Move swapModeTable to a local variable, avoids shader uid generation writing to it

This commit is contained in:
Pierre Bourdon 2013-09-04 21:56:03 +02:00
parent 175707739e
commit 7acee71c0c

View file

@ -212,24 +212,9 @@ struct RegisterState
bool AuxStored;
};
static char swapModeTable[4][5];
static char text[16384];
static inline void BuildSwapModeTable()
{
static const char *swapColors = "rgba";
for (int i = 0; i < 4; i++)
{
swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2];
swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1];
swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2];
swapModeTable[i][4] = '\0';
}
}
template<class T> static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE ApiType, RegisterState RegisterStates[4]);
template<class T> static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE ApiType, RegisterState RegisterStates[4], const char swapModeTable[4][5]);
template<class T> static inline void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
template<class T> static inline void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth);
template<class T> static inline void WriteFog(T& out, pixel_shader_uid_data& uid_data);
@ -595,9 +580,19 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
}
// Uid fields for BuildSwapModeTable are set in WriteStage
BuildSwapModeTable();
char swapModeTable[4][5];
const char* swapColors = "rgba";
for (int i = 0; i < 4; i++)
{
swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2];
swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1];
swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2];
swapModeTable[i][4] = '\0';
}
for (unsigned int i = 0; i < numStages; i++)
WriteStage<T>(out, uid_data, i, ApiType, RegisterStates); // build the equation for this stage
WriteStage<T>(out, uid_data, i, ApiType, RegisterStates, swapModeTable); // build the equation for this stage
#define MY_STRUCT_OFFSET(str,elem) ((u32)((u64)&(str).elem-(u64)&(str)))
bool enable_pl = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting;
@ -767,7 +762,7 @@ static const char *TEVCMPAlphaOPTable[16] =
};
template<class T>
static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE ApiType, RegisterState RegisterStates[4])
static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE ApiType, RegisterState RegisterStates[4], const char swapModeTable[4][5])
{
int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;
@ -881,7 +876,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
uid_data.stagehash[n].tevksel_swap2b = bpmem.tevksel[i*2+1].swap2;
uid_data.stagehash[n].tevorders_colorchan = bpmem.tevorders[n / 2].getColorChan(n & 1);
char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
const char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
out.Write("rastemp = %s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)], rasswap);
out.Write("crastemp = frac(rastemp * (255.0f/256.0f)) * (256.0f/255.0f);\n");
}
@ -907,7 +902,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
uid_data.stagehash[n].tevorders_texmap= bpmem.tevorders[n/2].getTexMap(n&1);
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
const char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
uid_data.SetTevindrefTexmap(i, texmap);