TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.

This commit is contained in:
NeoBrainX 2012-05-13 15:38:56 +02:00
parent 41d37ab0a0
commit 72e83140f0
3 changed files with 33 additions and 20 deletions

View file

@ -99,7 +99,6 @@ bool HiresTexExists(const char* filename)
PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, unsigned int *required_size, int texformat, unsigned int data_size, u8 *data)
{
std::string key(fileName);
if (textureMap.find(key) == textureMap.end())
return PC_TEX_FMT_NONE;
@ -108,23 +107,17 @@ PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned in
int channels;
u8 *temp = SOIL_load_image(textureMap[key].c_str(), &width, &height, &channels, SOIL_LOAD_RGBA);
if (temp == NULL)
{
ERROR_LOG(VIDEO, "Custom texture %s failed to load", textureMap[key].c_str());
SOIL_free_image_data(temp);
return PC_TEX_FMT_NONE;
}
if (width > 2048 || height > 2048)
{
ERROR_LOG(VIDEO, "Custom texture %s is too large (%ix%i); textures can only be 2048 pixels tall and wide", textureMap[key].c_str(), width, height);
SOIL_free_image_data(temp);
return PC_TEX_FMT_NONE;
}
*pWidth = width;
*pHeight = height;
int offset = 0;
PC_TexFormat returnTex;
PC_TexFormat returnTex = PC_TEX_FMT_NONE;
switch (texformat)
{
@ -132,24 +125,32 @@ PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned in
case GX_TF_I8:
case GX_TF_IA4:
case GX_TF_IA8:
*required_size = width * height * 8;
if (data_size < *required_size)
goto cleanup;
for (int i = 0; i < width * height * 4; i += 4)
{
// Rather than use a luminosity function, just use the most intense color for luminance
// TODO(neobrain): Isn't this kind of.. stupid?
data[offset++] = *std::max_element(temp+i, temp+i+3);
data[offset++] = temp[i+3];
}
returnTex = PC_TEX_FMT_IA8;
break;
default:
*required_size = width * height * 4;
if (data_size < *required_size)
goto cleanup;
memcpy(data, temp, width * height * 4);
returnTex = PC_TEX_FMT_RGBA32;
break;
}
*pWidth = width;
*pHeight = height;
SOIL_free_image_data(temp);
INFO_LOG(VIDEO, "loading custom texture from %s", textureMap[key].c_str());
cleanup:
SOIL_free_image_data(temp);
return returnTex;
}

View file

@ -33,13 +33,13 @@ extern int frameCount;
enum
{
TEMP_SIZE = (2048 * 2048 * 4),
TEXTURE_KILL_THRESHOLD = 200,
};
TextureCache *g_texture_cache;
GC_ALIGNED16(u8 *TextureCache::temp) = NULL;
unsigned int TextureCache::temp_size;
TextureCache::TexCache TextureCache::textures;
bool TextureCache::DeferredInvalidate;
@ -50,8 +50,9 @@ TextureCache::TCacheEntryBase::~TCacheEntryBase()
TextureCache::TextureCache()
{
temp_size = 2048 * 2048 * 4;
if (!temp)
temp = (u8*)AllocateAlignedMemory(TEMP_SIZE,16);
temp = (u8*)AllocateAlignedMemory(temp_size, 16);
TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
@ -200,7 +201,7 @@ bool TextureCache::CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsign
return true;
}
PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height, u8* dest)
PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height)
{
char texPathTemp[MAX_PATH];
unsigned int newWidth = 0;
@ -211,7 +212,17 @@ PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsign
else
sprintf(texPathTemp, "%s_%08x_%i_mip%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat, level);
PC_TexFormat ret = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, texformat, dest);
unsigned int required_size = 0;
PC_TexFormat ret = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, &required_size, texformat, temp_size, temp);
if (ret == PC_TEX_FMT_NONE && temp_size < required_size)
{
// Allocate more memory and try again
// TODO: Should probably check if newWidth and newHeight are texture dimensions which are actually supported by the current video backend
temp_size = required_size;
FreeAlignedMemory(temp);
temp = (u8*)AllocateAlignedMemory(temp_size, 16);
ret = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, &required_size, texformat, temp_size, temp);
}
if (ret != PC_TEX_FMT_NONE)
{
@ -350,7 +361,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
if (g_ActiveConfig.bHiresTextures)
{
pcfmt = LoadCustomTexture(tex_hash, texformat, 0, width, height, temp);
pcfmt = LoadCustomTexture(tex_hash, texformat, 0, width, height);
if (pcfmt != PC_TEX_FMT_NONE)
{
expandedWidth = width;
@ -452,7 +463,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
unsigned int currentWidth = (mipWidth > 0) ? mipWidth : 1;
unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1;
LoadCustomTexture(tex_hash, texformat, level, currentWidth, currentHeight, temp);
LoadCustomTexture(tex_hash, texformat, level, currentWidth, currentHeight);
entry->Load(currentWidth, currentHeight, currentWidth, level, false);
mipWidth >>= 1;

View file

@ -124,10 +124,11 @@ protected:
TextureCache();
static GC_ALIGNED16(u8 *temp);
static unsigned int temp_size;
private:
static bool CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels);
static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height, u8* dest);
static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height);
static void DumpTexture(TCacheEntryBase* entry, unsigned int level);