diff --git a/Source/Core/Core/Core.vcxproj.filters b/Source/Core/Core/Core.vcxproj.filters index f2d722ff92..75cf1c85fd 100644 --- a/Source/Core/Core/Core.vcxproj.filters +++ b/Source/Core/Core/Core.vcxproj.filters @@ -723,6 +723,7 @@ HW %28Flipper/Hollywood%29\GCKeyboard + PowerPC diff --git a/Source/Core/Core/HW/Memmap.cpp b/Source/Core/Core/HW/Memmap.cpp index 51c709c461..bc7819db1b 100644 --- a/Source/Core/Core/HW/Memmap.cpp +++ b/Source/Core/Core/HW/Memmap.cpp @@ -104,13 +104,13 @@ bool IsInitialized() // Dolphin allocates memory to represent four regions: -// - 24MB RAM, available on Gamecube and Wii +// - 32MB RAM (actually 24MB on hardware), available on Gamecube and Wii // - 64MB "EXRAM", RAM only available on Wii -// - 64MB FakeVMem, allocated when MMU support is turned off. This is used +// - 32MB FakeVMem, allocated when MMU support is turned off. This is used // to approximate the behavior of a common library which pages memory to // and from the DSP's dedicated RAM, which isn't directly addressable on // GameCube. -// - 256KB Locked L1, to represent cache lines allocated out of the L1 data cache +// - 256KB Locked L1, to represent cache lines allocated out of the L1 data // cache in Locked L1 mode. Dolphin does not emulate this hardware feature // accurately; it just pretends there is extra memory at 0xE0000000. //