Merge pull request #6446 from lioncash/assert-param

Assert: Remove unused parameter from DEBUG_ASSERT
This commit is contained in:
Léo Lam 2018-03-16 18:13:32 +01:00 committed by GitHub
commit 76eee7095e
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GPG key ID: 4AEE18F83AFDEB23
28 changed files with 86 additions and 91 deletions

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@ -210,8 +210,7 @@ bool IsImmLogical(uint64_t value, unsigned int width, unsigned int* n, unsigned
int multiplier_idx = CountLeadingZeros(d, kXRegSizeInBits) - 57;
// Ensure that the index to the multipliers array is within bounds.
DEBUG_ASSERT(DYNA_REC,
(multiplier_idx >= 0) && (static_cast<size_t>(multiplier_idx) < multipliers.size()));
DEBUG_ASSERT((multiplier_idx >= 0) && (static_cast<size_t>(multiplier_idx) < multipliers.size()));
uint64_t multiplier = multipliers[multiplier_idx];
uint64_t candidate = (b - a) * multiplier;

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@ -61,7 +61,7 @@
__LINE__, __FILE__); \
} while (0)
#define DEBUG_ASSERT(_t_, _a_) \
#define DEBUG_ASSERT(_a_) \
do \
{ \
if (MAX_LOGLEVEL >= LogTypes::LOG_LEVELS::LDEBUG) \

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@ -187,8 +187,8 @@ void OpArg::WriteREX(XEmitter* emit, int opBits, int bits, int customOp) const
{
emit->Write8(op);
// Check the operation doesn't access AH, BH, CH, or DH.
DEBUG_ASSERT(DYNA_REC, (offsetOrBaseReg & 0x100) == 0);
DEBUG_ASSERT(DYNA_REC, (customOp & 0x100) == 0);
DEBUG_ASSERT((offsetOrBaseReg & 0x100) == 0);
DEBUG_ASSERT((customOp & 0x100) == 0);
}
}
@ -553,7 +553,7 @@ void XEmitter::RET_FAST()
// The first sign of decadence: optimized NOPs.
void XEmitter::NOP(size_t size)
{
DEBUG_ASSERT(DYNA_REC, (int)size > 0);
DEBUG_ASSERT((int)size > 0);
while (true)
{
switch (size)
@ -1587,7 +1587,7 @@ void XEmitter::CMP_or_TEST(int bits, const OpArg& a1, const OpArg& a2)
void XEmitter::MOV_sum(int bits, X64Reg dest, const OpArg& a1, const OpArg& a2)
{
// This stomps on flags, so ensure they aren't locked
DEBUG_ASSERT(DYNA_REC, !flags_locked);
DEBUG_ASSERT(!flags_locked);
// Zero shortcuts (note that this can generate no code in the case where a1 == dest && a2 == zero
// or a2 == dest && a1 == zero)

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@ -156,64 +156,64 @@ struct OpArg
u64 Imm64() const
{
DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM64);
DEBUG_ASSERT(scale == SCALE_IMM64);
return (u64)offset;
}
u32 Imm32() const
{
DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM32);
DEBUG_ASSERT(scale == SCALE_IMM32);
return (u32)offset;
}
u16 Imm16() const
{
DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM16);
DEBUG_ASSERT(scale == SCALE_IMM16);
return (u16)offset;
}
u8 Imm8() const
{
DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM8);
DEBUG_ASSERT(scale == SCALE_IMM8);
return (u8)offset;
}
s64 SImm64() const
{
DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM64);
DEBUG_ASSERT(scale == SCALE_IMM64);
return (s64)offset;
}
s32 SImm32() const
{
DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM32);
DEBUG_ASSERT(scale == SCALE_IMM32);
return (s32)offset;
}
s16 SImm16() const
{
DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM16);
DEBUG_ASSERT(scale == SCALE_IMM16);
return (s16)offset;
}
s8 SImm8() const
{
DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM8);
DEBUG_ASSERT(scale == SCALE_IMM8);
return (s8)offset;
}
OpArg AsImm64() const
{
DEBUG_ASSERT(DYNA_REC, IsImm());
DEBUG_ASSERT(IsImm());
return OpArg((u64)offset, SCALE_IMM64);
}
OpArg AsImm32() const
{
DEBUG_ASSERT(DYNA_REC, IsImm());
DEBUG_ASSERT(IsImm());
return OpArg((u32)offset, SCALE_IMM32);
}
OpArg AsImm16() const
{
DEBUG_ASSERT(DYNA_REC, IsImm());
DEBUG_ASSERT(IsImm());
return OpArg((u16)offset, SCALE_IMM16);
}
OpArg AsImm8() const
{
DEBUG_ASSERT(DYNA_REC, IsImm());
DEBUG_ASSERT(IsImm());
return OpArg((u8)offset, SCALE_IMM8);
}

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@ -535,7 +535,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
if (s_DISR.BREAK)
{
DEBUG_ASSERT(DVDINTERFACE, 0);
DEBUG_ASSERT(0);
}
UpdateInterrupts();

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@ -107,7 +107,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
{
for (int i = 0; i < MAX_EXI_CHANNELS; ++i)
{
DEBUG_ASSERT(EXPANSIONINTERFACE, g_Channels[i] != nullptr);
DEBUG_ASSERT(g_Channels[i] != nullptr);
// Each channel has 5 32 bit registers assigned to it. We offset the
// base that we give to each channel for registration.
//

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@ -172,7 +172,7 @@ void CEXIChannel::AddDevice(const TEXIDevices device_type, const int device_num)
void CEXIChannel::AddDevice(std::unique_ptr<IEXIDevice> device, const int device_num,
bool notify_presence_changed)
{
DEBUG_ASSERT(EXPANSIONINTERFACE, device_num < NUM_DEVICES);
DEBUG_ASSERT(device_num < NUM_DEVICES);
// Replace it with the new one
m_devices[device_num] = std::move(device);

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@ -39,7 +39,7 @@ void CEXIAD16::TransferByte(u8& byte)
switch (m_position)
{
case 1:
DEBUG_ASSERT(EXPANSIONINTERFACE, byte == 0x00);
DEBUG_ASSERT(byte == 0x00);
break; // just skip
case 2:
byte = m_ad16_register.U8[0];

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@ -210,13 +210,13 @@ private:
template <>
inline u64 Mapping::Read<u64>(u32 addr)
{
DEBUG_ASSERT(MEMMAP, 0);
DEBUG_ASSERT(0);
return 0;
}
template <>
inline void Mapping::Write(u32 addr, u64 val)
{
DEBUG_ASSERT(MEMMAP, 0);
DEBUG_ASSERT(0);
}
}

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@ -134,7 +134,7 @@ int WiimoteHidapi::IORead(u8* buf)
int WiimoteHidapi::IOWrite(const u8* buf, size_t len)
{
DEBUG_ASSERT(WIIMOTE, buf[0] == (WR_SET_REPORT | BT_OUTPUT));
DEBUG_ASSERT(buf[0] == (WR_SET_REPORT | BT_OUTPUT));
int result = hid_write(m_handle, buf + 1, len - 1);
if (result == -1)
{

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@ -230,7 +230,7 @@ IPCCommandResult FS::GetStats(const IOCtlRequest& request)
IPCCommandResult FS::CreateDirectory(const IOCtlRequest& request)
{
DEBUG_ASSERT(IOS_FILEIO, request.buffer_out_size == 0);
DEBUG_ASSERT(request.buffer_out_size == 0);
u32 Addr = request.buffer_in;
u32 OwnerID = Memory::Read_U32(Addr);
@ -377,7 +377,7 @@ IPCCommandResult FS::GetAttribute(const IOCtlRequest& request)
IPCCommandResult FS::DeleteFile(const IOCtlRequest& request)
{
DEBUG_ASSERT(IOS_FILEIO, request.buffer_out_size == 0);
DEBUG_ASSERT(request.buffer_out_size == 0);
int Offset = 0;
const std::string wii_path = Memory::GetString(request.buffer_in + Offset, 64);
@ -407,7 +407,7 @@ IPCCommandResult FS::DeleteFile(const IOCtlRequest& request)
IPCCommandResult FS::RenameFile(const IOCtlRequest& request)
{
DEBUG_ASSERT(IOS_FILEIO, request.buffer_out_size == 0);
DEBUG_ASSERT(request.buffer_out_size == 0);
int Offset = 0;
const std::string wii_path = Memory::GetString(request.buffer_in + Offset, 64);
@ -454,7 +454,7 @@ IPCCommandResult FS::RenameFile(const IOCtlRequest& request)
IPCCommandResult FS::CreateFile(const IOCtlRequest& request)
{
DEBUG_ASSERT(IOS_FILEIO, request.buffer_out_size == 0);
DEBUG_ASSERT(request.buffer_out_size == 0);
u32 Addr = request.buffer_in;
u32 OwnerID = Memory::Read_U32(Addr);
@ -600,9 +600,9 @@ IPCCommandResult FS::ReadDirectory(const IOCtlVRequest& request)
IPCCommandResult FS::GetUsage(const IOCtlVRequest& request)
{
DEBUG_ASSERT(IOS_FILEIO, request.io_vectors.size() == 2);
DEBUG_ASSERT(IOS_FILEIO, request.io_vectors[0].size == 4);
DEBUG_ASSERT(IOS_FILEIO, request.io_vectors[1].size == 4);
DEBUG_ASSERT(request.io_vectors.size() == 2);
DEBUG_ASSERT(request.io_vectors[0].size == 4);
DEBUG_ASSERT(request.io_vectors[1].size == 4);
// this command sucks because it asks of the number of used
// fsBlocks and inodes

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@ -171,8 +171,8 @@ IPCCommandResult BluetoothEmu::IOCtlV(const IOCtlVRequest& request)
const auto* acl_header =
reinterpret_cast<hci_acldata_hdr_t*>(Memory::GetPointer(ctrl.data_address));
DEBUG_ASSERT(IOS_WIIMOTE, HCI_BC_FLAG(acl_header->con_handle) == HCI_POINT2POINT);
DEBUG_ASSERT(IOS_WIIMOTE, HCI_PB_FLAG(acl_header->con_handle) == HCI_PACKET_START);
DEBUG_ASSERT(HCI_BC_FLAG(acl_header->con_handle) == HCI_POINT2POINT);
DEBUG_ASSERT(HCI_PB_FLAG(acl_header->con_handle) == HCI_PACKET_START);
SendToDevice(HCI_CON_HANDLE(acl_header->con_handle),
Memory::GetPointer(ctrl.data_address + sizeof(hci_acldata_hdr_t)),
@ -437,7 +437,7 @@ bool BluetoothEmu::SendEventInquiryResponse()
if (m_WiiMotes.empty())
return false;
DEBUG_ASSERT(IOS_WIIMOTE, sizeof(SHCIEventInquiryResult) - 2 +
DEBUG_ASSERT(sizeof(SHCIEventInquiryResult) - 2 +
(m_WiiMotes.size() * sizeof(hci_inquiry_response)) <
256);
@ -701,7 +701,7 @@ bool BluetoothEmu::SendEventReadRemoteVerInfo(u16 _connectionHandle)
void BluetoothEmu::SendEventCommandComplete(u16 opcode, const void* data, u32 data_size)
{
DEBUG_ASSERT(IOS_WIIMOTE, (sizeof(SHCIEventCommand) - 2 + data_size) < 256);
DEBUG_ASSERT((sizeof(SHCIEventCommand) - 2 + data_size) < 256);
SQueuedEvent event(sizeof(SHCIEventCommand) + data_size, 0);

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@ -393,7 +393,7 @@ void WiimoteDevice::ReceiveConnectionResponse(u8 _Ident, u8* _pData, u32 _Size)
{
l2cap_con_rsp_cp* rsp = (l2cap_con_rsp_cp*)_pData;
DEBUG_ASSERT(IOS_WIIMOTE, _Size == sizeof(l2cap_con_rsp_cp));
DEBUG_ASSERT(_Size == sizeof(l2cap_con_rsp_cp));
DEBUG_LOG(IOS_WIIMOTE, "[L2CAP] ReceiveConnectionResponse");
DEBUG_LOG(IOS_WIIMOTE, " DCID: 0x%04x", rsp->dcid);
@ -401,9 +401,9 @@ void WiimoteDevice::ReceiveConnectionResponse(u8 _Ident, u8* _pData, u32 _Size)
DEBUG_LOG(IOS_WIIMOTE, " Result: 0x%04x", rsp->result);
DEBUG_LOG(IOS_WIIMOTE, " Status: 0x%04x", rsp->status);
DEBUG_ASSERT(IOS_WIIMOTE, rsp->result == L2CAP_SUCCESS);
DEBUG_ASSERT(IOS_WIIMOTE, rsp->status == L2CAP_NO_INFO);
DEBUG_ASSERT(IOS_WIIMOTE, DoesChannelExist(rsp->scid));
DEBUG_ASSERT(rsp->result == L2CAP_SUCCESS);
DEBUG_ASSERT(rsp->status == L2CAP_NO_INFO);
DEBUG_ASSERT(DoesChannelExist(rsp->scid));
SChannel& rChannel = m_Channel[rsp->scid];
rChannel.DCID = rsp->dcid;
@ -420,9 +420,9 @@ void WiimoteDevice::ReceiveConfigurationReq(u8 _Ident, u8* _pData, u32 _Size)
u32 Offset = 0;
l2cap_cfg_req_cp* pCommandConfigReq = (l2cap_cfg_req_cp*)_pData;
DEBUG_ASSERT(IOS_WIIMOTE, pCommandConfigReq->flags ==
0x00); // 1 means that the options are send in multi-packets
DEBUG_ASSERT(IOS_WIIMOTE, DoesChannelExist(pCommandConfigReq->dcid));
// Flags being 1 means that the options are sent in multi-packets
DEBUG_ASSERT(pCommandConfigReq->flags == 0x00);
DEBUG_ASSERT(DoesChannelExist(pCommandConfigReq->dcid));
SChannel& rChannel = m_Channel[pCommandConfigReq->dcid];
@ -453,7 +453,7 @@ void WiimoteDevice::ReceiveConfigurationReq(u8 _Ident, u8* _pData, u32 _Size)
{
case L2CAP_OPT_MTU:
{
DEBUG_ASSERT(IOS_WIIMOTE, pOptions->length == L2CAP_OPT_MTU_SIZE);
DEBUG_ASSERT(pOptions->length == L2CAP_OPT_MTU_SIZE);
l2cap_cfg_opt_val_t* pMTU = (l2cap_cfg_opt_val_t*)&_pData[Offset];
rChannel.MTU = pMTU->mtu;
DEBUG_LOG(IOS_WIIMOTE, " MTU: 0x%04x", pMTU->mtu);
@ -462,7 +462,7 @@ void WiimoteDevice::ReceiveConfigurationReq(u8 _Ident, u8* _pData, u32 _Size)
case L2CAP_OPT_FLUSH_TIMO:
{
DEBUG_ASSERT(IOS_WIIMOTE, pOptions->length == L2CAP_OPT_FLUSH_TIMO_SIZE);
DEBUG_ASSERT(pOptions->length == L2CAP_OPT_FLUSH_TIMO_SIZE);
l2cap_cfg_opt_val_t* pFlushTimeOut = (l2cap_cfg_opt_val_t*)&_pData[Offset];
rChannel.FlushTimeOut = pFlushTimeOut->flush_timo;
DEBUG_LOG(IOS_WIIMOTE, " FlushTimeOut: 0x%04x", pFlushTimeOut->flush_timo);
@ -500,7 +500,7 @@ void WiimoteDevice::ReceiveConfigurationResponse(u8 _Ident, u8* _pData, u32 _Siz
DEBUG_LOG(IOS_WIIMOTE, " Flags: 0x%04x", rsp->flags);
DEBUG_LOG(IOS_WIIMOTE, " Result: 0x%04x", rsp->result);
DEBUG_ASSERT(IOS_WIIMOTE, rsp->result == L2CAP_SUCCESS);
DEBUG_ASSERT(rsp->result == L2CAP_SUCCESS);
// update state machine
SChannel& rChannel = m_Channel[rsp->scid];
@ -579,7 +579,7 @@ void WiimoteDevice::SendDisconnectRequest(u16 scid)
void WiimoteDevice::SendConfigurationRequest(u16 scid, u16 MTU, u16 FlushTimeOut)
{
DEBUG_ASSERT(IOS_WIIMOTE, DoesChannelExist(scid));
DEBUG_ASSERT(DoesChannelExist(scid));
SChannel& rChannel = m_Channel[scid];
u8 Buffer[1024];
@ -653,12 +653,12 @@ void WiimoteDevice::SDPSendServiceSearchResponse(u16 cid, u16 TransactionID,
// verify block... we handle search pattern for HID service only
{
CBigEndianBuffer buffer(pServiceSearchPattern);
DEBUG_ASSERT(IOS_WIIMOTE, buffer.Read8(0) == SDP_SEQ8); // data sequence
DEBUG_ASSERT(IOS_WIIMOTE, buffer.Read8(1) == 0x03); // sequence size
DEBUG_ASSERT(buffer.Read8(0) == SDP_SEQ8); // data sequence
DEBUG_ASSERT(buffer.Read8(1) == 0x03); // sequence size
// HIDClassID
DEBUG_ASSERT(IOS_WIIMOTE, buffer.Read8(2) == 0x19);
DEBUG_ASSERT(IOS_WIIMOTE, buffer.Read16(3) == 0x1124);
DEBUG_ASSERT(buffer.Read8(2) == 0x19);
DEBUG_ASSERT(buffer.Read16(3) == 0x1124);
}
u8 DataFrame[1000];
@ -722,7 +722,7 @@ static int ParseAttribList(u8* pAttribIDList, u16& _startID, u16& _endID)
if (MAX_LOGLEVEL >= LogTypes::LOG_LEVELS::LDEBUG)
{
DEBUG_ASSERT(IOS_WIIMOTE, sequence == SDP_SEQ8);
DEBUG_ASSERT(sequence == SDP_SEQ8);
(void)seqSize;
}
@ -798,7 +798,7 @@ void WiimoteDevice::HandleSDP(u16 cid, u8* _pData, u32 _Size)
{
WARN_LOG(IOS_WIIMOTE, "!!! SDP_ServiceSearchRequest !!!");
DEBUG_ASSERT(IOS_WIIMOTE, _Size == 13);
DEBUG_ASSERT(_Size == 13);
u16 TransactionID = buffer.Read16(1);
u8* pServiceSearchPattern = buffer.GetPointer(5);
@ -889,7 +889,7 @@ void WiimoteDevice::ReceiveL2capData(u16 scid, const void* _pData, u32 _Size)
Offset += sizeof(l2cap_hdr_t);
// Check if we are already reporting on this channel
DEBUG_ASSERT(IOS_WIIMOTE, DoesChannelExist(scid));
DEBUG_ASSERT(DoesChannelExist(scid));
SChannel& rChannel = m_Channel[scid];
// Add an additional 4 byte header to the Wiimote report

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@ -94,7 +94,7 @@ const u8* GetAttribPacket(u32 serviceHandle, u32 cont, u32& _size)
if (serviceHandle == 0x10001)
{
DEBUG_ASSERT(IOS_WIIMOTE, cont == 0x00);
DEBUG_ASSERT(cont == 0x00);
_size = sizeof(packet4_0x10001);
return packet4_0x10001;
}

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@ -194,7 +194,7 @@ static void ApplyPatches(const std::vector<Patch>& patches)
// We require at least 2 stack frames, if the stack is shallower than that then it won't work.
static bool IsStackSane()
{
DEBUG_ASSERT(ACTIONREPLAY, UReg_MSR(MSR).DR && UReg_MSR(MSR).IR);
DEBUG_ASSERT(UReg_MSR(MSR).DR && UReg_MSR(MSR).IR);
// Check the stack pointer
u32 SP = GPR(1);

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@ -109,7 +109,7 @@ bool Jitx86Base::BackPatch(u32 emAddress, SContext* ctx)
*ptr = Common::swap64(static_cast<u64>(*ptr));
break;
default:
DEBUG_ASSERT(DYNA_REC, 0);
DEBUG_ASSERT(0);
break;
}
}

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@ -741,7 +741,7 @@ void DMA_MemoryToLC(const u32 cacheAddr, const u32 memAddr, const u32 numBlocks)
void ClearCacheLine(u32 address)
{
DEBUG_ASSERT(POWERPC, (address & 0x1F) == 0);
DEBUG_ASSERT((address & 0x1F) == 0);
if (UReg_MSR(MSR).DR)
{
auto translated_address = TranslateAddress<FLAG_WRITE>(address);

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@ -92,7 +92,7 @@ bool DiscContent::Read(u64* offset, u64* length, u8** buffer) const
if (m_size == 0)
return true;
DEBUG_ASSERT(DISCIO, *offset >= m_offset);
DEBUG_ASSERT(*offset >= m_offset);
const u64 offset_in_content = *offset - m_offset;
if (offset_in_content < m_size)
@ -160,7 +160,7 @@ bool DiscContentContainer::Read(u64 offset, u64 length, u8* buffer) const
return false;
++it;
DEBUG_ASSERT(DISCIO, it == m_contents.end() || it->GetOffset() >= offset);
DEBUG_ASSERT(it == m_contents.end() || it->GetOffset() >= offset);
}
// Zero fill if we went beyond the last DiscContent

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@ -62,7 +62,7 @@ public:
int BeginAppendData(void** write_ptr, unsigned int size, unsigned int vertex_size)
{
DEBUG_ASSERT(VIDEO, size < max_size);
DEBUG_ASSERT(size < max_size);
D3D11_MAPPED_SUBRESOURCE map;
unsigned int aligned_offset = Common::AlignUp(offset, vertex_size);

View file

@ -43,25 +43,25 @@ D3DBlob* DXShader::GetByteCode() const
ID3D11VertexShader* DXShader::GetD3DVertexShader() const
{
DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Vertex);
DEBUG_ASSERT(m_stage == ShaderStage::Vertex);
return static_cast<ID3D11VertexShader*>(m_shader);
}
ID3D11GeometryShader* DXShader::GetD3DGeometryShader() const
{
DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Geometry);
DEBUG_ASSERT(m_stage == ShaderStage::Geometry);
return static_cast<ID3D11GeometryShader*>(m_shader);
}
ID3D11PixelShader* DXShader::GetD3DPixelShader() const
{
DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Pixel);
DEBUG_ASSERT(m_stage == ShaderStage::Pixel);
return static_cast<ID3D11PixelShader*>(m_shader);
}
ID3D11ComputeShader* DXShader::GetD3DComputeShader() const
{
DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Compute);
DEBUG_ASSERT(m_stage == ShaderStage::Compute);
return static_cast<ID3D11ComputeShader*>(m_shader);
}

View file

@ -193,10 +193,9 @@ void DXTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
u32 layer, u32 level)
{
const DXTexture* srcentry = static_cast<const DXTexture*>(src);
DEBUG_ASSERT(VIDEO, m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
DEBUG_ASSERT(m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
m_config.height == srcentry->m_config.height && m_config.samples == 1);
DEBUG_ASSERT(VIDEO,
rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
D3D::context->ResolveSubresource(

View file

@ -270,7 +270,7 @@ std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelin
void Renderer::UpdateUtilityUniformBuffer(const void* uniforms, u32 uniforms_size)
{
DEBUG_ASSERT(VIDEO, uniforms_size > 0 && uniforms_size < UTILITY_UBO_SIZE);
DEBUG_ASSERT(uniforms_size > 0 && uniforms_size < UTILITY_UBO_SIZE);
D3D11_MAPPED_SUBRESOURCE mapped;
HRESULT hr = D3D::context->Map(m_utility_uniform_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
CHECK(SUCCEEDED(hr), "Map utility UBO");
@ -323,7 +323,7 @@ void Renderer::DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, cons
if (vertices_ptr)
{
vertices_this_draw = std::min(vertices_this_draw, UTILITY_VBO_SIZE / vertex_stride);
DEBUG_ASSERT(VIDEO, vertices_this_draw > 0);
DEBUG_ASSERT(vertices_this_draw > 0);
UpdateUtilityVertexBuffer(vertices_ptr, vertex_stride, vertices_this_draw);
D3D::stateman->SetVertexBuffer(m_utility_vertex_buffer, vertex_stride, 0);
}

View file

@ -279,10 +279,9 @@ void OGLTexture::ResolveFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& rect, u32 layer, u32 level)
{
const OGLTexture* srcentry = static_cast<const OGLTexture*>(src);
DEBUG_ASSERT(VIDEO, m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
DEBUG_ASSERT(m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
m_config.height == srcentry->m_config.height && m_config.samples == 1);
DEBUG_ASSERT(VIDEO,
rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
BlitFramebuffer(const_cast<OGLTexture*>(srcentry), rect, layer, level, rect, layer, level);
}
@ -655,7 +654,7 @@ std::unique_ptr<OGLFramebuffer> OGLFramebuffer::Create(const OGLTexture* color_a
}
}
DEBUG_ASSERT(VIDEO, glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
DEBUG_ASSERT(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
FramebufferManager::SetFramebuffer(0);
return std::make_unique<OGLFramebuffer>(color_format, depth_format, width, height, layers,
samples, fbo);

View file

@ -507,7 +507,7 @@ void ProgramShaderCache::Shutdown()
s_last_VAO = 0;
// All pipeline programs should have been released.
DEBUG_ASSERT(VIDEO, s_pipeline_programs.empty());
DEBUG_ASSERT(s_pipeline_programs.empty());
s_pipeline_programs.clear();
}

View file

@ -1690,7 +1690,7 @@ void Renderer::DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, cons
void Renderer::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
{
DEBUG_ASSERT(VIDEO, uniforms_size > 0);
DEBUG_ASSERT(uniforms_size > 0);
auto buf = ProgramShaderCache::GetUniformBuffer()->Map(
uniforms_size, ProgramShaderCache::GetUniformBufferAlignment());

View file

@ -1123,7 +1123,7 @@ void Renderer::SetTexture(u32 index, const AbstractTexture* texture)
// Texture should always be in SHADER_READ_ONLY layout prior to use.
// This is so we don't need to transition during render passes.
auto* tex = texture ? static_cast<const VKTexture*>(texture)->GetRawTexIdentifier() : nullptr;
DEBUG_ASSERT(VIDEO, !tex || tex->GetLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
DEBUG_ASSERT(!tex || tex->GetLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
StateTracker::GetInstance()->SetTexture(index, tex ? tex->GetView() : VK_NULL_HANDLE);
}

View file

@ -27,7 +27,7 @@ VKPipeline::~VKPipeline()
std::unique_ptr<VKPipeline> VKPipeline::Create(const AbstractPipelineConfig& config)
{
DEBUG_ASSERT(VIDEO, config.vertex_shader && config.pixel_shader);
DEBUG_ASSERT(config.vertex_shader && config.pixel_shader);
// Get render pass for config.
VkRenderPass render_pass = g_object_cache->GetRenderPass(

View file

@ -216,11 +216,9 @@ void VKTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
u32 layer, u32 level)
{
const VKTexture* srcentry = static_cast<const VKTexture*>(src);
DEBUG_ASSERT(VIDEO, m_config.samples == 1 && m_config.width == srcentry->m_config.width &&
m_config.height == srcentry->m_config.height &&
srcentry->m_config.samples > 1);
DEBUG_ASSERT(VIDEO,
rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
DEBUG_ASSERT(m_config.samples == 1 && m_config.width == srcentry->m_config.width &&
m_config.height == srcentry->m_config.height && srcentry->m_config.samples > 1);
DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
// Resolving is considered to be a transfer operation.