Tweaked the widescreen hack: It now "hacks" to and from any aspect ratio, not just from 4:3 to 16:9. When "Stretch to Window" is chosen, the aspect ratio will be adjusted to 5:4, 16:10, or anything (whatever the aspect ratio of the window is). Works for 4:3 and 16:9 games.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5280 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2010-04-04 22:52:27 +00:00
parent 675fc84255
commit 758bcf17cb
3 changed files with 53 additions and 2 deletions

View file

@ -289,13 +289,13 @@ void VertexShaderManager::SetConstants()
{
// Perspective
g_fProjectionMatrix[0] = xfregs.rawProjection[0] * (g_ActiveConfig.bWidescreenHack ? 0.75f : 1.0f);
g_fProjectionMatrix[0] = xfregs.rawProjection[0] * g_ActiveConfig.fAspectRatioHackW;
g_fProjectionMatrix[1] = 0.0f;
g_fProjectionMatrix[2] = xfregs.rawProjection[1];
g_fProjectionMatrix[3] = 0.0f;
g_fProjectionMatrix[4] = 0.0f;
g_fProjectionMatrix[5] = xfregs.rawProjection[2];
g_fProjectionMatrix[5] = xfregs.rawProjection[2] * g_ActiveConfig.fAspectRatioHackH;
g_fProjectionMatrix[6] = xfregs.rawProjection[3];
g_fProjectionMatrix[7] = 0.0f;

View file

@ -35,6 +35,10 @@ VideoConfig::VideoConfig()
{
bRunning = false;
bAllowSignedBytes = !IsD3D();
// Needed for the first frame, I think
fAspectRatioHackW = 1;
fAspectRatioHackH = 1;
}
void VideoConfig::Load(const char *ini_file)
@ -226,6 +230,52 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip
// Default to auto.
bool use16_9 = g_VideoInitialize.bAutoAspectIs16_9;
// Update aspect ratio hack values
// Won't take effect until next frame
// Don't know if there is a better place for this code so there isn't a 1 frame delay
if ( g_ActiveConfig.bWidescreenHack )
{
float source_aspect = use16_9 ? (16.0f / 9.0f) : (4.0f / 3.0f);
float target_aspect;
switch ( g_ActiveConfig.iAspectRatio )
{
case ASPECT_FORCE_16_9 :
target_aspect = 16.0f / 9.0f;
break;
case ASPECT_FORCE_4_3 :
target_aspect = 4.0f / 3.0f;
break;
case ASPECT_STRETCH :
target_aspect = WinWidth / WinHeight;
break;
default :
// ASPECT_AUTO == no hacking
target_aspect = source_aspect;
break;
}
float adjust = source_aspect / target_aspect;
if ( adjust > 1 )
{
// Vert+
g_Config.fAspectRatioHackW = 1;
g_Config.fAspectRatioHackH = 1/adjust;
}
else
{
// Hor+
g_Config.fAspectRatioHackW = adjust;
g_Config.fAspectRatioHackH = 1;
}
}
else
{
// Hack is disabled
g_Config.fAspectRatioHackW = 1;
g_Config.fAspectRatioHackH = 1;
}
// Check for force-settings and override.
if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
use16_9 = true;

View file

@ -126,6 +126,7 @@ struct VideoConfig
bool bPhackvalue1, bPhackvalue2;
float fhackvalue1, fhackvalue2;
bool bProjHack1;
float fAspectRatioHackW, fAspectRatioHackH;
int iLog; // CONF_ bits
int iSaveTargetId;