Moved projection epsilon back to g_fProjectionMatrix[15], which essentially scales vertices instead of just biasing.

This commit is contained in:
Yuriy O'Donnell 2014-12-05 09:41:41 +01:00
parent dc08de028c
commit 7ba417b73d

View file

@ -87,7 +87,7 @@ static float PHackValue(std::string sValue)
void UpdateProjectionHack(int iPhackvalue[], std::string sPhackvalue[])
{
float fhackvalue1 = 0, fhackvalue2 = FLT_EPSILON; // hack to fix depth clipping precision issues (such as Sonic Unleashed UI)
float fhackvalue1 = 0, fhackvalue2 = 0;
float fhacksign1 = 1.0, fhacksign2 = 1.0;
const char *sTemp[2];
@ -475,7 +475,7 @@ void VertexShaderManager::SetConstants()
g_fProjectionMatrix[13] = 0.0f;
g_fProjectionMatrix[14] = 0.0f;
g_fProjectionMatrix[15] = 1.0f;
g_fProjectionMatrix[15] = 1.0f + FLT_EPSILON; // hack to fix depth clipping precision issues (such as Sonic Unleashed UI)
SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);