameId);
~GCMemcardDirectory();
void FlushToFile();
void FlushThread();
@ -35,7 +34,7 @@ public:
void DoState(PointerWrap& p) override;
private:
int LoadGCI(const std::string& fileName, DiscIO::Country card_region, bool currentGameOnly);
int LoadGCI(const std::string& fileName, DiscIO::Region card_region, bool currentGameOnly);
inline s32 SaveAreaRW(u32 block, bool writing = false);
// s32 DirectoryRead(u32 offset, u32 length, u8* destaddress);
s32 DirectoryWrite(u32 destaddress, u32 length, u8* srcaddress);

View file

@ -13,6 +13,50 @@ namespace DiscIO
{
// Increment CACHE_REVISION (ISOFile.cpp & GameFile.cpp) if the code below is modified
Region RegionSwitchGC(u8 country_code)
{
Region region = RegionSwitchWii(country_code);
return region == Region::NTSC_K ? Region::UNKNOWN_REGION : region;
}
Region RegionSwitchWii(u8 country_code)
{
switch (country_code)
{
case 'J':
case 'W':
return Region::NTSC_J;
case 'B':
case 'E':
case 'N':
case 'Z':
return Region::NTSC_U;
case 'D':
case 'F':
case 'H':
case 'I':
case 'L':
case 'M':
case 'P':
case 'R':
case 'S':
case 'U':
case 'X':
case 'Y':
return Region::PAL;
case 'K':
case 'Q':
case 'T':
return Region::NTSC_K;
default:
return Region::UNKNOWN_REGION;
}
}
Country CountrySwitch(u8 country_code)
{
switch (country_code)

View file

@ -38,6 +38,16 @@ enum class Country
NUMBER_OF_COUNTRIES
};
// Regions 0 - 2 and 4 match Nintendo's Wii region numbering.
enum class Region
{
NTSC_J = 0, // Japan and Taiwan
NTSC_U = 1, // Mainly North America
PAL = 2, // Mainly Europe and Oceania
UNKNOWN_REGION = 3, // 3 seems to be unused? Anyway, we need an UNKNOWN_REGION. Let's put it here
NTSC_K = 4 // South Korea (Wii only)
};
// Languages 0 - 9 match Nintendo's Wii language numbering.
// Languages 1 - 6 match Nintendo's PAL GameCube languages 0 - 5.
// NTSC GameCubes only support one language and thus don't number languages.
@ -56,6 +66,8 @@ enum class Language
LANGUAGE_UNKNOWN
};
Region RegionSwitchGC(u8 country_code);
Region RegionSwitchWii(u8 country_code);
Country CountrySwitch(u8 country_code);
u8 GetSysMenuRegion(u16 title_version);
std::string GetCompanyFromID(const std::string& company_id);

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@ -311,12 +311,12 @@ std::vector<u8> CNANDContentLoader::GetKeyFromTicket(const std::vector<u8>& tick
return AESDecode(common_key, iv, &ticket[0x01BF], 16);
}
DiscIO::Country CNANDContentLoader::GetCountry() const
DiscIO::Region CNANDContentLoader::GetRegion() const
{
if (!IsValid())
return DiscIO::Country::COUNTRY_UNKNOWN;
return DiscIO::Region::UNKNOWN_REGION;
return CountrySwitch(m_Country);
return RegionSwitchWii(m_Country);
}
CNANDContentManager::~CNANDContentManager()

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@ -20,7 +20,7 @@ class IOFile;
namespace DiscIO
{
enum class Country;
enum class Region;
bool AddTicket(u64 title_id, const std::vector<u8>& ticket);
@ -94,7 +94,7 @@ public:
const std::vector<SNANDContent>& GetContent() const { return m_Content; }
u16 GetTitleVersion() const { return m_TitleVersion; }
u16 GetNumEntries() const { return m_NumEntries; }
DiscIO::Country GetCountry() const;
DiscIO::Region GetRegion() const;
u8 GetCountryChar() const { return m_Country; }
enum
{

View file

@ -55,6 +55,7 @@ public:
virtual bool SupportsIntegrityCheck() const { return false; }
virtual bool CheckIntegrity() const { return false; }
virtual bool ChangePartition(u64 offset) { return false; }
virtual Region GetRegion() const = 0;
virtual Country GetCountry() const = 0;
virtual BlobType GetBlobType() const = 0;
// Size of virtual disc (not always accurate)
@ -71,12 +72,7 @@ protected:
// strnlen to trim NULLs
std::string string(data, strnlen(data, sizeof(data)));
// There doesn't seem to be any GC discs with the country set to Taiwan...
// But maybe they would use Shift_JIS if they existed? Not sure
bool use_shift_jis =
(Country::COUNTRY_JAPAN == GetCountry() || Country::COUNTRY_TAIWAN == GetCountry());
if (use_shift_jis)
if (GetRegion() == Region::NTSC_J)
return SHIFTJISToUTF8(string);
else
return CP1252ToUTF8(string);

View file

@ -166,6 +166,14 @@ void CVolumeDirectory::SetGameID(const std::string& id)
memcpy(m_disk_header.data(), id.c_str(), std::min(id.length(), MAX_ID_LENGTH));
}
Region CVolumeDirectory::GetRegion() const
{
if (m_is_wii)
return RegionSwitchWii(m_disk_header[3]);
return RegionSwitchGC(m_disk_header[3]);
}
Country CVolumeDirectory::GetCountry() const
{
return CountrySwitch(m_disk_header[3]);

View file

@ -26,6 +26,7 @@ namespace DiscIO
enum class BlobType;
enum class Country;
enum class Language;
enum class Region;
enum class Platform;
class CVolumeDirectory : public IVolume
@ -56,6 +57,7 @@ public:
std::string GetApploaderDate() const override;
Platform GetVolumeType() const override;
Region GetRegion() const override;
Country GetCountry() const override;
BlobType GetBlobType() const override;

View file

@ -61,13 +61,20 @@ std::string CVolumeGC::GetGameID() const
return DecodeString(ID);
}
Region CVolumeGC::GetRegion() const
{
u8 country_code;
if (!m_pReader->Read(3, 1, &country_code))
return Region::UNKNOWN_REGION;
return RegionSwitchGC(country_code);
}
Country CVolumeGC::GetCountry() const
{
if (!m_pReader)
return Country::COUNTRY_UNKNOWN;
u8 country_code;
m_pReader->Read(3, 1, &country_code);
if (!m_pReader->Read(3, 1, &country_code))
return Country::COUNTRY_UNKNOWN;
return CountrySwitch(country_code);
}
@ -247,7 +254,7 @@ void CVolumeGC::ExtractBannerInformation(const GCBanner& banner_file, bool is_bn
if (is_bnr1) // NTSC
{
bool is_japanese = GetCountry() == Country::COUNTRY_JAPAN;
bool is_japanese = GetRegion() == Region::NTSC_J;
number_of_languages = 1;
start_language = is_japanese ? Language::LANGUAGE_JAPANESE : Language::LANGUAGE_ENGLISH;
}

View file

@ -19,6 +19,7 @@ namespace DiscIO
enum class BlobType;
enum class Country;
enum class Language;
enum class Region;
enum class Platform;
class CVolumeGC : public IVolume
@ -42,6 +43,7 @@ public:
u8 GetDiscNumber() const override;
Platform GetVolumeType() const override;
Region GetRegion() const override;
Country GetCountry() const override;
BlobType GetBlobType() const override;
u64 GetSize() const override;

View file

@ -57,14 +57,21 @@ bool CVolumeWAD::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) cons
return m_pReader->Read(_Offset, _Length, _pBuffer);
}
Region CVolumeWAD::GetRegion() const
{
u8 country_code;
if (!Read(m_tmd_offset + 0x0193, 1, &country_code))
return Region::UNKNOWN_REGION;
return RegionSwitchWii(country_code);
}
Country CVolumeWAD::GetCountry() const
{
if (!m_pReader)
return Country::COUNTRY_UNKNOWN;
// read the last digit of the titleID in the ticket
u8 country_code;
Read(m_tmd_offset + 0x0193, 1, &country_code);
if (!Read(m_tmd_offset + 0x0193, 1, &country_code))
return Country::COUNTRY_UNKNOWN;
if (country_code == 2) // SYSMENU
{

View file

@ -21,6 +21,7 @@ namespace DiscIO
enum class BlobType;
enum class Country;
enum class Language;
enum class Region;
enum class Platform;
class CVolumeWAD : public IVolume
@ -39,6 +40,7 @@ public:
u64 GetFSTSize() const override { return 0; }
std::string GetApploaderDate() const override { return ""; }
Platform GetVolumeType() const override;
Region GetRegion() const override;
Country GetCountry() const override;
BlobType GetBlobType() const override;

View file

@ -153,51 +153,38 @@ std::string CVolumeWiiCrypted::GetGameID() const
return DecodeString(ID);
}
Region CVolumeWiiCrypted::GetRegion() const
{
u32 region_code;
if (!ReadSwapped(0x4E000, &region_code, false))
return Region::UNKNOWN_REGION;
return static_cast<Region>(region_code);
}
Country CVolumeWiiCrypted::GetCountry() const
{
if (!m_pReader)
return Country::COUNTRY_UNKNOWN;
u8 country_byte;
if (!m_pReader->Read(3, 1, &country_byte))
return Country::COUNTRY_UNKNOWN;
Country country_value = CountrySwitch(country_byte);
const Region region = GetRegion();
u32 region_code;
if (!ReadSwapped(0x4E000, &region_code, false))
return country_value;
if (RegionSwitchWii(country_byte) == region)
return CountrySwitch(country_byte);
switch (region_code)
switch (region)
{
case 0:
switch (country_value)
{
case Country::COUNTRY_TAIWAN:
return Country::COUNTRY_TAIWAN;
default:
case Region::NTSC_J:
return Country::COUNTRY_JAPAN;
}
case 1:
case Region::NTSC_U:
return Country::COUNTRY_USA;
case 2:
switch (country_value)
{
case Country::COUNTRY_FRANCE:
case Country::COUNTRY_GERMANY:
case Country::COUNTRY_ITALY:
case Country::COUNTRY_NETHERLANDS:
case Country::COUNTRY_RUSSIA:
case Country::COUNTRY_SPAIN:
case Country::COUNTRY_AUSTRALIA:
return country_value;
default:
case Region::PAL:
return Country::COUNTRY_EUROPE;
}
case 4:
case Region::NTSC_K:
return Country::COUNTRY_KOREA;
default:
return country_value;
return Country::COUNTRY_UNKNOWN;
}
}

View file

@ -20,6 +20,7 @@ namespace DiscIO
enum class BlobType;
enum class Country;
enum class Language;
enum class Region;
enum class Platform;
class CVolumeWiiCrypted : public IVolume
@ -46,6 +47,7 @@ public:
bool CheckIntegrity() const override;
bool ChangePartition(u64 offset) override;
Region GetRegion() const override;
Country GetCountry() const override;
BlobType GetBlobType() const override;
u64 GetSize() const override;

View file

@ -155,6 +155,7 @@ bool GameFile::TryLoadVolume()
m_descriptions = ConvertLanguageMap(volume->GetDescriptions());
m_disc_number = volume->GetDiscNumber();
m_platform = volume->GetVolumeType();
m_region = volume->GetRegion();
m_country = volume->GetCountry();
m_blob_type = volume->GetBlobType();
m_raw_size = volume->GetRawSize();
@ -174,6 +175,7 @@ bool GameFile::TryLoadElfDol()
m_revision = 0;
m_long_names[DiscIO::Language::LANGUAGE_ENGLISH] = m_file_name;
m_platform = DiscIO::Platform::ELF_DOL;
m_region = DiscIO::Region::UNKNOWN_REGION;
m_country = DiscIO::Country::COUNTRY_UNKNOWN;
m_blob_type = DiscIO::BlobType::DIRECTORY;
m_raw_size = m_size;

View file

@ -16,6 +16,7 @@ namespace DiscIO
enum class BlobType;
enum class Country;
enum class Language;
enum class Region;
enum class Platform;
class IVolume;
}
@ -47,6 +48,7 @@ public:
QString GetApploaderDate() const { return m_apploader_date; }
DiscIO::Platform GetPlatformID() const { return m_platform; }
QString GetPlatform() const;
DiscIO::Region GetRegion() const { return m_region; }
DiscIO::Country GetCountryID() const { return m_country; }
QString GetCountry() const;
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
@ -96,6 +98,7 @@ private:
QMap<DiscIO::Language, QString> m_descriptions;
QString m_company;
u8 m_disc_number = 0;
DiscIO::Region m_region;
DiscIO::Platform m_platform;
DiscIO::Country m_country;
DiscIO::BlobType m_blob_type;

View file

@ -36,7 +36,7 @@
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/WxUtils.h"
static const u32 CACHE_REVISION = 0x127; // Last changed in PR 3309
static const u32 CACHE_REVISION = 0x128; // Last changed in PR 4542
static std::string GetLanguageString(DiscIO::Language language,
std::map<DiscIO::Language, std::string> strings)
@ -64,8 +64,9 @@ static std::string GetLanguageString(DiscIO::Language language,
GameListItem::GameListItem(const std::string& _rFileName,
const std::unordered_map<std::string, std::string>& custom_titles)
: m_FileName(_rFileName), m_title_id(0), m_emu_state(0), m_FileSize(0),
m_Country(DiscIO::Country::COUNTRY_UNKNOWN), m_Revision(0), m_Valid(false), m_ImageWidth(0),
m_ImageHeight(0), m_disc_number(0), m_has_custom_name(false)
m_region(DiscIO::Region::UNKNOWN_REGION), m_Country(DiscIO::Country::COUNTRY_UNKNOWN),
m_Revision(0), m_Valid(false), m_ImageWidth(0), m_ImageHeight(0), m_disc_number(0),
m_has_custom_name(false)
{
if (LoadFromCache())
{
@ -99,6 +100,7 @@ GameListItem::GameListItem(const std::string& _rFileName,
if (m_company.empty())
m_company = GetLanguageString(DiscIO::Language::LANGUAGE_ENGLISH, volume->GetShortMakers());
m_region = volume->GetRegion();
m_Country = volume->GetCountry();
m_blob_type = volume->GetBlobType();
m_FileSize = volume->GetRawSize();
@ -214,6 +216,7 @@ void GameListItem::DoState(PointerWrap& p)
p.Do(m_title_id);
p.Do(m_FileSize);
p.Do(m_VolumeSize);
p.Do(m_region);
p.Do(m_Country);
p.Do(m_blob_type);
p.Do(m_pImage);

View file

@ -21,6 +21,7 @@ namespace DiscIO
enum class BlobType;
enum class Country;
enum class Language;
enum class Region;
enum class Platform;
}
@ -48,6 +49,7 @@ public:
u16 GetRevision() const { return m_Revision; }
const std::string& GetGameID() const { return m_game_id; }
const std::string GetWiiFSPath() const;
DiscIO::Region GetRegion() const { return m_region; }
DiscIO::Country GetCountry() const { return m_Country; }
DiscIO::Platform GetPlatform() const { return m_Platform; }
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
@ -82,6 +84,7 @@ private:
u64 m_FileSize;
u64 m_VolumeSize;
DiscIO::Region m_region;
DiscIO::Country m_Country;
DiscIO::Platform m_Platform;
DiscIO::BlobType m_blob_type;