PixelShaderGen: Use spaces instead of tabs for vertical alignment

This commit is contained in:
Lioncash 2015-09-01 12:20:50 -04:00
parent 91eff28699
commit 71ef0a0245

View file

@ -1100,14 +1100,14 @@ static inline void SampleTexture(T& out, const char *texcoords, const char *texs
static const char *tevAlphaFuncsTable[] =
{
"(false)", // NEVER
"(prev.a < %s)", // LESS
"(prev.a == %s)", // EQUAL
"(prev.a <= %s)", // LEQUAL
"(prev.a > %s)", // GREATER
"(prev.a != %s)", // NEQUAL
"(prev.a >= %s)", // GEQUAL
"(true)" // ALWAYS
"(false)", // NEVER
"(prev.a < %s)", // LESS
"(prev.a == %s)", // EQUAL
"(prev.a <= %s)", // LEQUAL
"(prev.a > %s)", // GREATER
"(prev.a != %s)", // NEQUAL
"(prev.a >= %s)", // GEQUAL
"(true)" // ALWAYS
};
static const char *tevAlphaFunclogicTable[] =